Difference between revisions of "User:Rytky"

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(The 'tisms are back in town.)
(6 intermediate revisions by the same user not shown)
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**{{team away|vpedits}}
**{{team away|vpedits}}
**{{team away|gsrc}}
**{{team away|gsrc}}
**{{team away|monmusu}}


*Aesthetic autist
*Aesthetic autist
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*Ballpack maker
*Ballpack maker


<span style="font-size:125%">If you have any requests or wishes regarding balls you can put those inquiries [[User_talk:Rytky|here]], [[Aesthetics Requests|here]] or on one of these:</span>
=Contact=
*Discord: Rytky#5697
*'''Discord''': Rytky#5697
*/aesco/ Discord #Requests channel
*'''Email''': 4ccrytky@gmail.com
*/4ccg/
*'''/4ccg/'''
*Email: 4ccrytky@gmail.com
If you do make a request, please provide a model link.<br>Anything after '''1-2 week(s) before cup kickoff''' will <s>likely</s> be {{tt|ignored|For that particular cup.}}.


=Shit that should get it's own wikipage some day=
=Other=
*[https://drive.google.com/file/d/1fUJU3xv1wxTCs2-fCTl6HFaYn1b7gmA4/view?usp=sharing Separate meshes reading different textures video tutorial. (gdrive)]
*[https://puu.sh/G4mvU.png _srm Reflectiveness example (puush)]
*[https://puu.sh/G4myu.7z _srm Reflectiveness example model download (puush)]
 
==Fox Engine Shaders==
===Good Default Shader===
<div class="mw-collapsible mw-collapsed">
'''mat_name:''' fox3ddf_blin<br>
'''mat_type:''' fox3DDF_Blin<br>
 
'''FMDL Material Parameters:'''
*MatParamIndex_0: 0 0 0 0
 
'''FMDL Mesh Settings:'''
*Shadow: 0
*Alpha: 160
 
'''Textures:'''<br>
*Base_Tex_SRGB - Image Name: *.dds - Source: /Assets/pes16/model/character/face/real/XXXXX/sourceimages/ or /Assets/pes16/model/character/boots/kXXXX/ for boots
*NormalMap_Tex_NRM - Image Name: *_nrm.dds - Source: see above
*SpecularMap_Tex_LIN - Image Name: *_srm.dds - Source: see above
</div>
 
 
===Constant_NDR (Anime Shader)===
<div class="mw-collapsible mw-collapsed">
<span style="color:#FF0000; font-size:75%;">Textures will look desaturated in-game, saturate textures to ~175% to fix. Results may vary.</span><br>
'''mat_name:''' fox3dfw_constant_ndr<br>
'''mat_type:''' fox3DFW_Constant_NDR<br>
 
'''FMDL Material Parameters:'''
*Fucking nothing
 
'''FMDL Mesh Settings:'''
*Shadow: 5
*Alpha: 16 (One Sided), 48 (Two Sided)
 
'''Textures:'''
*Base_Tex_LIN - Image Name: *_bsm.dds - Source: whatever folder you use, /Assets/pes16/model/character/face/real/XXXXX/sourceimages/ or /Assets/pes16/model/character/boots/kXXXX/
</div>


==Issues & Quirks With Aesthetics 19 -> 21==
*Stadiums
**Team vs team from the {{tt|same division|e.g. 4cc v 4cc, backup v backup, invitational v invitational.}} limits the number of stadiums from 50 to ~35. Stadiums listed below
**Stadium ID mismatches/removals
**The default pitch texture name has changed so retextured pitches don't work (e.g. KONAMI)
**Every stadium automatically now has a skybox, breaking stadiums like The Void & Final PEStination
**Empty audiarea_st0XX.fpk (ones with no audiarea.bin inside) crash the game


===Constant_SRGB (Anime Shader)===
*Players
<div class="mw-collapsible mw-collapsed">
**Jiggly hair physics have been changed''..?''
<span style="color:#FF0000; font-size:75%;">''SelfColorIntensity'' Parameter needs to be set to account for stadium lighting, otherwise textures will look off.</span><br>
**'''Some''' FBM elbows are fucked - likely one of the arm bones in the skeleton has been {{tt|changed|not deleted, just changed}}
'''mat_name:''' fox3dfw_constant_srgb<br>
'''mat_type:''' fox3DFW_ConstantSRGB<br>


'''FMDL Material Parameters:'''
*Generic - For Better or For Worse
*SelfColor: 1 1 1 1
**Metallic shading (GGX) has changed
*SelfColorIntensity: 400 0 0 0 (when played at stadium with night lighting)
**Shading & contrast have become more harsh, creating shadows, edges, creases etc. that weren't there before
*SelfColorIntensity: 25000 0 0 0 (when played at stadium with day lighting)
**New ggx_emissive '''deferred''' shader for glowing models
*SelfColorIntensity: 2500000 0 0 0 (for a glow effect) - [https://cdn.discordapp.com/attachments/288816233015410698/729291424121749564/BEFRIENDING.png Example image]


