Pro Evolution Soccer 2019/Edit file

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Revision as of 01:40, 16 October 2019 by Giovani1906 (talk | contribs) (minor fixes)
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Pro Evolution Soccer 2019
This is still a work in progress.
Please be patient.
Game
Rules
Info
Tools
Modding

The Edit file is called EDIT00000000 and can be found in %HOMEPATH%\Documents\KONAMI\PRO EVOLUTION SOCCER 2019\%steamid%\save.

It is encrypted and thus, cannot be simply edited directly.

Refer to the Tools page for decrypting and editing tools.

This page is a work in progress, and currently only contains the parts that are somewhat properly mapped out.

Structure

Note: The beginning of the file is considered what pesXcrypter exports as data.dat.

  • Header
  • Player entries
  • Player appearance entries
  • Team entries
  • Manager entries
  • Competitions
  • Stadiums
  • Undocumented entries
  • Team-Player table
  • Competition entry entries
  • Game plan entries

Header

Length: 124 (0x7C) bytes

Offset (byte:bit) Length Description Format Enforced limits Default value

Player entry

Start: HEX block 7C
End: HEX block 5BCC83
Entry length: 116 (0x74) bytes

Offset (byte:bit) Length Description Format Enforced limits Default value
0x00:0 4 bytes Player ID PES: must be unique >= 1048576
0x04:0 4 bytes Commentary Name References a player ID (0xFFFFFFFF = None) PES: apparently none 0xFFFFFFFF
0x08:0 2 bytes Nationality/Region 0x0401 = Others 0x0401
0x0A:0 8 bits Height (cm) PES: must be in range [155, 210] 185
0x0B:0 8 bits Weight (kg) PES: must be in range [max(30, Height - 129), Height - 81] 80
0x0C:0 8 bits Motion: Goal Celebration 2 0 = OFF PES: must be in range [0, 140] 0
0x0D:0 8 bits Motion: Goal Celebration 1 0 = OFF PES: must be in range [0, 140] 0
0x0E:0 7 bits Attacking Prowess PES: must be in range [40, 99] 77
0x0E:7 7 bits Ball Control PES: must be in range [40, 99] 77
0x0F:6 2 bits Weak Foot Usage In-game value minus one PES: must be in range [0, 3] 1
0x10:0 7 bits Low Pass PES: must be in range [40, 99] 77
0x10:7 7 bits Lofted Pass PES: must be in range [40, 99] 77
0x11:6 7 bits Finishing PES: must be in range [40, 99] 77
0x12:5 7 bits Place Kicking PES: must be in range [40, 99] 77
0x13:4 3 bits Motion: Arm Movement (Dribbling) In-game value minus one PES: must be in range [0, 7] (full range) 0
0x13:7 1 bit Unknown A Presumably unused/padding. 0
0x14:0 7 bits Header PES: must be in range [40, 99] 77
0x14:7 7 bits Defensive Prowess PES: must be in range [40, 99] 77
0x15:6 7 bits Ball Winning PES: must be in range [40, 99] 77
0x16:5 7 bits Kicking Power PES: must be in range [40, 99] 77
0x17:4 3 bits Motion: Arm Movement (Running) In-game value minus one PES: must be in range [0, 7] (full range) 0
0x17:7 1 bit Unknown B Presumably unused/padding. 0
0x18:0 7 bits Explosive Power PES: must be in range [40, 99] 77
0x18:7 7 bits Unwavering Balance PES: must be in range [40, 99] 77
0x19:6 7 bits Physical Contact PES: must be in range [40, 99] 77
0x1A:5 7 bits Jump PES: must be in range [40, 99] 77
0x1B:4 3 bits Motion: Corner Kick In-game value minus one PES: must be in range [0, 5] 0
0x1B:7 1 bit Unknown C Presumably unused/padding. 0
0x1C:0 7 bits GK Catch PES: must be in range [40, 99] 77
0x1C:7 7 bits Clearing PES: must be in range [40, 99] 77
0x1D:6 7 bits Reflexes PES: must be in range [40, 99] 77
0x1E:5 7 bits Coverage PES: must be in range [40, 99] 77
0x1F:4 3 bits Form In-game value minus one PES: must be in range [0, 7] (full range) 3
0x1F:7 1 bit Edited/Created player Whether the player was edited/created (1) or not (0).

Keeping it at 0 may hide edited values in some places.

