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Talk:Pro Evolution Soccer 2016/Edit file

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Here is some contribution:

Structure of EDIT00000000

  • Header - The header may vary in length. There are some patches where the logo inside this file is changed, so the header length changes.
  • Player entries start at offset 0x10AAA. There are 25000 entries. Each entry has 112 bytes (0x70).
  • Player extra info (appearance mainly) entries start at offset 0x2BC42A. There are 25000 entries. Each entry has 72 bytes (0x48).
  • Team entries start at offset 0x473B6A. There are 850 entries. Each entry has 456 bytes (0x1C8).
  • Championships entries start at 0x4D257A. There are 100 entries. Each entry has 92 bytes (0x5C). Contains name and ball id.
  • Stadium entries start at 0x4D496A. There are 100 entries. Each entry has 128 bytes (0x80).
  • To be confirmed: Uniform entries start at 0x4D7B6A. There are 2500 entries. Each entry has 88 bytes (0x58).
  • Teams roster entries start at 0x50D6CA. There are 850 entries. Each entry has 164 bytes (0xA4).
  • Leagues roster entries start at 0x52F752. There are 712 entries, each entry has 4 bytes and is a team id. The league slots are fixed. It is a mess. I will post about it later.
  • To be confirmed: Teams tactics entries start at 0x530272. There are 850 entries. Each entry has 520 bytes (0x208).
  • To be confirmed: From 0x59C102 to the end there is nothing.

User:Heringer 08:17, 23 December 2015

I confirmed via unit testing that the position enumeration is correct and all players has values from 0 to 12. Though, the rule about the player offset 0x1F:7 does not seem to be correct.

User:Heringer 14:57, 23 December 2015

Thank you! I will look into it and start adding things once Christmas is over. I am a bit surprised that the position enumeration is correct, because when I looked at it from in-game memory all left and right positions where swapped. Then again, I never confirmed through the save file. --ShiggyGiddy (talk) 08:42, 24 December 2015 (UTC)