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This page is meant to list all PES tools that we recommend worth using in one place.
This page is meant to list all PES tools that we recommend worth using in one place.
It is still under construction and thus incomplete.<br><br>
<br><br>


= All PES versions =
= All PES versions =


== Edit file ==
== Edit File ==
* '''[https://github.com/the4chancup/4ccEditor/releases 4ccEditor]''' - An editor for any PES since PES16 EDIT files with several convenient features, including editing aesthetics settings and the ability to port teams between versions. ''This is the recommended editor to use and the only one updated regularly.''
* '''[https://github.com/the4chancup/4ccEditor/releases 4ccEditor]''' - An editor for any PES since PES16 EDIT files with several convenient features, including editing aesthetics settings and the ability to port teams between versions. ''This is the recommended editor to use and the only one updated regularly.''
== Aesthetic Exports ==
* '''[https://github.com/the4chancup/4cc-aet-compiler/releases 4cc aet compiler]''' (grab the 7z in the Assets box)<br>
This tool converts aesthetic exports into a cpk and automatically adds the cpk to the PES DLC filelist, so that you can easily test your team's aesthetics.<br>
It also warns about any errors in the export, so you can use this tool to check if you've compiled it properly. ''Please read the readme file included to learn how to use it. Read the '''[[AET]]''' wikipage for details on how to properly prepare an aesthetic export.''<br>
You can also keep track of the latest updates and download experimental versions on the [https://github.com/the4chancup/4cc-aet-compiler GitHub page]. Feel free to report bugs and request new features on the Issues section.
== Referees ==
* '''[https://drive.google.com/file/d/1n4DHqYumQwuQB2SAQmunahSoE2PQOcwj/view?usp=sharing 4cc refs compiler]''' - Packs your referee folders according to the folder names listed on the refs list txt. It supports both fmdls, with automatic texture path changing, and .model files. You do need to replace the player ID 'XXXxx' with 'referee000' manually on the texture path from any face fmdl models you want to use. Includes an example ref folder.


== Balls ==
== Balls ==
* '''[https://drive.google.com/file/d/1P4wh50_elmZc27x4Usq_GwOsJMQJYYiK/view?usp=sharing 4cc balls compiler]''' - Packs your ball folders depending on the folder names listed on the balls_list txt. This version supports both fmdls, with automatic texture path changing, and .model files. It also comes with a few ball folders you can use as template. ''Please read the readme file included to learn how to use it.''
* '''[https://drive.google.com/file/d/1P4wh50_elmZc27x4Usq_GwOsJMQJYYiK/view?usp=sharing 4cc balls compiler]''' - Packs your ball folders according to the folder names listed on the balls_list txt. It supports both fmdls, with automatic texture path changing, and .model files. It also comes with a few ball folders you can use as template. ''Please read the readme file included to learn how to use it.''


== Aesthetics ==
== Blender ==
* '''[https://github.com/the4chancup/4cc-aet-compiler/releases 4cc aet compiler]''' (grab the 7z in the Assets box)<br>
* '''[https://drive.google.com/file/d/1BWLrLLYkqwwczvZxhYhEzFYHB_Jn3DxL/view Blender Starter Pack]''' - Complete all-in-one pack of plugins and settings for a cup-standard installation. It gets updated with the latest version of the PES plugins fairly frequently, so make sure to check back every few months. If you're just starting out, make sure to check the '''[[Blender tutorials]]''' page.
This tool converts aesthetic exports following the '''[[AET]]''' format into a cpk and automatically adds it to the PES DLC filelist, so that you can test them right away.<br>
It also warns about any errors in the export, so you can use this tool to check if you compiled it properly. ''Please read the readme file included to learn how to use it.''<br>
You can also keep track of the latest updates and download experimental versions on the [https://github.com/the4chancup/4cc-aet-compiler GitHub page]. Feel free to report bugs and request new features on the Issues tab.


== Blender ==
* '''[https://drive.google.com/file/d/1BWLrLLYkqwwczvZxhYhEzFYHB_Jn3DxL/view Blender Starter Pack]''' - Complete all-in-one pack of plugins and settings for a cup-standard installation. It gets updated with the latest version of the PES plugins fairly frequently, so make sure to check back every few months.


= PES 21 =
= PES 21 =
Make sure to check the ''[[Tools#All_PES_versions|All PES versions]]'' section first.
Make sure to check the ''[[Tools#All_PES_versions|All PES versions]]'' section first.
== Aesthetic Scripts ==
* '''[https://github.com/the4chancup/pes-file-tools Pes File Tools]''' - A collection of Python scripts for handling some common simple tasks such as texture conversions without having to use the fully-featured aesthetics compiler


== Kit Configs ==
== Kit Configs ==
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== Gameplay ==
== Gameplay ==
* '''[https://cdn.discordapp.com/attachments/511673941014872076/803171704993742858/gpe_recomp.zip Gameplay Editor]''' - An editor of AI files stored in dt18_all.cpk file. See [[Pro Evolution Soccer 2021/AI|this page]] for more information.
* '''[https://cdn.discordapp.com/attachments/511673941014872076/803171704993742858/gpe_recomp.zip Gameplay Editor]''' - An editor of AI files stored in dt18_all.cpk file. See [[Pro Evolution Soccer 2021/AI|this page]] for more information.


= PES 19 =
= PES 19 =
Make sure to check the ''[[Tools#All_PES_versions|All PES versions]]'' section first.
Make sure to check the ''[[Tools#All_PES_versions|All PES versions]]'' section first.


