Difference between revisions of "User:Shakes"

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(Added a Quick tutorial for kit previews in blender)
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One of the editors of the /fgog/ wikipage and submanager of the /fgog/ team.
== Introduction ==
 
Aesthetics manager of the {{team_away|fgog}} team and one of the editors of its wikipage.
 
 
== Quick tutorial for previewing kits in blender ==
=== Prerequisites ===
 
<span class="explain" title="Any version is fine, but install 2.71 in case you'll ever need it for other 4cc stuff">Blender</span>: [http://download.blender.org/release/Blender2.71/blender-2.71-windows32.exe 32 bit] [http://download.blender.org/release/Blender2.71/blender-2.71-windows64.exe 64 bit]
 
sxsxsx Blender kit previews: [https://drive.google.com/file/d/0B0TwHGHvKz8TMVRpZWs2aG9kY2c/view?usp=sharing Here]
 
A standard kit template: [http://implyingrigged.info/w/images/3/35/Kit_template.png Here]
 
=== What to do ===
 
* Download and install blender
* Extract the blender kit previews zip and double click on the .blender file
* Look at the jpg image included in the zip to find out what's the button you should press to load a kit file. You may have to scroll down a bit on that bottom right window until the button shows up.
* Click on it and open the template kit png. Now you're set, move around the model on the left to learn how every part in the kit file is used.
* You can now edit the template file with your favorite image editor, save the changes, and use the refresh button to the right of the loading button to instantly see the result of the changes you made.
 
=== How to move the preview model ===
 
* Hold the <span class="explain" title="It's usually done by clicking the mouse wheel, but it may depend on your mouse settings">middle mouse button</span>: Rotates the model
* Scroll with the mouse wheel: Zooms the model
* Hold Shift and the middle mouse button: Pans the model
 
=== Tips ===
 
If you want to load the kit file in the middle window for a side by side comparison, press Alt-O while your mouse cursor is over that window and load the same file as before. The commands listed above work in that window <span class="explain" title="With the exception of the middle mouse button panning the image instead of rotating it, since it's 2D">too</span>. Use Alt-R if you want to refresh the image after you've made changes to it.
 
When you've finished editing the texture file remember to save it in dds format as indicated in the [http://implyingrigged.info/wiki/Pro_Evolution_Soccer_2016/Kits#Main_kit_texture Kits page], but always keep a png copy in case you want to make further edits to it, since the dds format makes the image lose quality every time it's saved.
 
You can see the different shirt, sleeves, collar, etc types by clicking on the eye icons on the layers in the top right window, to hide them or show them.

Revision as of 22:16, 9 June 2016

Introduction

Aesthetics manager of the Fgog icon.png /fgog/ team and one of the editors of its wikipage.


Quick tutorial for previewing kits in blender

Prerequisites

Blender: 32 bit 64 bit

sxsxsx Blender kit previews: Here

A standard kit template: Here

What to do

  • Download and install blender
  • Extract the blender kit previews zip and double click on the .blender file
  • Look at the jpg image included in the zip to find out what's the button you should press to load a kit file. You may have to scroll down a bit on that bottom right window until the button shows up.
  • Click on it and open the template kit png. Now you're set, move around the model on the left to learn how every part in the kit file is used.
  • You can now edit the template file with your favorite image editor, save the changes, and use the refresh button to the right of the loading button to instantly see the result of the changes you made.

How to move the preview model

  • Hold the middle mouse button: Rotates the model
  • Scroll with the mouse wheel: Zooms the model
  • Hold Shift and the middle mouse button: Pans the model

Tips

If you want to load the kit file in the middle window for a side by side comparison, press Alt-O while your mouse cursor is over that window and load the same file as before. The commands listed above work in that window too. Use Alt-R if you want to refresh the image after you've made changes to it.

When you've finished editing the texture file remember to save it in dds format as indicated in the Kits page, but always keep a png copy in case you want to make further edits to it, since the dds format makes the image lose quality every time it's saved.

You can see the different shirt, sleeves, collar, etc types by clicking on the eye icons on the layers in the top right window, to hide them or show them.