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Hype Machine

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Revision as of 13:58, 11 August 2018 by Suule (talk | contribs)
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This article is about the current hype machine used from Spring 2018. For the hype machine used from Spring 2013 to Summer 2016, see Hypemachine.

Hype Machine is a simple hype generator written using >Delphi and >SDL with functionality to have its aesthetics swapped at will.

  • Currently it's not features complete and it's hardcoded. As time progresses more features will be added and hopefully the front-end will be developed.


Download

Current version: v0.8 "Miami" Summer Cup edition

Current 32-bit binaries: https://mega.nz/#!C5hlwYYT!hu6ElXWDwA5sy1_7A36kIyIyGtfvlTdE70uVHuIzE-Q

Previous versions: v0.7 "Starfield" https://mega.nz/#!a5ZSxayD!Z_LHQKIJ9ZfalEEef5ubH-HXTUhYkd4ARVMenuTAeFI

Source code: v0.8 https://mega.nz/#!SpgRxCwB!2apVoZFqx630SvkKulXxS1WWlSvieKM-DIZmU7Nwsts

Note: Code contains little documentation and is best experimented with in safe environment.

(To compile this in Delphi you need appropriate file headers found at: https://github.com/ev1313/Pascal-SDL-2-Headers );

( Information for version 0.9 )

Config File

The .ini file structure:

Aesthetics information

Graphics:
  • The need to be Alpha Channel PNGs unless you hate transparency.
  • Background image can be as big as you want. But the viewport is what you want.
  • JPG is also an acceptable format for things such as backgrounds.
Audio:
  • Background music should be in .ogg, .mp3 .wav or .mod format.
  • All of the voicework provided should be in wav 16-bit unsigned format.

= Teamnames:

  • Team's names are stored in a .txt files with the number of lines corresponding to the teams amount
  • Team's descriptions are stored similarly
  • Links to team logos are stored similarly
  • Links to team's audio files are stored similarly
  • If the number of lines between the team's names files and any other files differ, the program will either crash or throw an error. Check Error.log or Console window if you're running the debug version for what error has occurred.
Fonts:
  • Fonts should be in .tff format and go into the Fonts folder.
  • Pointing to a non-existent font will crash the program.

Current features requested:

  • Adjustable timers
  • Different resolutions
  • Variable star sprites
  • Captains features
  1. Toss it all to Suule for verification if you're unsure of what you're doing.