Server maintenance/downtime still planned during the offseason pending f4r getting some time to actually do it.

Difference between revisions of "User:Prunselball"

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(spreadsheet voodoo shit)
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* Post-revival, every /utg/ appearance in the knockout rounds was ended by the team that would go on to ''lose'' that League's finals and finish in second overall.
* Post-revival, every /utg/ appearance in the knockout rounds was ended by the team that would go on to ''lose'' that League's finals and finish in second overall.
** /mjg/ in VGL17, /akg/ in VGL19, /revue/ in VGL21, and /gfg/ in VGL22; this fact can also be extended further back in time to /drg/ in VGL13.
** /mjg/ in VGL17, /akg/ in VGL19, /revue/ in VGL21, and /gfg/ in VGL22; this can extended further back in time (skipping absences) to /drg/ in VGL13.
** The two teams to beat /utg/ in SR in this time (/@/ in VGL18 SR2, /fgoalter/ in VGLX2 SR1) were both immediately eliminated in their next game.
** The two teams to beat /utg/ in SR in this time (/@/ in VGL18 SR2, /fgoalter/ in VGLX2 SR1) were both immediately eliminated in their next game.
** /fgg/ would go on to place 2nd after defeating the team in Survival Round 2 of VGLX, in a match that still holds various single-game carding records.

Revision as of 07:50, 17 July 2024

!W7Lisdehms

Dipshit who got roped into caretaking/managing /utg/ to keep them alive.

Also the guy who won the Golden Spoon for /gd/ in 2022.

/utg/ Stat Autism Weirdness


As of the end of VGL22:

  • The /utg/ team has the most /vg/ roster appearances without ever reaching a /vg/ League semifinal at 12; the current 2nd place of this (dubious) record is minor rival /@/ with 10.
  • Of active roster streaks, /utg/ has the longest with 6, followed by /twg/ (4*, 2 semis, 2 stars), /smtg/ (4, 1 semis, 0 stars), /2hug/ (3, 1 semi, 1 star), and /bag/ (3, 1 semi, 0 stars).


Complete List of 6+ Rep Streaks (Top 22 Finishes) Across All VGL History
Streak Team Leagues Streak Era Lifetime Roster Rate Streak Semis Streak Stars Lifetime Semis Lifetime Stars Team Status Streak Status
8 /lolg/ VGL1 - VGL8 Old 90.00% (9 out of 10) 1 0 1 0 ded ded
7 /hsg/ VGL7 - VGL13 Hybrid 88.89% (8 out of 9) 2 0 3 0 ded ded
7 /drg/ VGL5 - VGL11 Hybrid 81.25% (13 out of 16) 2 0 3 0 ded ded
7 /twg/ VGL1 - VGL7 Old 70.00% (14 out of 20) 2 1 5 3 LIV ded
6 /utg/ VGL17 - VGL22 Current 85.71% (12 out of 14) 0 0 0 0 LIV LIV
6 /hgg2d/ VGL15 - VGLX2 Current 87.50% (7 out of 8) 2 2 2 2 LIV ded
6 /xcg/ VGL6 - VGL11 Hybrid 88.89% (8 out of 9) 2 0 3 1 ded ded
6 /nepgen/ VGL1 - VGL6 Old 59.09% (13 out of 22) 2 0 3 0 LIV ded
  • If absences are not considered as breaking streaks: /drg/ and /xcg/ would both increase to 8, /utg/ would increase to 7, and both the /xcg/ and /hsg/ streaks would still be alive if the teams revived.


  • Post-revival, every /utg/ appearance in the knockout rounds was ended by the team that would go on to lose that League's finals and finish in second overall.
    • /mjg/ in VGL17, /akg/ in VGL19, /revue/ in VGL21, and /gfg/ in VGL22; this can extended further back in time (skipping absences) to /drg/ in VGL13.
    • The two teams to beat /utg/ in SR in this time (/@/ in VGL18 SR2, /fgoalter/ in VGLX2 SR1) were both immediately eliminated in their next game.
    • /fgg/ would go on to place 2nd after defeating the team in Survival Round 2 of VGLX, in a match that still holds various single-game carding records.