Difference between revisions of "User:Rytky"

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(shit that got it's own wikipage)
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[[File:Spurdospärde.png|thumbnail|haha benis :DDDD]]
[[File:Spurdospärde.png|thumbnail|haha benis :DDDD]]
PM me cute Kokkoros
<span style="font-size:125%">PM me cute Kokkoros</span>
*Manager of
*Manager of
**{{team away|vp}}
**{{team away|vp}}
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*/aesco/ memember
*/aesco/ memember
*Ballpack maker
*Ballpack maker
 
<br>
<span style="font-size:125%">If you have any requests or wishes regarding balls you can put those inquiries [[User_talk:Rytky|here]], [[Aesthetics Requests|here]] or on one of these:</span>
=Contact=
*Discord: Rytky#5697
*'''Discord''': Rytky#5697
*/aesco/ Discord #Requests channel
*'''Email''': 4ccrytky@gmail.com
*/4ccg/
*'''/4ccg/'''
*Email: 4ccrytky@gmail.com
If you do make a request, please provide a model link.<br>Anything after '''1-2 week(s) before cup kickoff''' will <s>likely</s> be {{tt|ignored|For that particular cup.}}.


=Shit that should get it's own wikipage some day=
=Shit that should get it's own wikipage some day=
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*[https://puu.sh/G4mvU.png _srm Reflectiveness example (puush)]
*[https://puu.sh/G4mvU.png _srm Reflectiveness example (puush)]
*[https://puu.sh/G4myu.7z _srm Reflectiveness example model download (puush)]
*[https://puu.sh/G4myu.7z _srm Reflectiveness example model download (puush)]
==Fox Engine Shaders==
===Good Default Shader===
<div class="mw-collapsible mw-collapsed">
'''mat_name:''' fox3ddf_blin<br>
'''mat_type:''' fox3DDF_Blin<br>
'''FMDL Material Parameters:'''
*MatParamIndex_0: 0 0 0 0
'''FMDL Mesh Settings:'''
*Shadow: 0
*Alpha: 160
'''Textures:'''<br>
*Base_Tex_SRGB - Image Name: *.dds - Source: /Assets/pes16/model/character/face/real/XXXXX/sourceimages/ or /Assets/pes16/model/character/boots/kXXXX/ for boots
*NormalMap_Tex_NRM - Image Name: *_nrm.dds - Source: see above
*SpecularMap_Tex_LIN - Image Name: *_srm.dds - Source: see above
</div>
===Constant_NDR (Anime Shader)===
<div class="mw-collapsible mw-collapsed">
<span style="color:#FF0000; font-size:75%;">Textures will look desaturated in-game, saturate textures to ~175% to fix. Results may vary.</span><br>
'''mat_name:''' fox3dfw_constant_ndr<br>
'''mat_type:''' fox3DFW_Constant_NDR<br>
'''FMDL Material Parameters:'''
*Fucking nothing
'''FMDL Mesh Settings:'''
*Shadow: 5
*Alpha: 16 (One Sided), 48 (Two Sided)
'''Textures:'''
*Base_Tex_LIN - Image Name: *_bsm.dds - Source: whatever folder you use, /Assets/pes16/model/character/face/real/XXXXX/sourceimages/ or /Assets/pes16/model/character/boots/kXXXX/
</div>
===Constant_SRGB (Anime Shader)===
<div class="mw-collapsible mw-collapsed">
<span style="color:#FF0000; font-size:75%;">''SelfColorIntensity'' Parameter needs to be set to account for stadium lighting, otherwise textures will look off.</span><br>
'''mat_name:''' fox3dfw_constant_srgb<br>
'''mat_type:''' fox3DFW_ConstantSRGB<br>
'''FMDL Material Parameters:'''
*SelfColor: 1 1 1 1
*SelfColorIntensity: 400 0 0 0 (when played at stadium with night lighting)
*SelfColorIntensity: 25000 0 0 0 (when played at stadium with day lighting)
*SelfColorIntensity: 2500000 0 0 0 (for a glow effect) - [https://cdn.discordapp.com/attachments/288816233015410698/729291424121749564/BEFRIENDING.png Example image]
'''FMDL Mesh Settings:'''
*Shadow: 5
*Alpha: 16 (One Sided), 48 (Two Sided)
'''Textures:'''
*Base_Tex_SRGB - Image Name: *_bsm.dds - Source: whatever folder you use, /Assets/pes16/model/character/face/real/XXXXX/sourceimages/ or /Assets/pes16/model/character/boots/kXXXX/
</div>
===Metal Shader===
<div class="mw-collapsible mw-collapsed">
'''mat_name:''' fox_3ddf_ggx<br>
'''mat_type:''' fox3DDF_GGX<br>
'''FMDL Material Parameters:'''
*MatParamIndex_0: 0 0 0 0
'''Textures:'''
*Base_Tex_SRGB - Image Name: *_bsm.dds - Source: whatever folder you use, /Assets/pes16/model/character/face/real/XXXXX/sourceimages/ or /Assets/pes16/model/character/boots/kXXXX/
*NormalMap_Tex_NRM - Image Name: *_nrm.dds - Source: see above
*SpecularMap_Tex_LIN - Image Name: *_srm.dds - Should be a 4x4 #FF0000 .dds - Source: see above
*MetalnessMap_Tex_LIN - Image Name: *_mtl.dds - Should be a 4x4 #FFFFFF .dds - Source: see above
</div>
===Glass2 (WIP)===
<div class="mw-collapsible mw-collapsed">
<span style="color:#FF0000; font-size:75%;">Currently only works properly on balls, will work properly on other models once ''PCBoxCenter'' & ''PCBoxSize'' Parameters are figured out.</span><br>
'''mat_name:''' pes_3dfw_glass2<br>
'''mat_type:''' pes3DFW_Glass2<br>
'''FMDL Material Parameters:'''
*MatParamIndex_0: 54 0 0 0
*ReflectionIntensity: 5 0 0 0
*GlassRoughness: 0.04 0 0 0
*GlassFlatness: 0 0 0 0
*PCBoxCenter: 0 21 0 1
*PCBoxSize: 195 165 155 1
'''FMDL Mesh Settings:'''
*Shadow: 5
*Alpha: 16 (One Sided), 48 (Two Sided)
Textures:
*Base_Tex_LIN - Image Name: *_bsm.dds - Source: whatever folder you use, /Assets/pes16/model/character/face/real/XXXXX/sourceimages/ or /Assets/pes16/model/character/boots/kXXXX/
*NormalMap_Tex_NRM - *_nrm.dds - Source: see above
*GlassReflection_Tex_SRGB - env_cbm.dds - Source: see above
*GlassReflectionMask_Tex_LIN - *_rfm.dds - Source: see above
</div>
==Shadow & Alpha Enum Values==
Known shadow & alpha enum values and their internal(?) names. Actually useful values are '''bolded'''.
'''Shadow Enum'''
*'''Shadow = 0'''
*'''NoShadow = 1'''
*'''InvisibleMeshVisibleShadow = 2'''
*TintedGlass = 4
*'''Glass = 5'''
*LightOMBS = 36
*GlassOMBS = 37
*Shadow2 = 64
*NoShadow2 = 65
*Unkown1 = 66
'''Alpha Enum'''
*NoAlpha = 0
*'''Glass = 16'''
*Glass2 = 17
*'''{{tt|NoBackfaceCulling <nowiki>=</nowiki> 32|No Alpha Two Sided}}'''
*'''Glass3 = 48'''
*Glass4 = 49
*Decal = 80
*Eyelash = 112
*'''{{tt|Parasite <nowiki>=</nowiki> 128|Alpha One sided}}'''
*'''{{tt|Alpha <nowiki>=</nowiki> 160|Alpha Two sided}}'''
*UnknownOMBS = 192
*Unkown1 = 224