PES: must be in range [0, 1] (full range) 1
0x20:0 4 bits Registered Position Possible values are:
  • 0 - Goalkeeper
  • 1 - Centre Back
  • 2 - Left Back
  • 3 - Right Back
  • 4 - Defensive Midfielder
  • 5 - Centre Midfielder
  • 6 - Left Midfielder
  • 7 - Right Midfielder
  • 8 - Attacking Midfielder
  • 9 - Left Wing Forward
  • 10 - Right Wing Forward
  • 11 - Second Striker
  • 12 - Centre Forward
PES: must be in range [0, 12] 1
0x20:4 1 bit Unknown D Presumably unused/padding. 0
0x20:5 5 bits Playing Styles
  • 0 - None
  • 1 - Goal Poacher
  • 2 - Dummy Runner
  • 3 - Fox in the Box
  • 4 - Target Man
  • 5 - Creative Playmaker
  • 6 - Prolific Winger
  • 7 - Roaming Flank
  • 8 - Crossing Specialist
  • 9 - Classic No. 10
  • 10 - Hole Player
  • 11 - Box to Box
  • 12 - The Destroyer
  • 13 - Orchestrator
  • 14 - Anchor Man
  • 15 - Build Up
  • 16 - Offensive Fullback
  • 17 - Fullback Finisher
  • 18 - Defensive Fullback
  • 19 - Extra Frontman
  • 20 - Offensive Goalkeeper
  • 21 - Defensive Goalkeeper
PES: must be be in range [0, 21] 0
0x21:2 4 bits Motion: Free Kick In-game value minus one PES: must be in range [0, 15] (full range) 0
0x21:6 1 bit Unknown D Presumably unused/padding. 0
0x21:7 7 bits Swerve PES: must be in range [40, 99] 77
0x22:6 7 bits Speed PES: must be in range [40, 99] 77
0x23:5 3 bits Star Rating Usage Unknown PES: must be in range [0, 7] (full range) 4
0x24:0 7 bits Stamina PES: must be in range [40, 99] 77
0x24:7 7 bits Goalkeeping PES: must be in range [40, 99] 77
0x25:6 3 bits Motion: Penalty Kick In-game value minus one PES: must be in range [0, 3] (full range) 0
0x26:1 7 bits Dribbling PES: must be in range [40, 99] 77
0x27:0 2 bits Weak Foot Accuracy In-game value minus one PES: must be in range [0, 3] (full range) 1
0x27:2 2 bits Injury Resistance In-game value minus one PES: must be in range [0, 2] 1
0x27:4 26 bits Playable Position (Values 1-3) An array of 12 2-bit entries with:
  • 0 - C
  • 1 - B
  • 2 - A

Each entry pertains to one position, in the following order:

  • Bits 0-1: Goalkeeper
  • Bits 2-3: Centre Back
  • Bits 4-5: Left Back
  • Bits 6-7: Right Back
  • Bits 8-9: Defensive Midfielder
  • Bits 10-11: Centre Midfielder
  • Bits 12-13: Left Midfielder
  • Bits 14-15: Right Midfielder
  • Bits 16-17: Attacking Midfielder
  • Bits 18-19: Left Wing Forward
  • Bits 20-21: Right Wing Forward
  • Bits 22-23: Second Striker
  • Bits 24-25: Centre Forward
PES: each entry must be in range [0, 2] 0
0x2A:6 2 bits Motion: Hunching (dribbling) In-game value minus one PES: must be in range [0, 2] 0
0x2B:0 2 bits Motion: Hunching (running) In-game value minus one PES: must be in range [0, 2] 0
0x2B:2 6 bits Age PES: must be in range [15, 50] 17
0x2C:0 8 bits Edited Settings Whether one of the player's settings was edited (1) or not (0).

Bitmask with 8 entries:

