Difference between revisions of "Talk:/gd/"
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m (→PES 18 How fucked are my models assessment: added the players that debuted in winter) |
m (science marches on) |
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| Read The Sticky|| ~1800 || 0 || none || Low | | Read The Sticky|| ~1800 || 0 || none || Low | ||
|- bgcolor="#fdfdfd" | |- bgcolor="#fdfdfd" | ||
| >Bumping /gd/|| ~3800 || 0 || | | >Bumping /gd/|| ~3800 || 0 || none || Low | ||
|- bgcolor="#fdfdfd" | |- bgcolor="#fdfdfd" | ||
| Minimalism|| 0 || 0 || none || Based | | Minimalism|| 0 || 0 || none || Based | ||
|- bgcolor="#fdfdfd" | |- bgcolor="#fdfdfd" | ||
| Vaporwave|| ~9400 || 64 || Transparency, Gliding Models|| High | | Vaporwave|| ~9400 || 64 || Partial Transparency, Gliding Models|| High | ||
|- bgcolor="#fdfdfd" | |- bgcolor="#fdfdfd" | ||
| Fuck You Pay Me|| ~7200 || 0 || | | Fuck You Pay Me|| ~7200 || 0 || Nonstandard Face|| Low | ||
|- bgcolor="#fdfdfd" | |- bgcolor="#fdfdfd" | ||
| Glitch Art|| ~5300 || 4864 || Nonstandard Face, '''Body Breaks Tri Limit'''|| Extreme | | Glitch Art|| ~5300 || 4864 || Nonstandard Face, '''Body Breaks Tri Limit'''|| Extreme | ||
|- bgcolor="#fdfdfd" | |- bgcolor="#fdfdfd" | ||
| Helvetica|| ~7300 || 0 || | | Helvetica|| ~7300 || 0 || Nonstandard Face|| Low | ||
|- bgcolor="#fdfdfd" | |- bgcolor="#fdfdfd" | ||
| Kerning|| ~5300 || 5959 || | | Kerning|| ~5300 || 5959 || Nonstandard Face, Environmental Mapping, Gliding Models, '''Body Breaks Tri Limit'''|| European Extreme | ||
|- bgcolor="#fdfdfd" | |- bgcolor="#fdfdfd" | ||
| Golden Ratio|| ~1000 || 0 || Environmental Mapping || Medium | | Golden Ratio|| ~1000 || 0 || Environmental Mapping || Medium | ||
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| Pepsi Universe|| ~13100 || 0 || none || Low | | Pepsi Universe|| ~13100 || 0 || none || Low | ||
|- bgcolor="#fdfdfd" | |- bgcolor="#fdfdfd" | ||
| >>>wsr|| ~10400 || 0 || | | >>>wsr|| ~10400 || 0 || Nonstandard Face|| Low | ||
|- bgcolor="#fdfdfd" | |- bgcolor="#fdfdfd" | ||
| Lens Flare|| ~5300 || 0 || Nonstandard Face|| Low | | Lens Flare|| ~5300 || 0 || Nonstandard Face|| Low | ||
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Descriptions of Problematic Qualities: | Descriptions of Problematic Qualities: | ||
* Transparency: Model textures | * Partial Transparency: Model textures uses partial transparency, PES 18 supports full (binary) transparency but not sure if they've managed partial yet. | ||
* Nonstandard Face: The model puts more than just a neck/hidden head in the head model, and also has stuff in the hair model. PES 18 only allows a single model for the head. | * Nonstandard Face: The model puts more than just a neck/hidden head in the head model, and also has stuff in the hair model. PES 18 only allows a single model for the head. | ||
* Gliding Models: Gliding models are models that glide across the floor relative to a player (like /o/'s cars), as far as I'm aware this is impossible in PES18. | * Gliding Models: Gliding models are models that glide across the floor relative to a player (like /o/'s cars), as far as I'm aware this is impossible in PES18. |
Revision as of 17:48, 18 April 2019
Golden Spoon Cup Special Music Export
- Anthem - Research Hell: http://picosong.com/wsCuj/
- Goal Horn (Software as a Service [note, if first goal play other horn instead]) - SHOCK_-_Adobe_Photoshop_Elements_2.0installer: http://picosong.com/wsCuS/
- Goal Horn (Anyone else) - Redesign Your Logo(?): http://picosong.com/wsCu5/
- Victory Anthem - Make The Logo Bigger: http://picosong.com/wsCuw/
2016 Winter Cup Roster Changes
- Untitled-1.AI 205cm perma starter.
