Difference between revisions of "Getting Involved"

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== Wiki maintenance ==
== Wiki maintenance ==
An up-to-date wiki is extremely important, we all heavily rely on it. The easiest way to help out on the wiki is to keep track of affairs (such as game results, announcements, rule updates, etc etc) and update the wiki accordingly. If you find a page that is out of date, update it. Something broken? Fix it, or let an admin/assistant know. A lot of the internal templates used here rely heavily on ParserFunctions (and to a much lesser degree RegexFunctions), any major modifications to these (especially anything interactive) will requite a basic knowledge of ParserFunctions syntax. Don't be afraid of making mistakes, though, since almost everything can be rolled back extremely easily. So, jump on in! Trust us, your contributions will be noticed and appreciated.


== General input and feedback ==
== General input and feedback ==

Revision as of 05:22, 4 April 2015


This article is under construction and subject to change



Introduction

The 4chan Cup lives and thrives on user contribution. Everything in this cup is done >for free, including but not necessarily limited to streaming, commentating, hype videos, promo material, aesthetics, game modding, team management, organization, administration, and maintaining the wiki.

If you are considering to be more than just a viewer, please follow this guide on how to get involved. Some things are not as easy as they seem or have to follow strict guidelines, as we could not manage the amount of contributions otherwise.

Depending on what you want to do and how often, it might be a good idea to contact a manager or join the IRC. The 4chan Cup Thread on /vg/ is also an option, but do not expect the right people to read your post, as the threads go by pretty fast.

Hype material

We consider hype material to be videos, posters, fan art, songs, and whatever else comes to mind that is related to the 4chan Cup, but does not need to be put into the game. Obviously, you don't need to check with anyone to make or share this kind of content, but in case of videos and music there is a good chance it might be usable on stream.

If you do not want to rely on someone in charge stumbling over your content by chance, contact the corresponding manager if it is team-specific or the staff if it isn't.

Promo material

While closely related to hype material, we consider promo material to be 'official'. Hype material can become promo material simply because it is deemed worthy, but there is also promo material that is considered essential and requires prior communication. This includes but might not be limited to cup logos, team logos, and trailers/opening videos that are scheduled to be played on stream (also called hype videos). Refer to Contact to find out who to approach.

In-game content

Making or modifying in-game content always takes two steps: making said content and putting it into the game. The former usually has to follow harsh restrictions the game engine dictates and unless you are providing simple graphics like ad boards or kits, your contribution can usually only become usable if you are also capable of putting it into the game and testing it yourself. This might require some self-study and trial-and-error, but also prevents your content from being forgotten or having others spend more time on your stuff than on their own.

If you are not sure in which category the content you want to provide falls, contact someone already involved with aesthetics and/or modding.

The following aspects can be edited:

  • Player faces & hair models
  • Kits/jerseys
  • Shoes
  • Gloves
  • Balls
  • Ad boards
  • Pitches
  • Stadiums
  • Other 3D objects
  • Menu backgrounds
  • User interface graphics
  • Score boards
  • Game tips
  • Other game strings
  • Transition wipes
  • and more

Modding

You do not need to be an artist to help modding the game. You can provide assistance to people who want to put their works into the game or help speeding up the process. This can go from working with existing tools and a hex editor, over further understanding the game, developing new methods, writing your own tools, up to reverse engineering existing modding tools and even the game itself.

Please be aware that what already applies to making in-game content holds even more true in bare modding. While we are in dire need of people with skills and experience in this area, we also lack the time to provide much initial training. In other words, we rely on you being self-sufficient while at the same time actively communicating with others to make sure you are focusing on what is truly needed. The wiki already contains a great deal of info on our current processes and understanding of the game.

Commentating

Streaming

Being a streamer is only a few steps away from being the commissioner and thus, it comes with a great deal of responsibility.

Streaming combines most of the prerequisites of commentating with some technical and further personal aspects. As for the technical side of things, you need to have a decent connection to stream the game at a good quality, as well as possibly provide a webcam feed to managers and commentators. This implies you have a good understanding of streaming software and audio management. Furthermore, you need to know the game well enough to set up the games and carry out the manager's requests in a timely fashion. As for the additional personal aspects, you need the endurance to stream up to 5 hours in row with only short breaks, as well as be in touch with available commentators who can join you. Most importantly however, you have to be reliable, as people expect you to start the show on time.

These things need practise, so we strongly advise you to offer yourself to host some unofficial events first. This also gives the staff a chance to have a closer look at your qualities as a streamer. From there it might still take a while to be trusted with the responsibility of hosting an official event, but that does not mean you shouldn't start trying to climb that ladder today.

Team Management

Team management is exactly as the name implies. Managers manage the team in different ways before and during a cup. They also are responsible for contacting the board to update the team (roster, faces, kits and whatnot) with the latest memes. For more information on becoming a manager please read: New Managers

Testing

Before and during every cup a manager is always on the look for the best (counter)-tactic to ultimately win the cup for his team and board. However there is practically an infinite amount of possible tactics. This is where the tester(s) of a team will help the manager. By helping the manager test different tactics before and during the cup the team the chance of finding a good (counter)-tactic should increase.

Becoming a tester is a whole lot less work than becoming a manager (as explained on New Managers). You can only become a tester when the team has a manager already, otherwise you can only become the manager. The main difference is that testers do not have to go through the verification process. However, should a tester want to manage (.e.g. manager is not available for a weekend) he will have to be verified before the cup starts. So if you want to test for a team, Contact the manager(s) and ask if he needs your help. However, there is a chance a tester has to get verified when there are doubts a tester might actually be someone who is banned from the cup.

Wiki maintenance

An up-to-date wiki is extremely important, we all heavily rely on it. The easiest way to help out on the wiki is to keep track of affairs (such as game results, announcements, rule updates, etc etc) and update the wiki accordingly. If you find a page that is out of date, update it. Something broken? Fix it, or let an admin/assistant know. A lot of the internal templates used here rely heavily on ParserFunctions (and to a much lesser degree RegexFunctions), any major modifications to these (especially anything interactive) will requite a basic knowledge of ParserFunctions syntax. Don't be afraid of making mistakes, though, since almost everything can be rolled back extremely easily. So, jump on in! Trust us, your contributions will be noticed and appreciated.

General input and feedback