  • Bit 0: Edited Basic Settings
  • Bit 1: Edited Registered
  • Bit 2: Edited Playable
  • Bit 3: Edited Player Ability
  • Bit 4: Edited Player Skills
  • Bit 5: Edited Playing Styles
  • Bit 6: Edited COM Playing
  • Bit 7: Edited Motions
PES: must be in range [0, 1] (full range) 0
0x2D:0 1 bit Unknown F Presumably unused/padding. 0
0x2D:1 1 bit Stronger Foot Possible values are:
  • 0 - Right foot
  • 1 - Left foot
PES: must be in range [0, 1] (full range) 0
0x2D:2 7 bits COM Playing Style Bitmask with 7 entries:
  • Bit 0 - Trickster
  • Bit 1 - Mazing Run
  • Bit 2 - Speeding Bullet
  • Bit 3 - Incisive Run
  • Bit 4 - Long Ball Expert
  • Bit 5 - Early Cross
  • Bit 6 - Long Ranger
PES: at most 5 may be active at once 0
0x2E:1 39 bits Player Skills Bitmask with 39 entries:
  • Bit 0 - Scissors Feint
  • Bit 1 - Double Touch
  • Bit 2 - Flip Flap
  • Bit 3 - Marseille Turn
  • Bit 4 - Sombrero
  • Bit 5 - Crossover Turn
  • Bit 6 - Cut Behind & Turn
  • Bit 7 - Scotch Move
  • Bit 8 - Step on Skill
  • Bit 9 - Heading
  • Bit 10 - Long Range Drive
  • Bit 11 - Chip Shot
  • Bit 12 - Knuckle Shot
  • Bit 13 - Dipping Shots
  • Bit 14 - Rising Shots
  • Bit 15 - Acrobatic Finishing
  • Bit 16 - Heel Trick
  • Bit 17 - First-time Shot
  • Bit 18 - One-touch Pass
  • Bit 19 - Weighted Pass
  • Bit 20 - Pinpoint Crossing
  • Bit 21 - Outside Curler
  • Bit 22 - Rabona
  • Bit 23 - No Look Pass
  • Bit 24 - Low Lofted Pass
  • Bit 25 - GK Low Punt Trajectory
  • Bit 26 - GK High Punt Trajectory
  • Bit 27 - Long Throw
  • Bit 28 - GK Long Throw
  • Bit 29 - Penalty Specialist
  • Bit 30 - GK Penalty Specialist
  • Bit 31 - Malicia
  • Bit 32 - Man Marking
  • Bit 33 - Track Back
  • Bit 34 - Interception
  • Bit 35 - Acrobatic Clear
  • Bit 36 - Captaincy
  • Bit 37 - Super-sub
  • Bit 38 - Fighting Spirit
PES: at most 10 may be active at once 0
0x33:0 8 bits Unknown G Presumably unused/padding. 0
0x34:0 46 bytes Player Name Null-terminated string PES: must not exceed 15 characters

Up to 45 characters are handled by the game

Must not be empty
0x62:0 18 bytes Print Name Null-terminated string PES: must not exceed 15 characters, uppercase letters only Empty string

Note: default values are based on a newly created edited player.


Player appearance entry

Note: A player appearance entry always follows the player data entry. That's why the start and end of the entire datablock are the same as the player entry's.
Start: HEX block 7C
End: HEX block 5BCC83
Entry Length: 72 (0x48) bytes

Offset (byte:bit) Length Description Format Enforced limits Default value
0x00:0 4 bytes Player References a player ID
0x04:0 1 bit Edited Face settings Whether default Face settings are used (0) or not (1) 0
0x04:1 1 bit Edited Hairstyle settings Whether default Hairstyle settings are used (0) or not (1) 0
0x04:2 1 bit Edited Physique settings Whether default Physique settings are used (0) or not (1) 0
0x04:3 1 bit Edited Strip Style settings Whether default Strip Style settings are used (0) or not (1) 0
0x04:4 14 bits Boots References a boots ID (for 0, ID 62 will be displayed instead) PES: must be in range [1, 9999] 23
0x06:2 10 bits Goalkeeper gloves References a gloves ID (for 0, ID 1 will be displayed instead) PES: must be in range [1, 999] 10
0x07:4 4 bits Unknown A
0x08:0 4 bytes Base Copy Player References a player ID if the player is a base copy, references itself if the player is defaulted.
0x0C:0 4 bits Player physique: Neck Length In-game value plus seven PES: must be in range [0, 14] 7
0x0C:4 4 bits Player physique: Neck Size In-game value plus seven PES: must be in range [0, 14] 7
0x0D:0 4 bits Player physique: Shoulder Height In-game value plus seven PES: must be in range [0, 14] 7
0x0D:4 4 bits Player physique: Shoulder Width In-game value plus seven PES: must be in range [0, 14] 7
0x0E:0 4 bits Player physique: Chest Measurement In-game value plus seven PES: must be in range [0, 14] 7
0x0E:4 4 bits Player physique: Waist Size In-game value plus seven PES: must be in range [0, 14] 7
0x0F:0 4 bits Player physique: Arm Size In-game value plus seven PES: must be in range [0, 14] 7
0x0F:4 4 bits Player physique: Arm Length In-game value plus seven PES: must be in range [0, 14] 7
0x10:0 4 bits Player physique: Thigh Size In-game value plus seven PES: must be in range [0, 14] 7
0x10:4 4 bits Player physique: Calf Size In-game value plus seven PES: must be in range [0, 14] 7
0x11:0 4 bits Player physique: Leg Length In-game value plus seven PES: must be in range [0, 14] 7
0x11:4 4 bits Player physique: Head Length In-game value plus seven PES: must be in range [0, 14] 7
0x12:0 4 bits Player physique: Head Width In-game value plus seven PES: must be in range [0, 14] 7
0x12:4 4 bits Player physique: Head Depth In-game value plus seven PES: must be in range [0, 14] 7
0x13:0 3 bits Wrist Tape: Color left 000 for strip color, 001 for white, 010 for black and 011 for beige

