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Difference between revisions of "User:Shakes"

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(Added section with template for flat players)
(Removed the flat players templates (they will be added to the FPC wikipage instead))
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When you've finished editing the texture file remember to save it in dds format as indicated in the [http://implyingrigged.info/wiki/Pro_Evolution_Soccer_2016/Kits#Main_kit_texture Kits page], but always keep a png copy in case you want to make further edits to it, since the dds format makes the image lose quality every time it's saved.
When you've finished editing the texture file remember to save it in dds format as indicated in the [http://implyingrigged.info/wiki/Pro_Evolution_Soccer_2016/Kits#Main_kit_texture Kits page], but always keep a png copy in case you want to make further edits to it, since the dds format makes the image lose quality every time it's saved.


You can see the different shirt, sleeves, collar, etc types by clicking on the eye icons on the layers in the top right window, to hide them or show them.
You can see the different shirt, sleeves, collar, etc types by clicking on the eye icons on the layers in the top right window, to hide them or show them.<br>
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== Templates for making flat team players ==
 
[[File:Oj_vs_flash.jpg|thumb|right|upright=1|alt=Usage example of the FPC system to make a team completely composed by flat players, Nada's /oj/]]
 
To use these templates you need to have first read about and applied the [[Pro_Evolution_Soccer_2016/Full_Player_Customization|FPC system]] to your team, and in particular to the players you're going to replace with flat players. That's the hardest part.<br>
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Once your players have been removed, get one of these two templates and use it as folder face for your players, editing the face.dds for each player as you prefer. All of the texture space gets used, and you can also change their size, as long as you keep it a square with a side length that is a power of two (512x512, 1024x1024, etc).<br>
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Anime-style shading: https://mega.nz/#!HwUjUbhL!FwZbXBL9E7f7-mUofsAKssey0HbKkfVL0t81AIUfxnE<br>
Normal shading: https://mega.nz/#!KgtAhLBZ!PwRvfz4FBFXbEtvinrQ_3ZoEo_1YN0b7nidUj6baFdc<br>
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The two templates only differ on how the image is displayed: The anime-style shading makes the image appear always at the same brightness (probably the best choice for anime characters), while the normal shading allows the image to get darker depending on the stadium's lighting (probably the best choice for western characters). In case of doubt just try both and use the one you like the most.<br>
 
 
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Revision as of 19:52, 7 November 2016

About


Aesthetics manager of the Fgog icon.png /fgog/ team and a member of the Aesthetics Council.

Feel free to contact me if you need any kind of help (check the talkpage).


Quick tutorial for previewing kits in blender

Prerequisites

Blender: 32 bit 64 bit

sxsxsx Blender kit previews: Here

A standard kit template: Here

What to do

  • Download and install blender
  • Extract the blender kit previews zip and double click on the .blender file
  • Look at the jpg image included in the zip to find out what's the button you should press to load a kit file. You may have to scroll down a bit on that bottom right window until the button shows up.
  • Click on it and open the template kit png. Now you're set, move around the model on the left to learn how every part in the kit file is used.
  • You can now edit the template file with your favorite image editor, save the changes, and use the refresh button to the right of the loading button to instantly see the result of the changes you made.

How to move the preview model

  • Hold the middle mouse button: Rotates the model
  • Scroll with the mouse wheel: Zooms the model
  • Hold Shift and the middle mouse button: Pans the model

Tips

If you want to load the kit file in the middle window for a side by side comparison, press Alt-O while your mouse cursor is over that window and load the same file as before. The commands listed above work in that window too. Use Alt-R if you want to refresh the image after you've made changes to it.

When you've finished editing the texture file remember to save it in dds format as indicated in the Kits page, but always keep a png copy in case you want to make further edits to it, since the dds format makes the image lose quality every time it's saved.

You can see the different shirt, sleeves, collar, etc types by clicking on the eye icons on the layers in the top right window, to hide them or show them.