Blender tutorials
The content of this page or section is incomplete because we're a bunch of lazy fucks. Feel free to help out. |
Introduction
In this page I'll attempt to explain how to make all the different kinds of aesthetics made in blender that are used in the cup.
These tutorials are entirely based on my current workflow to make aesthetics and suggestions to improve it are very welcome.
Tools and Requirements
-Links to download all of these will be added soon.™
-Items marked with * are required.
For Windows
Blender 2.69b* or Blender 2.71*
These are the only versions of blender that I can confirm work without any issues with the pes_face_tools.
pes_face_tools*
Included blenderanon's LOD extension version 8 - This is the latest "stable" version and the one will be using for the most part. I'm currently using the latest beta version, but I highly recommend new people to avoid it for the time being. For those with some experience in blender I'll attempt some tutorials about this one as soon as I have a better understanding of it.
Paint.net
For image and texture editing. This program is rather simple and doesn't have many options out of the box, but it has native compatibility with .DDS, and it can be improved by download plugins. A good free alternative to photoshop for all our intents and purposes.
>PES14 with FileLoader
>PES14 as fragile and prone to crashes as it is. This is the fastest way to test new blenders, and get a good idea of how they will look in-game.
Blender MMD Tools
For anime models this might be your best bet to import stuff in blender.
BSE - Blender Stadium Exporter
For making custom stadiums.
Autism and Free time
Not required but they will help a lot :^)
For Linux
Soon™ meanwhile Install Gentoo
Tutorials
Importing models in blender
Soon™
Basic editing
Soon™
Preparing models to be used in PES
Soon™
Exporting models to PES
Soon™
Reducing the poly count and LODs
Soon™
Misc
Useful shortcuts in blender
crtl-J (object mode) join objects- all objects selected will be merged to the last selected object
crtl-L (edit mode) (3D window only)
selects all faces/edges/vertices attached to the mesh of which you've selected a face/vedge/vertex (makes selecting entangled or stacked meshes and UVs easier)
crtl-A (object or edit mode) (also UV editor)
selects all objects (object mode) or face/edges/vertices/UVs (edit mode and UV window)
hit it again to deselect all objects
X or Delete
brings up delete submenu
crtl-z
undo
crtl-shift-z
redo
shift-D (object and edit mode)
duplicate selected object or highlighted mesh part
G
move selected
R
rotate selected
S
scale selected
G then x,y, or z
R then x,y, or z
S then x,y, or z
Restrict editing to axis specified
G then shift + x,y, or z
R then shift + x,y, or z
S then shift + x,y, or z
Exlcude specified axis from editing
alt-m (edit mode)
when two vertices are selected, brings up merging sub menu
crtl-T (edit mode)
triangulates selected mesh
crtl-K
cut face
click along an edge or a vertex (bright green box with red border appears when at vertex) and click another edge or vertex (repeatable) to cut face(s)
V
split vertex
shift-V
drag vertex along a connected edges
NumPad (NumLocked)
7 - over head view, +shift - underside view
1 - front view, +shift - back view
3 - side view, +shift - opposite side view
8 - pivot view up
2 - pivot view down
4 - pivot view left
6 - pivot view right
5 - switch between perspective and ortho view (ortho view is default and better for editing)
scroll wheel - zoom
+shift - pan vertical
+shift+crtl - rotate view around an axis centered on the window
+crtl - pan horizontal
+crtl+alt - pivot view around vertical axis
middle-click hold and drag - pivot view around
+crtl - zoom
+shift - pan
1,2,... through ... 9,0
view layer
~
view all layers
shift-tab
toggle snap