Verify unused bit!

PES: must be in range [0, 3] 0
0x13:3 3 bits Wrist Tape: Color right 000 for strip color, 001 for white, 010 for black and 011 for beige

Verify unused bit!

PES: not editable; same as Wrist Tape: Color left 0
0x13:6 2 bits Wrist Taping 00 for OFF, 01 for right arm, 10 for left arm and 11 for both PES: must be in range [0, 3] (full range) 0
0x14:0 3 bits Spectacles frame color Glasscolors.png PES: inaccessible feature

Full range is handled in-game

0x14:3 3 bits Spectacles References a glasses ID (000 = no glasses)
Glassstyles.png
PES: inaccessible feature

Full range is handled in-game

0
0x14:6 2 bits Sleeves 00 is Season specific, 01 is Short, 10 is Long PES: must be in range [0, 2] 0
0x15:0 2 bits Long-Sleeved Inners 00 is Off. 01 is Normal. 10 is Turtle Neck. PES: must be in range [0, 2] 0
0x15:2 2 bits Sock Length 00 is Standard. 01 is Long. 10 is Short. PES: must be in range [0, 2] 0
0x15:4 2 bits Undershorts 00 is S: Off / W: Off. 01 is: S: Short / W: Short. 10 is: S: Off / W: Long. 11 is: S: Short / W: Long. PES: must be in range [0, 3] (full range) 0
0x15:6 1 bit Shirttail 0 is Tucked in, 1 is Untucked PES: must be in range [0, 1] (full range) 0
0x15:7 1 bit Ankle Taping 0 is Off , 1 is On PES: must be in range [0, 1] (full range) 0
0x16:0 1 bit Player Gloves 0 is Off , 1 is On PES: must be in range [0, 1] (full range) 0
0x16:1 3 bits Player Gloves color Glasscolors.png PES: must be in range [0, 7] (full range) 0
0x16:4 4 bits Appearance: Jawline In-game value plus seven PES: must be in range [0, 14] 7
0x17:0 4 bits Appearance: Jaw Height In-game value plus seven PES: must be in range [0, 14] 7
0x17:4 4 bits Appearance: Jawline (duplicate) Set by the game but doesn't affect anything alone PES: must be in range [0, 14] 7
0x18:0 4 bits Appearance: Cheekbones In-game value plus seven PES: must be in range [0, 14] 7
0x18:4 4 bits Unknown B
0x19:0 4 bits Appearance: Cheekbones (duplicate) Set by the game but doesn't affect anything alone PES: must be in range [0, 14] 7
0x19:4 4 bits Unknown C
0x1A:0 4 bits Unknown D
0x1A:4 4 bits Appearance: Brow Width In-game value plus seven PES: must be in range [0, 14] 7
0x1B:0 4 bits Appearance: Inner Eyebrow Height In-game value plus seven PES: must be in range [0, 14] 7
0x1B:4 4 bits Appearance: Eyebrow Depth In-game value plus seven PES: must be in range [0, 14] 7
0x1C:0 4 bits Appearance: Temple Width In-game value plus seven PES: must be in range [0, 14] 7
0x1C:4 4 bits Appearance: Outer Eyebrow Height In-game value plus seven PES: must be in range [0, 14] 7
0x1D:0 4 bits Unknown E
0x1D:4 4 bits Appearance: Pupil Size In-game value plus seven PES: must be in range [0, 14] 7
0x1E:0 4 bits Appearance: Eye Depth In-game value plus seven PES: must be in range [0, 14] 7
0x1E:4 4 bits Appearance: Inner Eye Position In-game value plus seven PES: must be in range [0, 14] 7
0x1F:0 4 bits Appearance: Inner Eye Height In-game value plus seven PES: must be in range [0, 14] 7
0x1F:4 4 bits Appearance: Outer Eye Position In-game value plus seven PES: must be in range [0, 14] 7
0x20:0 4 bits Appearance: Eye Corner Height In-game value plus seven PES: must be in range [0, 14] 7
