Difference between revisions of "User:Noteperson"

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If you'd like to talk about custom stadium design, feel free to contact me on Skype.
If you'd like to talk about custom stadium design, feel free to contact me on Skype.
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== Personal Information ==
== Personal Information ==

Revision as of 20:08, 7 April 2016

Cirrus Maximus, featuring a strong turnout for the home team

I made a stadium for /mlp/, the Cirrus Maximus. Some people seem to like it.

If you'd like to talk about custom stadium design, feel free to contact me on Skype.

Personal Information

Trip: Noteperson !!OaxI+wTW5//

Skype: Noteperson

Stadium Export Tutorial

Follow these steps to export a stadium file from Blender using the PES Blender Stadium Export (BSE) tool by Suat CAGDAS 'sxsxsx'

Initial setup: Place pes_temp folder in Blender install directory Place BSE python script (pes_stad_exp.py) in Blender Appdata scripts addons folder (e.g.: .../Blender/2.71/scripts/addons) Enable the add-on in Blender options

New stadium setup: I'll refer to the folder into which you extracted the Blender Stadium Export tool as $BSE_UNZIP Make a copy of $BSE_UNZIP/BSEv18_pes15/pes15_stads/ to edit for your new stadium (This directory I'll refer to as $PES15_STADS) Create a $STADIUM subfolder in it Edit $PES15_STADS/build_cpk.bat:

  • Change test_stadium to $STADIUM
  • Put in the correct $PES15_DOWNLOAD directory path

Copy $BSE_UNZIP/BSEv18_pes15/game_files/database_files/common to $STADIUM Copy $BSE_UNZIP/BSEv18_pes15/game_files/game_files/common to $STADIUM and merge with existing Create a $STAD_BLENDER folder in $PES15_STADS Copy $BSE_UNZIP/BSEv18_pes15/useful_files_pics/pes15_template.blend to $STAD_BLENDER

  • Rename it as desired

In Blender: Open the blender file in $STAD_BLENDER Select the PITCH object Under the Scene tab of the Properties panel, go the the PES 2015 BSE area In the Stadium ID Changer, set the common folder field to $STADIUM/common In the Stadium ID Changer, set Old to stxxx and New to desired $STADID, e.g. st002

  • (A list of stadium IDs can be found in $BSE_UNZIP/BSEv18_pes15/useful_files_pics/)
  • Then press 'Change ID'
  • In bottom row of Changer, set first field to the 'New' stad ID, and second field to desired stadium name
  • Press 'Change Name'

Go to $STADIUM/common/bg/model/bg/bill/config/ and edit config.xml

  • If your stadium ID isn't already listed there, copy a line (e.g. the st007 line) and edit it to have your stadium's ID in the first and last entries (e.g. '2', 'st002')

In the first panel of the PES 2015 BSE dropdown, press the 'Create Main Parts' button Select the shadow_plane object, go into edit mode, and Save as Image (into $STAD_BLENDER with RGB, no alpha) the field_shadow.png

  • switch to the lightmap UV, Save as Image the field_AO (again, no alpha)

Select the pitch15_mesh, and go to the BSE Export Menu box

  • Choose desired time/weather mode from the combobox (e.g. DAY FINE)
  • Set the directory field to $STADIUM/common/bg/model/bg/stadium/$STADID/
  • set Stad ID field to $STADID

In the Build CPL File box, set the directory field to $PES15_STADS/build_cpk.bat

Stadium editing in Blender: Select the shadow_plane

  • In edit mode, paint field_shadow white
  • Save it
  • Switch to lightmap UV
  • Paint field AO off-white (bluish)
  • Save it

In object mode, create/add an object to the model In Object mode Properties (N), under Shading, ensure Multitexture is selected and Shadeless enabled In the BSE active object panel

  • select a parent for the new object from the drop down
  • Press the SET button to assign it
  • Press the Add UVs button to create the base and lightmap UV layers for the object

Enter edit mode and create a base texture for the object

  • Save as Image to $STAD_BLENDER as *_base.png
  • Switch to lightmap UV layer
  • Create texture (can be small size), Save as Image (no alpha) to $STAD_BLENDER as *_lmap.png


Export your model: Toggle on the Blender console to see conversion output messages In BSE 'DDS Convert-Export Textures' box:

  • Press Export DDS Textures button

In BSE 'Export Menu' box:

  • Press Export Model Files button

In BSE 'Build CPK Files' box:

  • Press Build CPK button

Generate DpFileList.bin including your generated CPK last in the list in PES15 download folder

  • Can use DpFileListGenerator application, for example

NOTE that you must export once for each desired time/weather condition (DAY/FINE, DAY/RAINY, NIGHT/FINE, NIGHT/RAINY)

Run PES15 and enjoy the fruits of your labor!