Difference between revisions of "/muv/ roster"

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(Added starter portraits)
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| align=center| {{Position|GK}}
| align=center| {{Position|GK}}
| align=center| SANIC
| align=center| SANIC
| align=center| [[File:SANIC.png|200px]]
| align=center| [[File:SANIC.jpg|200px]]
| align=center| When the league your team plays in imposes mandatory setpieces on your keeper, it very quickly becomes desirable to move fast.
| align=center| When the league your team plays in imposes mandatory setpieces on your keeper, it very quickly becomes desirable to move fast.
| align=center| [https://youtu.be/hU7EHKFNMQg :^)]
| align=center| [https://youtu.be/hU7EHKFNMQg :^)]
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| align=center| {{Position|CB}}
| align=center| {{Position|CB}}
| align=center| Jack Wall
| align=center| Jack Wall
| align=center|  
| align=center| [[File:JackWall.jpg|200px]]
| align=center| Aside from having the perfect name for a defender, Jack Wall has been in the industry for over 20 years now, working on series like Myst, Unreal, Cawadooty Blobs, Mass Effect and most notably, Disney's Extremely Goofy Skateboarding.
| align=center| Aside from having the perfect name for a defender, Jack Wall has been in the industry for over 20 years now, working on series like Myst, Unreal, Cawadooty Blobs, Mass Effect and most notably, Disney's Extremely Goofy Skateboarding.
| align=center| [https://youtu.be/eb6_J1dq1hk Mass Effect 2 - Suicide Mission]
| align=center| [https://youtu.be/eb6_J1dq1hk Mass Effect 2 - Suicide Mission]
Line 29: Line 29:
| align=center| {{Position|CB}}
| align=center| {{Position|CB}}
| align=center| {{greentext|wins your Grammy}}
| align=center| {{greentext|wins your Grammy}}
| align=center|  
| align=center| [[File:BabaYetuMotherfucker.png|200px]]
| align=center| Imagine spending millions of dollars for your Hollywood blockbuster movie and hiring some random overhyped musicians to create the score for it. Imagine then losing an award made specifically to stroke your overbudgeted ego to some random lad who told a bunch of villagers to sing two thousand year old lyrics in a language that's probably not even real.
| align=center| Imagine spending millions of dollars for your Hollywood blockbuster movie and hiring some random overhyped musicians to create the score for it. Imagine then losing an award made specifically to stroke your overbudgeted ego to some random lad who told a bunch of villagers to sing two thousand year old lyrics in a language that's probably not even real.
| align=center| [https://youtu.be/IJiHDmyhE1A Civilization IV- Baba Yetu]
| align=center| [https://youtu.be/IJiHDmyhE1A Civilization IV- Baba Yetu]
Line 36: Line 36:
| align=center| {{Position|CB}}
| align=center| {{Position|CB}}
| align=center| STANDING
| align=center| STANDING
| align=center|  
| align=center| [[File:STANDING.jpg|200px]]
| align=center| ON THE EDGE <br> While technically not a piece of music composed for the video game per say, it has since attained enough of a meme status because of MGS5 to be included.
| align=center| ON THE EDGE <br> While technically not a piece of music composed for the video game per say, it has since attained enough of a meme status because of MGS5 to be included.
| align=center| [https://youtu.be/7XmDYJBZZdc Mike Oldfield - Nuclear]
| align=center| [https://youtu.be/7XmDYJBZZdc Mike Oldfield - Nuclear]
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| align=center| {{Position|DMF}}
| align=center| {{Position|DMF}}
| align=center| Space Asshole
| align=center| Space Asshole
| align=center|  
| align=center| [[File:ss13.jpg|200px]]
| align=center| To be perfectly honest with you, I'm not sure if SS13 has actual soundtrack in it. But the game itself is a community project (for better or, more likely, worse), so it's only fitting that a fan-made song would be its best known music piece.