0x20:4 4 bits Appearance: Upper Eyelid Width Inner In-game value plus seven PES: must be in range [0, 14] 7
0x21:0 4 bits Appearance: Upper Eyelid Height Inner In-game value plus seven PES: must be in range [0, 14] 7
0x21:4 4 bits Appearance: Upper Eyelid Width Outer In-game value plus seven PES: must be in range [0, 14] 7
0x22:0 4 bits Appearance: Upper Eyelid Height Outer In-game value plus seven PES: must be in range [0, 14] 7
0x22:4 4 bits Unknown F
0x23:0 4 bits Appearance: Bottom Eyelid Height In-game value plus seven PES: must be in range [0, 14] 7
0x23:4 4 bits Appearance: Horizontal Eye Position In-game value plus seven PES: must be in range [0, 14] 7
0x24:0 4 bits Appearance: Eye Height In-game value plus seven PES: must be in range [0, 14] 7
0x24:4 4 bits Appearance: Nose Height In-game value plus seven PES: must be in range [0, 14] 7
0x25:0 4 bits Appearance: Nose Tip Depth In-game value plus seven PES: must be in range [0, 14] 7
0x25:4 4 bits Appearance: Nostril Width In-game value plus seven PES: must be in range [0, 14] 7
0x26:0 4 bits Unknown G
0x26:4 4 bits Appearance: Nose Depth In-game value plus seven PES: must be in range [0, 14] 7
0x27:0 4 bits Appearance: Nose Width In-game value plus seven PES: must be in range [0, 14] 7
0x27:4 4 bits Unknown H
0x28:0 4 bits Appearance: Mouth Height In-game value plus seven PES: must be in range [0, 14] 7
0x28:4 4 bits Appearance: Mouth Depth In-game value plus seven PES: must be in range [0, 14] 7
0x29:0 4 bits Appearance: Lip Size In-game value plus seven PES: must be in range [0, 14] 7
0x29:4 4 bits Unknown I
0x2A:0 4 bits Appearance: Mouth Corner Height In-game value plus seven PES: must be in range [0, 14] 7
0x2A:4 4 bits Appearance: Lip Width In-game value plus seven PES: must be in range [0, 14] 7
0x2B:0 4 bits Appearance: Mouth Depth (duplicate) Set by the game but doesn't affect anything alone PES: must be in range [0, 14] 7
0x2B:4 4 bits Appearance: Chin Width In-game value plus seven PES: must be in range [0, 14] 7
0x2C:0 4 bits Appearance: Chin Height In-game value plus seven PES: must be in range [0, 14] 7
0x2C:4 4 bits Appearance: Chin Depth In-game value plus seven PES: must be in range [0, 14] 7
0x2D:0 3 bits Skin color Possible values are:
  • 0: Caucasian white / Transparent for custom models
  • 1-6:
Skin colors 2015.jpg
  • 7: None / Transparent for custom models
PES: must be in range [1, 6] 1
0x2D:3 5 bits Appearance: Cheek Type In-game value minus one PES: must be in range [0, 5] 0
0x2E:0 3 bits Appearance: Forehead Type In-game value minus one PES: must be in range [0, 6] 0
0x2E:3 5 bits Appearance: Facial Hair Type In-game value, 0=OFF PES: must be in range [0, 19] 0
0x2F:0 3 bits Appearance: Laughter Lines In-game value minus one PES: must be in range [0, 4] 0
0x2F:3 3 bits Appearance: Upper Eyelid Type In-game value minus one PES: must be in range [0, 7] 0
0x2F:6 2 bits Unknown J
0x30:0 3 bits Appearance: Bottom Eyelid Type In-game value minus one PES: must be in range [0, 6] 0
0x30:3 1 bit Unknown K
0x30:4 4 bits Appearance: Ear Length In-game value plus seven PES: must be in range [0, 14] 7
