The logo competition for the 2025 4chan Winter Cup is now taking submissions.
The deadline is January 6th, 23:59 UTC. Logos will be placed in this gallery to facilitate discussion. This will be followed by a polling period to determine which logo will be used.

Please send all submissions to Potatotron. You must supply a high-res PNG file (5000x5000 limit) and the original multi-layer source file.

Cloverleaf logo: .png .svg

Cloverball logo: .ai .png .svg

Difference between revisions of "User:Delta/Aesthetics"

From Rigged Wiki
Jump to navigation Jump to search
m
Line 14: Line 14:
Collar <br />
Collar <br />


Then turn off the tight on the bin <br/>
Then turn off the tight in the bin <br/>


Next we open PES16. Go then to EDIT, Players, Edit Player, your team, your specific player, Appearance and then strip style. <br />
Next we open PES16. Go then to EDIT, Players, Edit Player, your team, your specific player, Appearance and then strip style. <br />

Revision as of 13:19, 21 September 2016

Player specific kits

This is a guide to give a player a specific kit. Currently its not possible to give this player pants.
The player needs to have a Blender otherwise it will not work at all


First you need to get the PlayerID for the player. The PlayerID is found in your team's Aesthetics Export or with the save editor. When you have the PlayerID you need to make a copy of that players complete folder and move that copy to another location. Make sure the map is as following: xxxxx\common\character0\model\character\face\real\xxxxx. The xxxxx is the PlayerID


Now we will find out what models we need for the player. To find that out we have to open the Kit Config file.
Note down the following things:
Shirt model
Collar

Then turn off the tight in the bin

Next we open PES16. Go then to EDIT, Players, Edit Player, your team, your specific player, Appearance and then strip style.
Note down the following things:
Sleeves
Shirttail
Sock Length


For the next step download the following file:File
Inside this file you will find the config and all the models needed.

Copy everthing inside the Base files folder and dump it in the player map.
Now go to the config and choose what you want. The Base config is for the kit and the Config with socks adds custom socks.
Modify the face.xml if you already use custom aesthetics on this player.

Now we need to put in the correct models.

First we will grab the shirt model. For that we need Shirttail you noted down before. Open then the Shirt folder.
_in are the models where the shirt is tucked in
_out are the models where the shirt is untucked
Choose from these files the correct one and copy that file to the player map.

Next we will get the sleeves. For this we need Sleeves and Shirt model. Open then the Sleeve folder.
If you use long sleeves you will see more models. To choose the correct model we need the Shirt model.
Shirt model 144 = _long_001
Shirt model 160 = _long_002
Shirt model 176 = _long_003

Short sleeves are a bit easier because there is only 1 type of model.


Choose from these files the correct one and copy that file to the player map.


Now we will get the correct collar. For this we need the Collar model noted down before. Open then the Collar folder.
Now copy the file with the same number and put that file in the player map.

The last thing we will get are the socks. For this we need the Sock lengte. Open then the Socks folder.
The _middle file is the standard sock lengte.
Choose the correct sock model and copy that file to the player map.


Now we are going to rename each file:
The collar file : oral_collar_001_win32
The shirt file: oral_shirt_out_win32
The sleeve file: oral_sleeve_short_001_win32
The sock file: oral_socks_middle_win32
Next is the kit itself. Copy the kit to the player map and rename the kit to the following: newshirt
Make sure this file is a 2048*2048 DXT 1(No alpha) dds file.

The filenames are set this way so editing the face.xml and apc.mtl files are not needed

Now that everything is renamed and in its place you can test this in PES.