'''FMDL Mesh Settings:'''
===Missing Stadiums===
*Shadow: 5
{| class="wikitable sortable"
*Alpha: 16 (One Sided), 48 (Two Sided)
|-
! Original Stadium Name !! ID !! Team !! New Stadium Name
|-
| '''Estádio do Morumbi''' || 14 || {{team away|biz}} || Crypto Space
|-
| '''Estadio Urbano Caldeira''' || 16 || {{team away|g}} || GNU/Lag (or GNU+Lag)
|-
| '''Saitama Stadium 2002''' || 23 || {{team away|asp}} || Tokyo Dome
|-
| '''El Monumental''' || 27 || {{team away|wg}} || Mont Cervin
|-
| '''Estadio Alberto J. Armando''' || 28 || {{team away|adv}} || Advice Dog Arena
|-
| '''Fußball Arena München''' || 31 || - || -
|-
| '''Allianz Parque''' || 33 || {{team away|out}} || 100 Acre Wood
|-
| '''Estádio Mineirão''' || 34 || {{team away|co}} || Charles Barkley Memorial Slamnasium
|-
| '''Arena Corinthians''' || 35 || {{team away|sci}} || The Time Cube
|-
| '''Estádio Beira-Rio''' || 36 || {{team away|m}} || Orbital Ring Stadium
|-
| '''Estádio São Januário''' || 59 || {{team away|trv}} || Big Rig's Resort
|-
| '''eFootball Stadium''' || 60 || {{team away|vg}} || Grand Arena
|-
| '''Estadio Monumental de Colo-Colo''' || 62 || {{team away|vr}} || Super Arcadium 2
|-
| '''Celtic Park''' || 64 || - || -
|-
| '''Estadio Alejandro Villanueva''' || 74 || {{team away|jp}} || The Untrodden Valley
|-
| '''eFootball.Pro Arena''' || 80 || - || -
|-
| '''Arena do Grêmio''' || 81 || - || -
|-
| '''Wembley Stadium''' || 83 || - || -
|-
| '''Saint Petersburg stadium''' || 84 || - || -
|}


'''Textures:'''
==Balls==
*Base_Tex_SRGB - Image Name: *_bsm.dds - Source: whatever folder you use, /Assets/pes16/model/character/face/real/XXXXX/sourceimages/ or /Assets/pes16/model/character/boots/kXXXX/
{| class="wikitable sortable"
</div>
|-
 
! Team !! Ball !! Additional Notes
 
|-
===Metal Shader===
| {{team away|pw}} || /asp/ Ball lol || -
<div class="mw-collapsible mw-collapsed">
|-
'''mat_name:''' fox_3ddf_ggx<br>
| {{team away|vm}} || C4 || -
'''mat_type:''' fox3DDF_GGX<br>
|-
 
| {{team away|vrpg}} || A Slime Approaches! || /vr/ League Ball
'''FMDL Material Parameters:'''
|-
*MatParamIndex_0: 0 0 0 0
| {{team away|vst}} || You Must Construct Additional Pylons || /vr/ League Ball
 
|-
'''Textures:'''
| {{team away|vt}} || Annoying Orange / YAGOOhead || -
*Base_Tex_SRGB - Image Name: *_bsm.dds - Source: whatever folder you use, /Assets/pes16/model/character/face/real/XXXXX/sourceimages/ or /Assets/pes16/model/character/boots/kXXXX/
|}
*NormalMap_Tex_NRM - Image Name: *_nrm.dds - Source: see above
*SpecularMap_Tex_LIN - Image Name: *_srm.dds - Should be a 4x4 #FF0000 .dds - Source: see above
*MetalnessMap_Tex_LIN - Image Name: *_mtl.dds - Should be a 4x4 #FFFFFF .dds - Source: see above
</div>
 
 
===Glass2 (WIP)===
<div class="mw-collapsible mw-collapsed">
<span style="color:#FF0000; font-size:75%;">Currently only works properly on balls, will work properly on other models once ''PCBoxCenter'' & ''PCBoxSize'' Parameters are figured out.</span><br>
'''mat_name:''' pes_3dfw_glass2<br>
'''mat_type:''' pes3DFW_Glass2<br>
 
'''FMDL Material Parameters:'''
*MatParamIndex_0: 54 0 0 0
*ReflectionIntensity: 5 0 0 0
*GlassRoughness: 0.04 0 0 0
*GlassFlatness: 0 0 0 0
*PCBoxCenter: 0 21 0 1
*PCBoxSize: 195 165 155 1
 
'''FMDL Mesh Settings:'''
*Shadow: 5
*Alpha: 16 (One Sided), 48 (Two Sided)
 
Textures:
*Base_Tex_LIN - Image Name: *_bsm.dds - Source: whatever folder you use, /Assets/pes16/model/character/face/real/XXXXX/sourceimages/ or /Assets/pes16/model/character/boots/kXXXX/
*NormalMap_Tex_NRM - *_nrm.dds - Source: see above
*GlassReflection_Tex_SRGB - env_cbm.dds - Source: see above
*GlassReflectionMask_Tex_LIN - *_rfm.dds - Source: see above
</div>
 
==Shadow & Alpha Enum Values==
Known shadow & alpha enum values and their internal(?) names. Actually useful values are '''bolded'''.
 