| align=center| To be perfectly honest with you, I'm not sure if SS13 has actual soundtrack in it. But the game itself is a community project (for better or, more likely, worse), so it's only fitting that a fan-made song would be its best known music piece.
| align=center| [https://youtu.be/GISnTECX8Eg Space Asshole]
| align=center| [https://youtu.be/GISnTECX8Eg Space Asshole]
Line 50: Line 50:
| align=center| {{Position|CMF}}
| align=center| {{Position|CMF}}
| align=center| Indiechads
| align=center| Indiechads
| align=center|  
| align=center| [[File:SixAwesomeAngles.png|200px]]
| align=center| Imagine paying thousands of dollars to maintain a large in-house recording studio with dedicated orchestra and hiring high profile composers to make your music for you.
| align=center| Imagine paying thousands of dollars to maintain a large in-house recording studio with dedicated orchestra and hiring high profile composers to make your music for you.
| align=center| [https://youtu.be/cjUPVKEN9tI Super Hexagon - Hexagonest]
| align=center| [https://youtu.be/cjUPVKEN9tI Super Hexagon - Hexagonest]
Line 57: Line 57:
| align=center| {{Position|CMF}}
| align=center| {{Position|CMF}}
| align=center| Hotline Grips
| align=center| Hotline Grips
| align=center|  
| align=center| [[File:HotlineGrips.png|200px]]
| align=center| Hotline Miami is a top-down twitch shooter that features quick paced, one-shot combat system. It also has a soundtrack made up of various electronic/synthwave tracks made for the game. <br> And for whatever reason, most of them have a Death Grips mashup made for them.
| align=center| Hotline Miami is a top-down twitch shooter that features quick paced, one-shot combat system. It also has a soundtrack made up of various electronic/synthwave tracks made for the game. <br> And for whatever reason, most of them have a Death Grips mashup made for them.
| align=center| [https://youtu.be/6A9gC_B_ZwM Spikes]
| align=center| [https://youtu.be/6A9gC_B_ZwM Spikes]
Line 64: Line 64:
| align=center| {{Position|AMF}}
| align=center| {{Position|AMF}}
| align=center| Vidya Intarweb Playlist
| align=center| Vidya Intarweb Playlist
| align=center|  
| align=center| [[File:VIPlaylist.png|200px]]
| align=center| A couple years back, an anon from /f/ had an idea. What if he were to make a playlist of a 100 best tracks from video games, ever made? Because he didn't know any better, he decided it was a great idea to make it in flash, and so he went to work. At least until he realised that limiting the list only to 100 would be unfair and hard to do, with all the good tracks out there. And so he gave up on that idea, deciding instead to make a general purpose playlist of worthwhile video game music, featuring some things both well known and niche, from almost any genre of vidya out there. <br> Sadly, he didn't give up on making it in flash.
| align=center| A couple years back, an anon from /f/ had an idea. What if he were to make a playlist of a 100 best tracks from video games, ever made? Because he didn't know any better, he decided it was a great idea to make it in flash, and so he went to work. At least until he realised that limiting the list only to 100 would be unfair and hard to do, with all the good tracks out there. And so he gave up on that idea, deciding instead to make a general purpose playlist of worthwhile video game music, featuring some things both well known and niche, from almost any genre of vidya out there. <br> Sadly, he didn't give up on making it in flash.
| align=center| [https://vip.aersia.net/ I dunno, take a pick]
| align=center| [https://vip.aersia.net/ I dunno, take a pick]
Line 71: Line 71:
| align=center| {{Position|SS}}
| align=center| {{Position|SS}}
| align=center| 8 bit
| align=center| 8 bit
| align=center|  
