Pro Evolution Soccer 2016/Boots

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Pro Evolution Soccer 2016
Game
Rules
Info
Tools
Modding

Introduction

This page will explain how custom boots can be created and imported into PES16. The first section will contain where the boots and their textures are located and how these textures are built up. The second section will contain information on how new boots are put ingame. The third section is the Notes and Help section. The fourth section is the Tools/Download section. The fifth and last section is a list with allocated slots all teams.

Making your boots

All boots in PES16 are located in 4cc_boots_gloves.cpk\common\character0\model\character\boots. All boots have their own folder. Because it is (still) impossible to model your own boots from scratch you'll have to use existing boots to work from, however you can (slightly) remodel your boots with the RigEx PES .model Importer / Mod Tool. So go into the game and try to find the boots you like and want to use as base for your new shoes. Now remember the ID of the boots you like. Now look for the boots folder with the same ID in the DLC. As soon as you have found the folder, make a new folder in your own DLC folder with a new ID. Make sure the ID is one that was allocated to your team and copy all the files from the original boot folder into the new folder. There is no need to change all the IDs in your new folder, the only ID that matters for the boot ID and allocation in-game is the one of the folder itself. However, all files are probably still compressed after copying, so unzlib them with PES 2013 Decrypter under Tools. In the end your new folder should look something like below, using k5062 as example for this page. It's also how a normal complete boots folder looks like:

Boots folder.png

All boot folders have the same files:

  • boots.model: The boots model used on the player.
  • boots_edit.model: The boots model used for the preview in the Edit menu.
  • boots.mtl: Contains texture and shader info for the boots.model.
  • boots_edit.mtl: Contains texture and shader info for the boots_edit.model.
  • k<ID>_c: Diffuse map for the boots.model.
  • k<ID>_n: Normal map for the boots.model.
  • k<ID>_sr: Specular map for the boots.model.
  • ek<ID>_c: Diffuse map for the boots_edit.model.
  • ek<ID>_n: Normal map for the boots_edit.model.
  • ek<ID>_sr: Specular map for the boots_edit.model.
  • ek<ID>i_c: Diffuse map for the inside of the boots_edit.model.
  • ek<ID>i_n: Normal map for the inside of the boots_edit.model.
  • ek<ID>i_sr: Specular map for the inside of the boots_edit.model.

Now you are free to change all the textures to your wish. Keep in mind all textures have an alpha map. It is advised to use the ek<ID>_x.dds textures for modifications and save them afterwards over the k<ID>_x.dds textures. To get the perfect textures it will require some trial and error. The right part of the shoe is usually the bottom, the spikes are in the bottom left and various logos and names are spreaded over the textures. When you are done save all textures as .DDS DXT 5 Interpolated Alpha.

Getting the boots into the game

Just compile your DLC with the boots folder at the right location. You can then use RigIt to assign the correct boot ID to your player.

Notes and Help

  • .mtl files can be opened with Notepad++ when unzlibbed.
  • When the textures are missing but the boots are there, make sure that the filenames in the .mtl file matches the textures.

