Difference between revisions of "Test Cup V 19"

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(Created page with "{{TournamentInfobox |season1=winter |season2=winter |tournament=Test Cup V 19 |image=Generic trophy |color=00000 |dates=December 20–22, 27–29 (Tentative) |host=diy...")
 
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#The Injury Resistance setting is set to 3 for all players.
#The Injury Resistance setting is set to 3 for all players.
#A player cannot have more than a set amount of 'cards', known in the game as [[Pro Evolution Soccer 2019/Tactical#Player Specific Tactical Options|Player Skills and COM Playing Styles]], under the following restrictions:
#A player cannot have more than a set amount of 'cards', known in the game as [[Pro Evolution Soccer 2019/Tactical#Player Specific Tactical Options|Player Skills and COM Playing Styles]], under the following restrictions:
##Each registered goalkeeper can have at most 2 card.
##Each registered goalkeeper can have at most 2 cards.
##Each ''regular'' outfield player can have at most 3 cards.
##Each ''regular'' outfield player can have at most 3 cards.
##Each ''silver'' player can have at most 4 cards.
##Each ''silver'' player can have at most 4 cards.

Revision as of 17:32, 10 November 2019

Test Cup V 19
Generic trophy.png
Tournament details
Host board Diy icon.png /diy/
Dates December 20–22, 27–29 (Tentative)
Teams 20
Final positions
Champion TBD icon.png TBD
Runner-up TBD icon.png TBD
Third TBD icon.png TBD
Fourth TBD icon.png TBD
Tournament statistics
Matches
Goals scored (Expression error: Unexpected / operator. per match)
Top scorer(s)
Top assister(s) N/A
Golden Glove N/A
Best player N/A
Yellow cards 0 (Expression error: Unexpected round operator. per match)
Red cards 0 (Expression error: Unexpected round operator. per match)

Test Cup V 18
Test Cup V 19
2020 4chan Winter Cup

This is a tournament using Pro Evolution Soccer 2019 to help people get accustomed to tactics in 19 and to see how a modified 4-medal rules would work in the new PES, in the event that it will be used in winter or spring. The cup will be hosted on the 4CC Cytube.

Format

At most Twenty teams will compete in this tournament. If the team limit will be reached, it will be formatted in 4 groups of 5 while the top two will advance to the knockout round.

Signups

Requirements

Tentative Schedule

  • December 6: Signups close at 23:59:59 UTC
  • December 13: Exports due at 23:59:59 UTC
  • December 15: Group Stage Draw
  • December 20-22, 27-28: Group Stage
  • December 29: Quarterfinals, Semifinals, 3rd place, Final and Final Boss

Ruleset

Note: some terms below are from the UK English version of the game. The US English version sometimes uses different terms (e.g. 'condition' instead of 'form').

Squad Composition

  1. Each team must have exactly 23 players in their squad
    1. A squad must contain at least one player with Goalkeeper (GK) as Registered Position with the Playable Position of GK set to 'A', all other Playable Positions must be set to 'C'.
    2. Outfield players will have their Playable Position set to 'A' to match their Registered Position. All their other Playable Positions must be set to 'C'.
  2. A single player of each squad must be assigned the role of Team Captain and should be designated as such in-game.
  3. Players are categorized as regular, silver, or gold as follows:
    1. 19 of the players must be designated regular players. All regular players including keepers must be rated 77 in all stats.
    2. Two outfield players must be designated as silver and be rated 88 in all stats.
    3. Two outfield players must be designated as gold and be rated 99 in all stats.
  4. Silver and gold players are collectively referred to as medal players.