 
'''Shadow Enum'''
*'''Shadow = 0'''
*'''NoShadow = 1'''
*'''InvisibleMeshVisibleShadow = 2'''
*TintedGlass = 4
*'''Glass = 5'''
*LightOMBS = 36
*GlassOMBS = 37
*Shadow2 = 64
*NoShadow2 = 65
*Unkown1 = 66
 
 
'''Alpha Enum'''
*NoAlpha = 0
*'''Glass = 16'''
*Glass2 = 17
*'''{{tt|NoBackfaceCulling <nowiki>=</nowiki> 32|No Alpha Two Sided}}'''
*'''Glass3 = 48'''
*Glass4 = 49
*Decal = 80
*Eyelash = 112
*'''{{tt|Parasite <nowiki>=</nowiki> 128|Alpha One sided}}'''
*'''{{tt|Alpha <nowiki>=</nowiki> 160|Alpha Two sided}}'''
*UnknownOMBS = 192
*Unkown1 = 224
 
==Gliding Models==
*find an unused bone
*paint the part(s) that you want to glide 100% to that bone
*export
*open the exported .fmdl in a hex editor
*find the bone you want to glide
*change a letter in the bone's name
**the change can be any amount of letters, as long as the name length doesn't change
*save
*note that gliding models are '''only''' supported by boots
*also since it's bone-based, you can make a model partially glide
 
=Other=
Teams without balls:
*{{team away|an}}
*{{team away|cgl}}*
*{{team away|e}}*
*{{team away|gif}}*
*{{team away|hm}}*
*{{team away|hr}}*
*{{team away|ic}}*
*{{team away|lgbt}}*
*{{team away|mu}}
*{{team away|po}}*
*{{team away|s}}*
*{{team away|soc}}*
*{{team away|s4s}}
*{{team away|t}}*
*{{team away|wg}}
<nowiki>*</nowiki>marks dead team

Revision as of 00:21, 7 April 2021

haha benis :DDDD
  • Aesthetic autist
  • Tactical retard
  • /aesco/ memember
  • Ballpack maker

Contact

  • Discord: Rytky#5697
  • Email: 4ccrytky@gmail.com
  • /4ccg/

Other

Issues & Quirks With Aesthetics 19 -> 21

  • Stadiums
    • Team vs team from the same division limits the number of stadiums from 50 to ~35. Stadiums listed below
    • Stadium ID mismatches/removals
    • The default pitch texture name has changed so retextured pitches don't work (e.g. KONAMI)
    • Every stadium automatically now has a skybox, breaking stadiums like The Void & Final PEStination
    • Empty audiarea_st0XX.fpk (ones with no audiarea.bin inside) crash the game
  • Players
    • Jiggly hair physics have been changed..?
    • Some FBM elbows are fucked - likely one of the arm bones in the skeleton has been changed
  • Generic - For Better or For Worse
    • Metallic shading (GGX) has changed
    • Shading & contrast have become more harsh, creating shadows, edges, creases etc. that weren't there before
    • New ggx_emissive deferred shader for glowing models

Missing Stadiums

Original Stadium Name ID Team New Stadium Name
Estádio do Morumbi 14 Biz icon.png /biz/ Crypto Space
Estadio Urbano Caldeira 16 G icon.png /g/ GNU/Lag (or GNU+Lag)
Saitama Stadium 2002 23 Asp icon.png /asp/ Tokyo Dome
El Monumental 27 Wg icon.png /wg/ Mont Cervin
Estadio Alberto J. Armando 28 Adv icon.png /adv/ Advice Dog Arena
Fußball Arena München 31 - -
Allianz Parque 33 Out icon.png /out/ 100 Acre Wood
Estádio Mineirão 34 Co icon.png /co/ Charles Barkley Memorial Slamnasium
Arena Corinthians 35 Sci icon.png /sci/ The Time Cube
Estádio Beira-Rio 36 M icon.png /m/ Orbital Ring Stadium
Estádio São Januário 59 Trv icon.png /trv/ Big Rig's Resort
eFootball Stadium 60 Vg icon.png /vg/ Grand Arena
Estadio Monumental de Colo-Colo 62 Vr icon.png /vr/ Super Arcadium 2
Celtic Park 64 - -
Estadio Alejandro Villanueva 74 Jp icon.png /jp/ The Untrodden Valley
eFootball.Pro Arena 80 - -
Arena do Grêmio 81 - -
Wembley Stadium 83 - -
Saint Petersburg stadium 84 - -

Balls

Team Ball Additional Notes
Pw icon.png /pw/ /asp/ Ball lol -
Vm icon.png /vm/ C4 -
Vrpg icon.png /vrpg/ A Slime Approaches! /vr/ League Ball
Vst icon.png /vst/ You Must Construct Additional Pylons /vr/ League Ball
Vt icon.png /vt/ Annoying Orange / YAGOOhead -