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Winners of the 2024 4chan Autumn Babby Cup |
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''See also: [[ | ''See also: [[Rules]]'' | ||
This is an outline of the requirements for entering any of the cups. On the most basic level, your team will need: | This is an outline of the requirements for entering any of the cups. On the most basic level, your team will need: |
Revision as of 23:01, 23 November 2013
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See also: Rules
This is an outline of the requirements for entering any of the cups. On the most basic level, your team will need:
- A 23-player roster
- A selection of 2 silver and 2 gold players
- A PES Editor Export of the above team
- A team Logo
- A team Icon
- A readable, precise wiki page with all of the above
There are a number of other fine alterations which it is highly recommended you make.
Before You Start
Acquire:
- PES Editor
- The most recent save file
If you also wish to "test" your team against others in your own time, you will also require:
- Pro Evolution Soccer 2013
- PESJP 2013
- Gameplaytool
- All relevant patches and datapacks
Links to all of these, with installation instructions, can be found on the PesJP page.
Team wiki page
Your team's main wiki page is their central hub. This is useful for both yourself and other people who wish to find out more about your team. It should include the team summary template, a link to the team's roster page, and a link to a download of your team's latest export, along with any other files such as custom kits or faces. You may also wish to add details of your team's history, its records and if you wish, you may also include a mini-roster on your main page. Here is /out/'s, which is a nice example. Starters are green and in the left column, whilst the team's substitutes are in the right column.
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Roster
Your team's roster should be on the wiki, and most importantly easy to read. Your roster should be on a separate page to your board's main page (with a name such as /trv/ Roster, for example) to keep it neat and tidy.
Your roster should take the form of two tables with multiple columns, the first table being for the team's default starting eleven, and the second for the team's substitutes. The most important columns are the player's Name and Number, then their Position, Height, Weight, Footedness, Shoes and Skillcards, as these all affect their abilities. Additionally, you may wish to have a short player biography, and a picture of the player. You may also set a player to be team Captain.
As mentioned above, the team must pick four "medal" players:
TWO GOLDS = 99 Overall Player
TWO SILVERS = 88 Overall Player
Goalkeepers cannot be gold or silver. These players do not necessarily need to be starters, though due to their superior skills and stamina, they most often are.
The best way to highlight these players in the roster is to either colour their name text in the appropriate colour, or to have the background of their entry shaded as such. For added clarity, you may also wish to list them at the top of the roster.
The starting lineup is to be arranged as such: Goalkeepers (GK), Defenders (SWP, CB, LB, RB), Midfielders (DMF, CMF, LMF, RMF, AMF), Forwards (LWF, RWF, SS, CF). You may also wish to arrange your substitutes table in this order.
f you do not arrange your lineup as such, your Defenders will be default CB, Midfielders default CMF, Forwards default CF. In addition, players may only have one selected position.
Formation
All players must only have one assigned position and by in their position's area. (see image)
Cards
Each team can distribute 20 skillcards to their players. Gold players can have a maximum of 4 total cards (3 of them S Cards), Silver players 3 total cards (2 of them S Cards) and any other player 2 (1 of them S Cards). If your team has not assigned any skillcards none will be assigned for your team.
Shoes
Each player may also take a pair of Shoes, which can increase their abilities in a range of areas, including speed and shot power. Ideally, like Cards, these should be in a seperate column in the team's roster.
Form
Whilst not displayed in the roster, all non-medal players must be set to form 6. All medal players must be set to form 8. To make these changes, run PES Editor and right click on a player while on the Players & Transfers tab. Select "edit player" and alter the form stat in the first column.
Tactics
Here is an example of a team's tactics done using the template:
As you can see, this allows you to type in the numbers and players you want, and should match the preset default in your PES Editor export. You may have up to four of these presets. The formation is shown as a screenshot from PES Editor; though if you wish you may screenshot the entire thing from PES or PES Editor, just keep it neat. Also bear in mind if you have arrows or have set players defensive/attacking mentality in PES Editor, these would not be displayed in a PES in-game screenshot.
Default substitution time for cups will be OFF and Flexible for friendlies. Other choices are Very Early, Early, Late, Very late. It is recommended you choose OFF if you wish to live manage in Cup games. Most managers use Flexible for friendlies.
Export
As mentioned above, each team requires a [[[PES Editor]]] Export, which includes each player and the team's tactics and formation. This should be put in a .zip or .rar folder, and linked on your team's page, preferably in a "Downloads" section along with any custom kits or faces; optionally can also be on the Exports page.
Aesthetics
To really give your team some character, there are several ways of making your team unique.
Logo
The logo must be uploaded in the .png format under the name Board_logo.png
Example: tg_logo.png
The board must have a 50x50 pixel icon with a 1 pixel dark border. It does not have to exactly the same as the logo, but a well-made effort would be appreciated. It must be a PNG file uploaded under the file name Board_icon.png.
Example: y_icon.png
Kits
Custom kits really make a team stand out. These should be correctly configured for instant use in PES. Ideally, your team should have a Home Kit, and Away Kit, a Goalkeeper's Kit, and an Away Goalkeeper's kit. These should be uploaded in a .zip or .rar and a link included in your team's "Downloads" section.
Faces
You may also give players on your team custom faces. These should be uploaded in a .zip or .rar and a link included in your team's "Downloads" section.
Music
Anthem
Played at the start of each match, and at the end if your team is victorious. Not too long. Anything goes. Literally. It's not always guaranteed DrBorisG will be be able to access a Youtube link due to copyright restrictions, so a .mp3 upload to picosong or similar is recommended.
Goalhorn
Played when your team scores. Again, anything goes. If you feel a player deserves their own goalhorn, make this clear, but exercise moderation; teams that do generally only have one or at most two players with a special goalhorn.
General Advice
If you are finding this all rather overwhelming, there is one thing you can do: ask someone. The /vg/ thread is full of knowledgable types more than willing to lend a hand to help make a team great. Most people involved also use Skype or IRC as a more permanent form of communication.
Style
An example of a good layout for your team's wiki page is the following:
- An introduction and overview of the team
- Roster section, with a mini-roster and a link to the team's roster page
- Tactics section, where the teams preset tactics in the template, with a screenshot of the formation
- A Match History section, some use the "match history" table for a brief summary and link to a more detailed seperate page
- A Downloads section, where there are links to the team's PES Editor Export and any custom Kits or Faces
You may also wish to include a group picture of the team, trivia, kit history, or anything else that viewers may be interested in.
One big tip with the wiki code too, if you find yourself struggling: "borrow" anything you can. Whilst the author may be biased, good examples of team wiki pages are /trv, /m/ and /sp/. Have a look at their "edit" pages to see how they get those nice result tables you like working, or whatever else catches your eye.
AI
If you wish to test at the correct AI level, open Gameplaytool and go to the "gameplay" tab. Check the "AI Level" box and ensure the slider is set to 2, and ensure 'Remove Bad AI Scripts" is checked off. You can also increase the speed of the game in Gamepla