==Gliding Models==
==Gliding Models==
<span style="color:#FF0000; font-size:75%;">Works but there's a better method now.</span>
*find an unused bone
*find an unused bone
*paint the part(s) that you want to glide 100% to that bone
*paint the part(s) that you want to glide 100% to that bone
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*also since it's bone-based, you can make a model partially glide
*also since it's bone-based, you can make a model partially glide


=Other=
=Balls=
Teams without balls:
==Teams without balls:==
*{{team away|an}}
*{{team away|an}}
*{{team away|cgl}}*
*{{team away|cgl}}*
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*{{team away|s4s}}
*{{team away|s4s}}
*{{team away|t}}*
*{{team away|t}}*
*{{team away|vm}}
*{{team away|vmg}}
*{{team away|vrpg}}
*{{team away|vst}}
*{{team away|wg}}
*{{team away|wg}}
<nowiki>*</nowiki>marks dead team
<nowiki>*</nowiki>marks dead team
==Ball Requests==
<span style="font-size:125%">If you have any requests or wishes regarding balls you can put those inquiries [[User_talk:Rytky|here]], [[Aesthetics Requests|here]] or [[User:Rytky#Contact|here]]</span><br>
Balls can be midcupped too, so don't be afraid to request something mid-cup!

Revision as of 15:53, 26 August 2020

haha benis :DDDD

PM me cute Kokkoros

  • Aesthetic autist
  • Tactical retard
  • /aesco/ memember
  • Ballpack maker


Contact

  • Discord: Rytky#5697
  • Email: 4ccrytky@gmail.com
  • /4ccg/

Shit that should get it's own wikipage some day

Gliding Models

Works but there's a better method now.

  • find an unused bone
  • paint the part(s) that you want to glide 100% to that bone
  • export
  • open the exported .fmdl in a hex editor
  • find the bone you want to glide
  • change a letter in the bone's name
    • the change can be any amount of letters, as long as the name length doesn't change
  • save
  • note that gliding models are only supported by boots
  • also since it's bone-based, you can make a model partially glide

Balls

Teams without balls:

*marks dead team

Ball Requests

If you have any requests or wishes regarding balls you can put those inquiries here, here or here
Balls can be midcupped too, so don't be afraid to request something mid-cup!