Tools

Allocated Boots

Boot ID Range Team
1-100 Standard PES boots
101-125 /3/
126-150 /a/
151-175 /adv/
176-200 /an/
201-225 /asp/
226-250 /b/
251-275 /biz/
276-300 /c/
301-325 /cgl/
326-350 /ck/
351-375 /cm/
376-400 /co/
401-425 /d/
426-450 /diy/
451-475 /e/
476-500 /f/
501-525 /fa/
526-550 /fit/
551-575 /g/
576-600 /gd/
601-625 /gif/
626-650 /h/
651-675 /hm/
676-700 /hr/
701-725 /i/
726-750 /ic/
751-775 /int/
776-800 /jp/
801-825 /k/
826-850 /lgbt/
851-875 /lit/
876-900 /m/
901-925 /mlp/
926-950 /mu/
951-975 /n/
976-1000 /o/
1001-1025 /out/
1026-1050 /po/
1051-1075 /pol/
1076-1100 /r9k/
1101-1125 /s/
1126-1150 /s4s/
1151-1175 /sci/
1176-1200 /soc/
1201-1225 /sp/
1226-1250 /t/
1251-1275 /tg/
1276-1300 /toy/
1301-1325 /trv/
1326-1350 /tv/
1351-1375 /u/
1376-1400 /v/
1401-1425 /vg/
1426-1450 /vp/
1451-1475 /vr/
1476-1500 /w/
1501-1525 /wg/
1526-1550 /wsg/
1551-1575 /x/
1576-1600 /y/
1601-1625 Backup 1
1626-1650 Backup 2
1651-1675 Backup 3
1676-1700 Backup 4
1701-1725 Backup 5
1726-1750 Backup 6
1751-1775 Backup 7
1776-1800 Backup 8
1801-1825 Backup 9
1826-1850 Backup 10
1851-1875 Backup 11
1876-1900 Backup 12
1901-1925 Backup 13
1926-1950 Backup 14
1951-1975 Backup 15
1976-2000 Backup 16
2001-2025 Backup 17
2026-2050 Backup 18
2051-2075 Backup 19
2076-2100 Backup 20
2101-2125 /4ccc/
2126-2150 Pleasure Horn
2151-2175 Extra 1
2176-2200 Extra 2
2201-2225 Extra 3
2226-2250 Extra 4
2251-2275 Extra 5
2276-2300 Extra 6
2301-2325 Extra 7
2326-2350 Extra 8
2351-2375 Extra 9
2376-2400 Extra 10
2401-2425 Extra 11
2426-2450 Extra 12
2451-2475 Extra 13
2476-2500 Extra 14
2501-2525 Extra 15
2526-2550 Extra 16
2551-2575 Extra 17
2576-2600 Extra 18
2601-2625 VGL 1
2626-2650 VGL 2
2651-2675 VGL 3
2676-2700 VGL 4
2701-2725 VGL 5
2726-2750 VGL 6
2751-2775 VGL 7
2776-2800 VGL 8
2801-2825 VGL 9
2826-2850 VGL 10
2851-2875 VGL 11
2876-2900 VGL 12
2901-2925 VGL 13
2926-2950 VGL 14
2951-2975 VGL 15
2976-3000 VGL 16
3001-3025 VGL 17
3026-3050 VGL 18
3051-3075 VGL 19
3076-3100 VGL 20
3101-3125 VGL 21
3126-3150 VGL 22
3151-3175 VGL 23
3176-3200 VGL 24
3201-3225 VGL 25
3226-3250 VGL 26
3251-3275 VGL 27
3276-3300 VGL 28
3301-3325 VGL 29
3326-3350 VGL 30
3351-3375 VGL 31
3376-3400 VGL 32
3401-3425 VGL 33
3426-3450 VGL 34
3451-3475 VGL 35
3476-3500 VGL 36
3501-3525 VGL 37
3526-3550 VGL 38
3551-3575 VGL 39
3576-3600 VGL 40
3601-3625 PES 1
3626-3650 PES 2
3651-3675 PES 3
3676-3700 PES 4
3701-3725 PES 5
3726-3750 PES 6
3751-3775 PES 7
3776-3800 PES 8
3801-3825 PES 9
3826-3850 PES 10
3851-3875 PES 11
3876-3900 PES 12
3901-3925 PES 13
3926-3950 PES 14
3951-3975 PES 15
3976-4000 PES 16
4001-4025 PES 17
4026-4050 PES 18
4051-4075 PES 19
4076-4100 PES 20
4101-4125 Invitational 1
4126-4150 Invitational 2
4151-4175 Invitational 3
4176-4200 Invitational 4
4201-4225 Invitational 5
4226-4250 Invitational 6
4251-4275 Invitational 7
4276-4300 Invitational 8
4301-4325 Invitational 9
4326-4350 Invitational 10
4351-4375 Invitational 11
4376-4400 Invitational 12
4401-4425 Invitational 13
4426-4450 Invitational 14
4451-4475 Invitational 15
4476-4500 Invitational 16
4501-4525 Invitational 17
4526-4550 Invitational 18
4551-4575 Invitational 19
4576-4600 Invitational 20
4601-4625 Invitational 21
4626-4650 Invitational 22
4651-4675 Invitational 23
4676-4700 Invitational 24
4701-4725 Invitational 25
4726-4750 Invitational 26
4751-4775 Invitational 27
4776-4800 Invitational 28
4801-4825 Invitational 29
4826-4850 Invitational 30
4851-4875 Invitational 31
4876-4900 Invitational 32