== Referees ==
== Aesthetic Scripts ==
* '''[https://drive.google.com/file/d/1n4DHqYumQwuQB2SAQmunahSoE2PQOcwj/view?usp=sharing 4cc refs compiler]''' - Packs your referee face folders depending on the folder names listed on the refs list txt. This version supports fmdls and automatic texture path changing (you need to replace the player ID 'XXXxx' with 'referee000' manually on any models you want to use first), but it doesn't pack boots and gloves yet.
 
== Aesthetics ==
* '''[https://github.com/the4chancup/pes-file-tools Pes File Tools]''' - A collection of Python scripts for handling some common simple tasks such as texture conversions without having to use the fully-featured aesthetics compiler
* '''[https://github.com/the4chancup/pes-file-tools Pes File Tools]''' - A collection of Python scripts for handling some common simple tasks such as texture conversions without having to use the fully-featured aesthetics compiler


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Make sure to check the ''[[Tools#All_PES_versions|All PES versions]]'' section first.
Make sure to check the ''[[Tools#All_PES_versions|All PES versions]]'' section first.


== Edit file ==
== Edit File ==
The '''Edit file''' (often simply referred to as '''save''') stores all player stats, appearance settings, teams, tactics, and so on.
The '''Edit file''' (often simply referred to as '''save''') stores all player stats, appearance settings, teams, tactics, and so on.
It is created once you start the game and open the Edit menu.<br>
It is created once you start the game and open the Edit menu.<br>
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Make sure to check the ''[[Tools#All_PES_versions|All PES versions]]'' section first.
Make sure to check the ''[[Tools#All_PES_versions|All PES versions]]'' section first.


== Edit file ==
== Edit File ==
The '''Edit file''' (often simply referred to as '''save''') stores all player stats, appearance settings, teams, tactics, and so on.
The '''Edit file''' (often simply referred to as '''save''') stores all player stats, appearance settings, teams, tactics, and so on.
It is created once you start the game and open the Edit menu.
It is created once you start the game and open the Edit menu.

Revision as of 21:36, 22 January 2022

2019 4chanlogo.png
Pro Evolution Soccer 2019
This is still a work in progress.
Please be patient.
Game
Rules
Info
Tools
Modding

This page is meant to list all PES tools that we recommend worth using in one place.

All PES versions

Edit File

  • 4ccEditor - An editor for any PES since PES16 EDIT files with several convenient features, including editing aesthetics settings and the ability to port teams between versions. This is the recommended editor to use and the only one updated regularly.

Aesthetic Exports

This tool converts aesthetic exports into a cpk and automatically adds the cpk to the PES DLC filelist, so that you can easily test your team's aesthetics.
It also warns about any errors in the export, so you can use this tool to check if you've compiled it properly. Please read the readme file included to learn how to use it. Read the AET wikipage for details on how to properly prepare an aesthetic export.
You can also keep track of the latest updates and download experimental versions on the GitHub page. Feel free to report bugs and request new features on the Issues section.

Referees

  • 4cc refs compiler - Packs your referee folders according to the folder names listed on the refs list txt. It supports both fmdls, with automatic texture path changing, and .model files. You do need to replace the player ID 'XXXxx' with 'referee000' manually on the texture path from any face fmdl models you want to use. Includes an example ref folder.

Balls

  • 4cc balls compiler - Packs your ball folders according to the folder names listed on the balls_list txt. It supports both fmdls, with automatic texture path changing, and .model files. It also comes with a few ball folders you can use as template. Please read the readme file included to learn how to use it.

Blender

  • Blender Starter Pack - Complete all-in-one pack of plugins and settings for a cup-standard installation. It gets updated with the latest version of the PES plugins fairly frequently, so make sure to check back every few months. If you're just starting out, make sure to check the Blender tutorials page.


PES 21

Make sure to check the All PES versions section first.

Aesthetic Scripts

  • Pes File Tools - A collection of Python scripts for handling some common simple tasks such as texture conversions without having to use the fully-featured aesthetics compiler

Kit Configs

  • Kit Manager PES2021 edition - Editor for kit config files. This version can edit PES2021 kit config files properly, but will not work properly for PES2019 and earlier.

Gameplay


PES 19

Make sure to check the All PES versions section first.

Aesthetic Scripts

  • Pes File Tools - A collection of Python scripts for handling some common simple tasks such as texture conversions without having to use the fully-featured aesthetics compiler


PES 17

Make sure to check the All PES versions section first.

Edit File

The Edit file (often simply referred to as save) stores all player stats, appearance settings, teams, tactics, and so on. It is created once you start the game and open the Edit menu.
In PES17 EDIT00000000 can be found in %HOMEPATH%\documents\KONAMI\Pro Evolution Soccer 2017\save.

  • Editor - A new PES17 editor with the familiar UI of PES Next-Gen Editor.
  • 4ccEditor - An editor for PES21, 20, 19 18, 17, and 16 EDIT files with several convenient features, including editing aesthetics settings and the ability to port teams between versions.

Other


PES 16

Make sure to check the All PES versions section first.

Edit File

The Edit file (often simply referred to as save) stores all player stats, appearance settings, teams, tactics, and so on. It is created once you start the game and open the Edit menu.

In PES16 EDIT00000000 can be found in %HOMEPATH%\documents\KONAMI\Pro Evolution Soccer 2016\save. It is encrypted and thus, cannot be simply edited directly.