- Remove both bench GKs, new one Untitled-1.xcf (GIMP/How Do I /gd/? rep).
- Googlel for the Friendlies, doubt it'll stay for the cup.
- Change Design My Cock's penis to the /s/ logo (fuck you amis).
- Maybe bring back 'I'm 18, never done...'.
- Hilary did 9/11.
- Ling's Cars.
- I did it in 5 minutes.
- Vaporwave?
- Question whether >>>/r/ or DTCP should be the 4th Silver.
Gotham -> Roboto Conversion Todo
Anthem GD.png
Goalhorn GD.png
Vaporwave Goalhorn.gif
Glitch Art Goalhorn.png
Kerning Goalhorn GD.png
Promotion Anthem GD.png
The actual pitch fucking goddamn
Formation Gallery (until I can find a better way to incoperate it into the page proper)
Formation Template
PES 18 How fucked are my models assessment
/gd/ Team Tri Limit Audit for PES 18
All /gd/ players have the following pieces that to my understanding go towards the body tri limit:
Piece of Model | Body Tri |
---|---|
boots | 1168 |
thighs | 1084 |
hands | 6386 |
total | 8638 |
This, by itself, takes every single player in existence over the body tri limit. Bits will have to be dropped for in game versions or radically simplified (especially the hands)
What follows are player specific problems, these numbers stack on top of what's listed above for body tris:
Player | Head Tri | Body Tri (past standard) | Problematic Qualities | Model Import Difficulty |
---|---|---|---|---|
Untitled-1.AI | ~5300 | 0 | none | Low |
Cracked | ~5500 | 0 | none | Low |
Read The Sticky | ~1800 | 0 | none | Low |
>Bumping /gd/ | ~3800 | 0 | none | Low |
Minimalism | 0 | 0 | none | Based |
Vaporwave | ~9400 | 64 | Partial Transparency, Gliding Models | High |
Fuck You Pay Me | ~7200 | 0 | Nonstandard Face | Low |
Glitch Art | ~5300 | 4864 | Nonstandard Face, Body Breaks Tri Limit | Extreme |
Helvetica | ~7300 | 0 | Nonstandard Face | Low |
Kerning | ~5300 | 5959 | Nonstandard Face, Environmental Mapping, Gliding Models, Body Breaks Tri Limit | European Extreme |
Golden Ratio | ~1000 | 0 | Environmental Mapping | Medium |
Font Share Thread | ~4300 | 0 | none | Low |
Rate My Logo | new | 0 | none | Low |
Logo Redesign | new | 0 | none | Low |
Graphic Design Is My Passion | ~17400 | 0 | Head Breaks Tri Limit | Medium |
Random Album Art Thread | ~4300 | 0 | none | Low |
Dodge Tool Crack Pipe | ~5400 | 0 | Nonstandard Face | Low |
Pepsi Universe | ~13100 | 0 | none | Low |
>>>wsr | ~10400 | 0 | Nonstandard Face | Low |
Lens Flare | ~5300 | 0 | Nonstandard Face | Low |
untitled-1.JPG | ~10700 | 0 | none | Low |
Art and Arch | ~13200 | 0 | none | Low |
Comfy Bonfire | ~9100 | ~16000 | Gliding Models, Body Breaks Tri Limit | High |
Descriptions of Problematic Qualities:
- Partial Transparency: Model textures uses partial transparency, PES 18 supports full (binary) transparency but not sure if they've managed partial yet.
- Nonstandard Face: The model puts more than just a neck/hidden head in the head model, and also has stuff in the hair model. PES 18 only allows a single model for the head.
- Gliding Models: Gliding models are models that glide across the floor relative to a player (like /o/'s cars), as far as I'm aware this is impossible in PES18.
- Environmental Mapping: Often use on metallic textures that shift with the lighting. Not sure if PES18 supports this.
- Breaks The Tri Limit: Breaking either (or both) tri limits is a hard stop. The model will not load unless brought under these limits.
So in short: Not all /gd/ models are fucked, but the ones that are fucked are also some of the ones people see the most.