| align=center| [[File:8Bit.png|200px]]
| align=center| Yeah okay, recording 75 instruments playing in sync is cool and all, but have you tried making a convincing soundtrack using only NES sounds, and an old Japanese composer?
| align=center| Yeah okay, recording 75 instruments playing in sync is cool and all, but have you tried making a convincing soundtrack using only NES sounds, and an old Japanese composer?
| align=center| [https://youtu.be/W7rhEKTX-sE Shovel Knight - Strike the Earth!]
| align=center| [https://youtu.be/W7rhEKTX-sE Shovel Knight - Strike the Earth!]
Line 78: Line 78:
| align=center| {{Position|SS}}
| align=center| {{Position|SS}}
| align=center| BANG BANG BANG
| align=center| BANG BANG BANG
| align=center|  
| align=center| [[File:BangBangBang.png|200px]]
| align=center| This is exactly what you think it is.
| align=center| This is exactly what you think it is.
| align=center| [https://youtu.be/-WpnPSChVRQ Devil May Cry 5 - Devil Trigger]
| align=center| [https://youtu.be/-WpnPSChVRQ Devil May Cry 5 - Devil Trigger]
Line 85: Line 85:
| align=center| {{Position|CF}}
| align=center| {{Position|CF}}
| align=center| Frank Klepacki
| align=center| Frank Klepacki
| align=center|  
| align=center| [[File:FrankK.jpg|200px]]
| align=center| He joined Westwood Studios as a composer very early into the studio's existence. They worked together on games starting from 1991, including one of the first Real Time Strategy games in the modern sense, Dune II in 1992. Their real time to shine would come at 1995 though, with the release of the original Command & Conquer, a game that would define both the RTS genre and the future for Westwood and Frank. For the next 6 odd years they would continue their CnC journey, adding on a whacky offshoot series in Red Alert that featured probably the most iconic track made by Frank Klepacki in Hell March, as well as creating two sequels for the Dune II game that started it all, with one of them being good and the other being E:BfD. <br> Ultimately though, Westwood Studios would come undone by the slimy hands of EA and when Frank asked if he could work on the following CnC titles he was told to fuck off (except that EA asked him later to compose for Red Alert 3, way to go assholes). He would later join Petroglyph, another studio focusing heavily on RTS games, where he worked on scores for titles such as Star Wars: Empire at War, Universe at War: Earth Assault, or the ill-fated Grey Goo that almost killed the studio.
| align=center| He joined Westwood Studios as a composer very early into the studio's existence. They worked together on games starting from 1991, including one of the first Real Time Strategy games in the modern sense, Dune II in 1992. Their real time to shine would come at 1995 though, with the release of the original Command & Conquer, a game that would define both the RTS genre and the future for Westwood and Frank. For the next 6 odd years they would continue their CnC journey, adding on a whacky offshoot series in Red Alert that featured probably the most iconic track made by Frank Klepacki in Hell March, as well as creating two sequels for the Dune II game that started it all, with one of them being good and the other being E:BfD. <br> Ultimately though, Westwood Studios would come undone by the slimy hands of EA and when Frank asked if he could work on the following CnC titles he was told to fuck off (except that EA asked him later to compose for Red Alert 3, way to go assholes). He would later join Petroglyph, another studio focusing heavily on RTS games, where he worked on scores for titles such as Star Wars: Empire at War, Universe at War: Earth Assault, or the ill-fated Grey Goo that almost killed the studio.
| align=center| [https://youtu.be/WBOD8qeCBuc Red Alert 2 - Hell March 2]
| align=center| [https://youtu.be/WBOD8qeCBuc Red Alert 2 - Hell March 2]

