Difference between revisions of "Talk:/gd/"

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m (→‎PES 18 How fucked are my models assessment: added the players that debuted in winter)
m (science marches on)
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| Read The Sticky|| ~1800 || 0 || none || Low
| Read The Sticky|| ~1800 || 0 || none || Low
|-  bgcolor="#fdfdfd"
|-  bgcolor="#fdfdfd"
| >Bumping /gd/|| ~3800 || 0 || Transparency || Medium
| >Bumping /gd/|| ~3800 || 0 || none || Low
|-  bgcolor="#fdfdfd"
|-  bgcolor="#fdfdfd"
| Minimalism|| 0 || 0 || none || Based
| Minimalism|| 0 || 0 || none || Based
|-  bgcolor="#fdfdfd"
|-  bgcolor="#fdfdfd"
| Vaporwave|| ~9400 || 64 || Transparency, Gliding Models|| High
| Vaporwave|| ~9400 || 64 || Partial Transparency, Gliding Models|| High
|-  bgcolor="#fdfdfd"
|-  bgcolor="#fdfdfd"
| Fuck You Pay Me|| ~7200 || 0 || Transparency, Nonstandard Face|| Medium
| Fuck You Pay Me|| ~7200 || 0 || Nonstandard Face|| Low
|-  bgcolor="#fdfdfd"
|-  bgcolor="#fdfdfd"
| Glitch Art|| ~5300 || 4864 || Nonstandard Face, '''Body Breaks Tri Limit'''|| Extreme
| Glitch Art|| ~5300 || 4864 || Nonstandard Face, '''Body Breaks Tri Limit'''|| Extreme
|-  bgcolor="#fdfdfd"
|-  bgcolor="#fdfdfd"
| Helvetica|| ~7300 || 0 || Transparency, Nonstandard Face|| Medium
| Helvetica|| ~7300 || 0 || Nonstandard Face|| Low
|-  bgcolor="#fdfdfd"
|-  bgcolor="#fdfdfd"
| Kerning|| ~5300 || 5959 || Transparency, Nonstandard Face, Environmental Mapping, Gliding Models, '''Body Breaks Tri Limit'''|| European Extreme
| Kerning|| ~5300 || 5959 || Nonstandard Face, Environmental Mapping, Gliding Models, '''Body Breaks Tri Limit'''|| European Extreme
|-  bgcolor="#fdfdfd"
|-  bgcolor="#fdfdfd"
| Golden Ratio|| ~1000 || 0 || Environmental Mapping || Medium
| Golden Ratio|| ~1000 || 0 || Environmental Mapping || Medium
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| Pepsi Universe|| ~13100 || 0 || none || Low
| Pepsi Universe|| ~13100 || 0 || none || Low
|-  bgcolor="#fdfdfd"
|-  bgcolor="#fdfdfd"
| >>>wsr|| ~10400 || 0 || Transparency, Nonstandard Face|| Medium
| >>>wsr|| ~10400 || 0 || Nonstandard Face|| Low
|-  bgcolor="#fdfdfd"
|-  bgcolor="#fdfdfd"
| Lens Flare|| ~5300 || 0 || Nonstandard Face|| Low
| Lens Flare|| ~5300 || 0 || Nonstandard Face|| Low
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Descriptions of Problematic Qualities:
Descriptions of Problematic Qualities:
* Transparency: Model textures use transparency, PES18 doesn't support it.
* Partial Transparency: Model textures uses partial transparency, PES 18 supports full (binary) transparency but not sure if they've managed partial yet.
* Nonstandard Face: The model puts more than just a neck/hidden head in the head model, and also has stuff in the hair model. PES 18 only allows a single model for the head.
* Nonstandard Face: The model puts more than just a neck/hidden head in the head model, and also has stuff in the hair model. PES 18 only allows a single model for the head.
* Gliding Models: Gliding models are models that glide across the floor relative to a player (like /o/'s cars), as far as I'm aware this is impossible in PES18.
* Gliding Models: Gliding models are models that glide across the floor relative to a player (like /o/'s cars), as far as I'm aware this is impossible in PES18.

