Pro Evolution Soccer 2016/AET

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Pro Evolution Soccer 2016
Game
Rules
Info
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Modding

PES16 features an updated system for aesthetic exports, will it might look very similar on first look, almost everything will now be automatically compiled and checked. This requires that all the files need to be in the correct folder in the template/export. The first section explains the structure of the template/export. The second section contains more general rules. At the bottom of the page the Template can be downloaded. All Aesthetic Exports have to be uploaded by a verified manager of the team on its own team page. General (not team-specific) aesthetics do not use the AET.

You can find your team's Aesthetics Export here: Download

Note that teams will be required to download and use the Aesthetics Exports above or the export will be rejected.
Files inside of course may be edited, but the folders structure and keeping an updated and correct Note.txt is absolutely mandatory.
If your team's export is not in the link above, please using the folder provided at the bottom of the page.

Structure of the Template

The template is laid out like so:

  • Faces


  • Kits
    • Kit Configs
      • XXX
    • Kit Textures


  • Other
    • Boots
    • Gloves
    • Other


  • XXX Note.txt


There is no real need to zlib anything yourself before adding anything to the export nor does every folder need to be filled, you just use the folders you need to use.
If you have any empty folders, please delete them for the convenience of the Aesthetics Council.

Main Export Folder

Before you upload your export, please change the XXX in the template to your team's name. So if you are for example /gd/, change it to GD so you'll get GD Aesthetic Export.


Faces

This folder is used for all normal face files/folders.

Please set out your face folders to look like the following:

  • Faces\XXXXX\common\character0\model\character\face\real\XXXXX

All the player files will go in the last XXXXX folder, that's the one in real, not Faces.

'XXXXX' is the player's ID. For example, if you have multiple faces, your face folder will look something like this (using /gd/'s ID 720 as the example):

  • Faces\72001\common\character0\model\character\face\real\72001
  • Faces\72002\common\character0\model\character\face\real\72002
  • Faces\72003\common\character0\model\character\face\real\72003

...

Of course, only make folders for the players that have custom models, so if for example, player 04 doesn't have any models, do not make a folder tree for XXX04.

'Do not add any .cpk files to the export, the auto-compiler will build all the .cpk files itself after checking all player folders.

Kits

This folder is used for all normal kit files. If you have any kit-related files that are not textures or configs, such as boots or gloves, please add these in the Other folder.

This folder is split up into 2 subfolders called Kit Configs and Kit Textures. Inside Kit Configs there is a folder named XXX.

Just put all your normal kit textures of your team, properly named please, in the Kit Textures folder. Put all the normal kit config files in the XXX' folder inKit Configs, then rename XXX to your team's 3 digit ID.

Please do not try to add any textures and/or configs for the UEFA Champions League, just use the default files/names. Also do not try to add multiple GK kits, PES16 only allows one anyway. A team has a maximum of 10 kits of which one always needs to be the GK, so you can have 9 outfield kits at most.

Boots

This folder is used for all normal boots folders.

Add all boot folders as they are in common\character0\model\character\boots, so like k0101, to this folder. Do not rename the folders and do not build a folder tree. All kxxxx folders go directly into the Boots folder so you get something like HC 2016 Aesthetic Export\Boots\k9999\<boots files>.

Each team has a designated amount of slots which you can find on Pro Evolution Soccer 2016/Boots. Boots will not be added to the Boots.bin so they will not show up in the list in Edit, use RigIt to assign the correct boots (ID) to your players. So do not add thumbnails to the export either.

GK Gloves

This folder is used for all normal GK Gloves folders.

Add all gloves folders as they are in common\character0\model\character\glove, so like g101, to this folder. Do not rename the folders and do not build a folder tree. All gxxx folders go directly into the GK Gloves folder so you get something like HC 2016 Aesthetic Export\GK Gloves\g999\<gloves files>.

Each team has a designated amount of slots which you can find on Pro Evolution Soccer 2016/Gloves. Gloves will not be added to the Glove.bin so they will not show up in the list in Edit, use RigIt to assign the correct gloves (ID) to your players. So do not add thumbnails to the export either.

Other

Use this folder for anything that does not belong in any of the other folders or if you are not sure if something goes in which folder.
Please leave a note of your files in your XXX Note.txt at the bottom just so nothing gets left out.

XXX Note.txt

Inside your XXX Note.txt you'll find a set up template for you to fill in.
Replace any XXX's with whatever is required in that field.

  • Team - Replace /xxx/ with your board.
  • ID - Replace XXX with your team's 3 digit ID.
  • Team Colours - Replace the XXXs with RGB codes for colours, please fill both colours.
  • Kit Colours - Replace the XXXXXXs with Hexcodes for two colours from your kits, deleted unneeded kits in the template.
  • Player IDs - Please take a note of your 23 man roster and list them here. Please replace the XXXs with your team ID too.
  • Other Notes - If you have any notes you'd like the Aesthetics Helper to see, stick them here. Feel free to use it as a shitposting box.


Downloads