Revision as of 10:16, 21 August 2019

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Player pictures are work in progress, just like your favourite game.

Starters

No. Position Name Picture Description Goalhorn
1
  GK
SANIC SANIC.jpg When the league your team plays in imposes mandatory setpieces on your keeper, it very quickly becomes desirable to move fast. :^)
64
  CB
Jack Wall JackWall.jpg Aside from having the perfect name for a defender, Jack Wall has been in the industry for over 20 years now, working on series like Myst, Unreal, Cawadooty Blobs, Mass Effect and most notably, Disney's Extremely Goofy Skateboarding. Mass Effect 2 - Suicide Mission
05
  CB
>wins your Grammy BabaYetuMotherfucker.png Imagine spending millions of dollars for your Hollywood blockbuster movie and hiring some random overhyped musicians to create the score for it. Imagine then losing an award made specifically to stroke your overbudgeted ego to some random lad who told a bunch of villagers to sing two thousand year old lyrics in a language that's probably not even real. Civilization IV- Baba Yetu
14
  CB
STANDING STANDING.jpg ON THE EDGE
While technically not a piece of music composed for the video game per say, it has since attained enough of a meme status because of MGS5 to be included.
Mike Oldfield - Nuclear
13
  DMF
Space Asshole Ss13.jpg To be perfectly honest with you, I'm not sure if SS13 has actual soundtrack in it. But the game itself is a community project (for better or, more likely, worse), so it's only fitting that a fan-made song would be its best known music piece. Space Asshole
06
  CMF
Indiechads SixAwesomeAngles.png Imagine paying thousands of dollars to maintain a large in-house recording studio with dedicated orchestra and hiring high profile composers to make your music for you. Super Hexagon - Hexagonest
12
  CMF
Hotline Grips HotlineGrips.png Hotline Miami is a top-down twitch shooter that features quick paced, one-shot combat system. It also has a soundtrack made up of various electronic/synthwave tracks made for the game.
And for whatever reason, most of them have a Death Grips mashup made for them.
Spikes
77
  AMF
Vidya Intarweb Playlist VIPlaylist.png A couple years back, an anon from /f/ had an idea. What if he were to make a playlist of a 100 best tracks from video games, ever made? Because he didn't know any better, he decided it was a great idea to make it in flash, and so he went to work. At least until he realised that limiting the list only to 100 would be unfair and hard to do, with all the good tracks out there. And so he gave up on that idea, deciding instead to make a general purpose playlist of worthwhile video game music, featuring some things both well known and niche, from almost any genre of vidya out there.
Sadly, he didn't give up on making it in flash.
I dunno, take a pick
8
  SS
8 bit 8Bit.png Yeah okay, recording 75 instruments playing in sync is cool and all, but have you tried making a convincing soundtrack using only NES sounds, and an old Japanese composer? Shovel Knight - Strike the Earth!
71
  SS
BANG BANG BANG BangBangBang.png This is exactly what you think it is. Devil May Cry 5 - Devil Trigger
74
  CF
Frank Klepacki FrankK.jpg He joined Westwood Studios as a composer very early into the studio's existence. They worked together on games starting from 1991, including one of the first Real Time Strategy games in the modern sense, Dune II in 1992. Their real time to shine would come at 1995 though, with the release of the original Command & Conquer, a game that would define both the RTS genre and the future for Westwood and Frank. For the next 6 odd years they would continue their CnC journey, adding on a whacky offshoot series in Red Alert that featured probably the most iconic track made by Frank Klepacki in Hell March, as well as creating two sequels for the Dune II game that started it all, with one of them being good and the other being E:BfD.
Ultimately though, Westwood Studios would come undone by the slimy hands of EA and when Frank asked if he could work on the following CnC titles he was told to fuck off (except that EA asked him later to compose for Red Alert 3, way to go assholes). He would later join Petroglyph, another studio focusing heavily on RTS games, where he worked on scores for titles such as Star Wars: Empire at War, Universe at War: Earth Assault, or the ill-fated Grey Goo that almost killed the studio.
Red Alert 2 - Hell March 2

Substitutes

No. Position Name Picture Description Goalhorn
04
  CB
Katamaritaino
27
  CB
NeoTokyo
99
  CB
/jp/ here, fuck you I mean, 2hu is technically video games I guess.
61
  CB
Danny B
22
  CB
HIGH QUALITY RIPS
85
  CB
Mick Gordon
07
  DMF
Into Free Motherfucker
02
  DMF
Divinity
20
  SS
UNDERSTAND UNDERSTAND
75
  SS
Jeremy Soule
11
  SS
Remixes
09
  SS
Based Kojima