Revision as of 17:48, 18 April 2019

Golden Spoon Cup Special Music Export



2016 Winter Cup Roster Changes

  • Untitled-1.AI 205cm perma starter.
  • Remove both bench GKs, new one Untitled-1.xcf (GIMP/How Do I /gd/? rep).
  • Googlel for the Friendlies, doubt it'll stay for the cup.
  • Change Design My Cock's penis to the /s/ logo (fuck you amis).
  • Maybe bring back 'I'm 18, never done...'.
  • Hilary did 9/11.
  • Ling's Cars.
  • I did it in 5 minutes.
  • Vaporwave?
  • Question whether >>>/r/ or DTCP should be the 4th Silver.

Gotham -> Roboto Conversion Todo

Anthem GD.png
Goalhorn GD.png
Vaporwave Goalhorn.gif
Glitch Art Goalhorn.png
Kerning Goalhorn GD.png
Promotion Anthem GD.png
The actual pitch fucking goddamn

Formation Gallery (until I can find a better way to incoperate it into the page proper)

Formation Template

Gd formation templates.png

PES 18 How fucked are my models assessment

/gd/ Team Tri Limit Audit for PES 18

All /gd/ players have the following pieces that to my understanding go towards the body tri limit:

Piece of Model Body Tri
boots 1168
thighs 1084
hands 6386
total 8638

This, by itself, takes every single player in existence over the body tri limit. Bits will have to be dropped for in game versions or radically simplified (especially the hands)

What follows are player specific problems, these numbers stack on top of what's listed above for body tris:

Player Head Tri Body Tri (past standard) Problematic Qualities Model Import Difficulty
Untitled-1.AI ~5300 0 none Low
Cracked ~5500 0 none Low
Read The Sticky ~1800 0 none Low
>Bumping /gd/ ~3800 0 none Low
Minimalism 0 0 none Based
Vaporwave ~9400 64 Partial Transparency, Gliding Models High
Fuck You Pay Me ~7200 0 Nonstandard Face Low
Glitch Art ~5300 4864 Nonstandard Face, Body Breaks Tri Limit Extreme
Helvetica ~7300 0 Nonstandard Face Low
Kerning ~5300 5959 Nonstandard Face, Environmental Mapping, Gliding Models, Body Breaks Tri Limit European Extreme
Golden Ratio ~1000 0 Environmental Mapping Medium
Font Share Thread ~4300 0 none Low
Rate My Logo new 0 none Low
Logo Redesign new 0 none Low
Graphic Design Is My Passion ~17400 0 Head Breaks Tri Limit Medium
Random Album Art Thread ~4300 0 none Low
Dodge Tool Crack Pipe ~5400 0 Nonstandard Face Low
Pepsi Universe ~13100 0 none Low
>>>wsr ~10400 0 Nonstandard Face Low
Lens Flare ~5300 0 Nonstandard Face Low
untitled-1.JPG ~10700 0 none Low
Art and Arch ~13200 0 none Low
Comfy Bonfire ~9100 ~16000 Gliding Models, Body Breaks Tri Limit High

Descriptions of Problematic Qualities:

  • Partial Transparency: Model textures uses partial transparency, PES 18 supports full (binary) transparency but not sure if they've managed partial yet.
  • Nonstandard Face: The model puts more than just a neck/hidden head in the head model, and also has stuff in the hair model. PES 18 only allows a single model for the head.
  • Gliding Models: Gliding models are models that glide across the floor relative to a player (like /o/'s cars), as far as I'm aware this is impossible in PES18.
  • Environmental Mapping: Often use on metallic textures that shift with the lighting. Not sure if PES18 supports this.
  • Breaks The Tri Limit: Breaking either (or both) tri limits is a hard stop. The model will not load unless brought under these limits.

So in short: Not all /gd/ models are fucked, but the ones that are fucked are also some of the ones people see the most.