0x31:0 4 bits Appearance: Ear Width In-game value plus seven PES: must be in range [0, 14] 7
0x31:4 4 bits Appearance: Ear Angle In-game value plus seven PES: must be in range [0, 14] 7
0x32:0 3 bits Appearance: Eyebrow Type In-game value minus one PES: must be in range [0, 7] 0
0x32:3 2 bits Unknown L
0x32:5 2 bits Appearance: Neck Line Type In-game value minus one PES: must be in range [0, 3] 0
0x32:7 1 bit Unknown M
0x33:0 4 bits Appearance: Face Size In-game value plus seven PES: must be in range [0, 14] 7
0x33:4 4 bits Appearance: Face Height In-game value plus seven PES: must be in range [0, 14] 7
0x34:0 3 bits Appearance: Nose Type In-game value minus one PES: must be in range [0, 7] 0
0x34:3 5 bits Unknown N
0x35:0 3 bits Appearance: Upper Lip Type In-game value minus one PES: must be in range [0, 4] 0
0x35:3 3 bits Appearance: Lower Lip Type In-game value minus one PES: must be in range [0, 4] 0
0x35:6 6 bits Appearance: Hair Colour Red PES: must be in range [0, 63]
0x36:4 6 bits Appearance: Hair Colour Green PES: must be in range [0, 63]
0x37:2 6 bits Appearance: Hair Colour Blue PES: must be in range [0, 63]
0x38:0 3 bits Appearance: Hairstyle 1=Normal, 2=Dry, 3=Mohican, 4=Afro, 5=Dreadlocks, 6=Braided, 7=Special PES: must be in range [1, 7] 1
0x38:3 1 bit Unknown O
0x38:4 3 bits Appearance: Cropped Hair Style PES: must be in range [1, 6] 1
0x38:7 1 bit Unknown P
0x39:0 6 bits Appearance: Eyebrow Colour Red PES: must be in range [0, 63]
0x39:6 2 bits Appearance: Eyebrow Style 0=Normal, 1=Thick, 2=Thin PES: must be in range [0, 2] 0
0x3A:0 6 bits Appearance: Eyebrow Colour Green PES: must be in range [0, 63]
0x3A:6 2 bits Appearance: Eyebrow Density PES: must be in range [0, 3] 3
0x3B:0 6 bits Appearance: Eyebrow Colour Blue PES: must be in range [0, 63]
0x3B:6 2 bits Appearance: Eyebrow Thickness PES: must be in range [0, 2] 1
0x3C:0 3 bits Appearance: Hair Length 1=Shaven, 2=Very Short, 3=Short, 4=Medium, 5=Long PES: must be in range [1, 5] 2
0x3C:3 3 bits Appearance: Wave Level In-game value plus one PES: must be in range [1, 7] 1
0x3C:6 2 bits Unknown Q
0x3D:0 1 bit Appearance: Hair Accessories 0=OFF, 1=ON PES: must be in range [0, 1] 0
0x3D:1 3 bits Appearance: Hair Accessory Colour PES: must be in range [0, 7] 0
0x3D:4 6 bits Appearance: Facial Hair Colour Red PES: must be in range [0, 63]
0x3E:2 6 bits Appearance: Facial Hair Colour Green PES: must be in range [0, 63]
0x3F:0 6 bits Appearance: Facial Hair Colour Blue PES: must be in range [0, 63]
0x3F:6 2 bits Appearance: Facial Hair Thickness PES: must be in range [0, 3] 3
0x40:0 4 bits Iris color Eyeofthepony.png PES: must be in range [0, 10] 1
0x40:4 5 bits Hair Variation PES: must be in range [1, 29] 1
0x41:1 7 bits Unknown R
0x42:0 2 bits Hair Style Front 01=Up, 10=Down, 11=Combed Back
0x42:2 1 bit Unknown S
0x42:3 3 bits Hair Combed Back 001=Off, 010=Left2, 011=Left1, 100=Centre, 101=Right1, 110=Right2
0x42:6 3 bits Hair Cropped 001=Normal, 010=Reduce Body, 011=Shorter Sides, 100=Cropped
0x43:1 2 bits Hairline Type 01=Type 1, 10=Type 2, 11=Type 3
0x43:3 1 bit Unknown T
0x43:4 2 bits Forehead Width 01=Narrow 1, 10=Normal, 11=Wide
0x43:6 2 bits Unknown U
0x44:0 1 byte Unknown V