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User:MarcoZ/AI Scrapbook
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Scrapbook of shit to change in dt18 constants files
I'm calling this first version experiment16; I'll try to restore as many values from 16 as possible to 17 to see what the effect is. Note that this will not make the game yet another 16, as things like the broken GKs and the Advanced Tactics don't depend from these files.
The format is "Value in 17 -> Value in 16". Some of these may be out of order, will evaluate later.
Player
Grounderpass
//receiveSpeed// 38.0 -> 35.0 33.0 -> 30.0 28.0 -> 25.0 28.0 -> 25.0 30.0 -> 30.0
Flypass
//attackSideAdjustAngleXZMax// 1.0 -> 180 1.0 -> 20 0.5 -> 10 //defenceSideAdjustAngleXZMax// 1.0 -> 180 0.25 -> 5 0.125 -> 2.5 0 //padding (?) 4.5 -> 6.0 //heightForDistMaxParaMax 6.0 -> 9.5 //heightForDistMaxParaMin 2.0 -> 1.2 //heightForDistMaxSkill 8.0 -> 1.75 //heightForDistMax_high 1.2 -> 60 //heightForDistMinParaMax 1.2 -> 10 //heightForDistMinParaMin 1.5 -> 0.3 //heightForDistMinSkill 1.75 //heightForDistMin_high * *Missing in PES16
Dribble
0.8 -> 1.0 //enemyDist
Throughpass
25.0 -> 22.0 //searchLengthMax 30.0 -> 20.0 //searchLengthMax_fly 3.0 //angleYMax * 40.0 //distMaxAngleY * 12.0 //distMinAngleY * *Missing in PES16 entirely.
Block
//touchAfterSec// 0.5 -> 2 //normal 1.0 //speedBall -> missing in 16
ballplayerShoot
ballplayershoot 30.0 -> 90 //rangeAngleGoalFront 50.0 -> 6 //rangeAngleMax 10.0 -> 4 //rangeDistForce 16.0 -> 3 //rangeDistHedding 26.0 -> 30 //rangeDistMiddle 16.0 -> 10//rangeDistShort
ballplayerDribble
6.0 -> 10 //distDecideAngle 3.0 -> 5 //enemyCheckDistMin
avoid
avoid 45.0 -> 37.5 //angleVelocity 8.0 -> 4.0 //cornerKickTime2
Team
Probably the spicy shit that made 16 behave like crap. (Or part of it)
basePosition
-10.0 -> 10 //adjustBackOF -4.0 -> -10 //adjustCloseRate_stratagy_defensive 10.0 -> 15.0 //adjustDefenceLine_strategy_defensive -5.0 -> -10 //adjustDefenceLine_strategy_levelup 2.0 -> 6 //adjustDfLineWidth_GoalKick 0.23 -> 0.2 //adjustSpaceCoverRate -1.5 -> -3 //adjustWidth_strategy_defensive 0.6 -> 0.3 //ballSideMaxRate_stratagy_defensive 30.0 -> 20.0 //baseDist_FreeKick 42.0 -> 40 //closeRate_DF_FW_Retreat 16.0 -> 10.0 //dfLineWidth_3 20.0 -> 24 //dfLineWidth_4 24.0 -> 28 //dfLineWidth_5 18.0 -> 20 //gklBaseX 0.42 -> 0.35 //gklBaseZRate 21.0 -> 30.0 //gksBaseX 0.42 -> 0.35 //gksBaseZRate 0.8 -> 0.6 //lastLineCloseMaxRate 35.0 -> 40 //lengthDf 35.0 -> 32 //lengthDf_Retreat 7.0 -> 3 //minWidth_stratagy_defensive 45.0 -> 42 //offenceWideLength 48.0 -> 45 //offenceWideLength_concept_side 0.6 -> 0.3 //sideBackPushUpRate 0.43 -> 0.4 //spaceCoverRate
defenceMark
60 -> 80 //backAngleLimitGoal 40 -> 28 //checkTargetGoalDist
Match
Probably not much lul