Player Abilities

  1. All players 175cm and below in height may have their Weak Foot Usage and Weak Foot Accuracy settings set to any amount. For non-medal players 180 cm and above, their usage and accuracy stats are both capped at 2.
  2. All medal players may have their Weak Foot Usage and Weak Foot Accuracy settings set to any amount regardless of height.
  3. All players are allowed to have a lower Attacking Prowess and/or Defensive Prowess, but not higher.
  4. The Form setting is set to 8 for medal players, and 4 for the remaining regular players .
  5. The Injury Resistance setting is set to 3 for all players.
  6. A player cannot have more than a set amount of 'cards', known in the game as Player Skills and COM Playing Styles, under the following restrictions:
    1. Each registered goalkeeper can have at most 2 cards.
    2. Each regular outfield player can have at most 3 cards.
    3. Each silver player can have at most 4 cards.
    4. Each gold player can have at most 5 cards.
  7. Medal players may have free trick cards and/or COM Playing Styles, with the conditions shown below. See the trick card section for a list of permitted trick cards. Note that in the event a player has more than the designated trick card/COM Style limit, all but cards under the limit will be counted in their total.
    1. Each silver player can have 1 trick/COM card.
    2. Each gold player can have 2 trick/COM cards.
  8. The Team Captain is allowed (but not required to have) a free Captaincy card. This card does not count towards any previous limits. All additional Captaincy cards do count towards any previous limits.
  9. Outfield players may have 1 less card in exchange for an additional player position set to 'A'. This extra position may not be 'GK.'
  10. Each player in the squad may be attributed a Playing Styles.
    1. Playing Styles do not count towards the card limit.

Trick Cards

The following cards are the current legal trick cards.

  • S01: Scissors Feint
  • S03: Flip Flap
  • S04: Marseille Turn
  • S05: Sombrero
  • S07: Cut Behind & Turn
  • S08: Scotch Move
  • S23: Rabona

Height Rules

There are two options managers have for distributing team heights, named for their traditional colouring in height charts.

  1. The "green" heights, giving more total height:
    1. Six non-medal players of height exactly 194cm.
    2. Five players of height exactly 185cm.
    3. Six players of height exactly 180cm.
    4. Six players of height exactly 175cm.
  2. The "red" heights, giving bonuses to shorter nonmedal players:
    1. Ten players which are either:
      1. Outfield players of height exactly 185cm.
      2. Goalkeepers of height exactly 189cm.
    2. Seven players of height exactly 180cm.
    3. Six players of height exactly 175cm, with non-medals receiving a +5 bonus to all stats.
  3. The six players that are 175cm may be set to lower (155-174cm) heights, but they still count as 175cm for height brackets and their "lost" cm cannot be used to make other players taller.
    1. Players who are 175cm may also have one additional card.
  4. Players of height 175cm and below may have 4/4 weak foot accuracy and weak foot usage.
# Height Advantage Total Height (cm)
6x 194cm 1164cm Non-medals only
5x 185cm 925cm If GK, increase height to 189cm
6x 180cm 1080cm
6x 175cm 1050cm Players in this category may use 1 additional card
Players in this category may have 4/4 weak foot accuracy/usage
Total Height 4219cm
# Stat Advantage Total Height (cm)
10x 185cm 1850cm If GK, increase height to 189cm
7x 180cm 1260cm
6x 175cm 1050cm Non-medal players in this category receive a +5 stat boost in all stats
Players in this category may use 1 additional card
Players in this category may have 4/4 weak foot accuracy/usage
Total Height 4160cm

Other Restrictions

  1. It is illegal to set the player age and weight outside the ranges defined by the game.
  2. Formations and tactics that are not possible to be made in the standard game without the use of external tools are considered illegal and are not allowed in the 4chan cup.
  3. The position of each player on a team's first preset in their export are required to match one of the player's 'A' positions.
  4. Medal players cannot be played as a goalkeeper at any time.
  5. In a team's deadline export all options under "support settings" must be set to OFF except for "switch preset tactic" which must be set to ON.
    1. The support settings may be altered at later points as specified in Chapter V.
  6. In case two teams have the same player on their roster, the managers should come to an agreement about it. If an agreement is not reached, the team with the earliest verifiable instance of the name gets the right to use the name.