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Player pictures are work in progress, just like your favourite game.
Starters
No. | Position | Name | Picture | Description | Goalhorn | ||
1 |
|
SANIC | ![]() |
When the league your team plays in imposes mandatory setpieces on your keeper, it very quickly becomes desirable to move fast. | :^) | ||
64 |
|
Jack Wall | ![]() |
Aside from having the perfect name for a defender, Jack Wall has been in the industry for over 20 years now, working on series like Myst, Unreal, Cawadooty Blobs, Mass Effect and most notably, Disney's Extremely Goofy Skateboarding. | Mass Effect 2 - Suicide Mission | ||
05 |
|
>wins your Grammy | ![]() |
Imagine spending millions of dollars for your Hollywood blockbuster movie and hiring some random overhyped musicians to create the score for it. Imagine then losing an award made specifically to stroke your overbudgeted ego to some random lad who told a bunch of villagers to sing two thousand year old lyrics in a language that's probably not even real. | Civilization IV- Baba Yetu | ||
14 |
|
STANDING | ![]() |
ON THE EDGE While technically not a piece of music composed for the video game per say, it has since attained enough of a meme status because of MGS5 to be included. |
Mike Oldfield - Nuclear | ||
13 |
|
Space Asshole | ![]() |
To be perfectly honest with you, I'm not sure if SS13 has actual soundtrack in it. But the game itself is a community project (for better or, more likely, worse), so it's only fitting that a fan-made song would be its best known music piece. | Space Asshole | ||
06 |
|
Indiechads | ![]() |
Imagine paying thousands of dollars to maintain a large in-house recording studio with dedicated orchestra and hiring high profile composers to make your music for you. | Super Hexagon - Hexagonest | ||
12 |
|
Hotline Grips | ![]() |
Hotline Miami is a top-down twitch shooter that features quick paced, one-shot combat system. It also has a soundtrack made up of various electronic/synthwave tracks made for the game. And for whatever reason, most of them have a Death Grips mashup made for them. |
Spikes | ||
77 |
|
Vidya Intarweb Playlist | ![]() |
A couple years back, an anon from /f/ had an idea. What if he were to make a playlist of a 100 best tracks from video games, ever made? Because he didn't know any better, he decided it was a great idea to make it in flash, and so he went to work. At least until he realised that limiting the list only to 100 would be unfair and hard to do, with all the good tracks out there. And so he gave up on that idea, deciding instead to make a general purpose playlist of worthwhile video game music, featuring some things both well known and niche, from almost any genre of vidya out there. Sadly, he didn't give up on making it in flash. |
I dunno, take a pick | ||
8 |
|
8 bit | ![]() |
Yeah okay, recording 75 instruments playing in sync is cool and all, but have you tried making a convincing soundtrack using only NES sounds, and an old Japanese composer? | Shovel Knight - Strike the Earth! | ||
71 |
|
BANG BANG BANG | ![]() |
This is exactly what you think it is. | Devil May Cry 5 - Devil Trigger | ||
74 |
|
Frank Klepacki | ![]() |
He joined Westwood Studios as a composer very early into the studio's existence. They worked together on games starting from 1991, including one of the first Real Time Strategy games in the modern sense, Dune II in 1992. Their real time to shine would come at 1995 though, with the release of the original Command & Conquer, a game that would define both the RTS genre and the future for Westwood and Frank. For the next 6 odd years they would continue their CnC journey, adding on a whacky offshoot series in Red Alert that featured probably the most iconic track made by Frank Klepacki in Hell March, as well as creating two sequels for the Dune II game that started it all, with one of them being good and the other being E:BfD. Ultimately though, Westwood Studios would come undone by the slimy hands of EA and when Frank asked if he could work on the following CnC titles he was told to fuck off (except that EA asked him later to compose for Red Alert 3, way to go assholes). He would later join Petroglyph, another studio focusing heavily on RTS games, where he worked on scores for titles such as Star Wars: Empire at War, Universe at War: Earth Assault, or the ill-fated Grey Goo that almost killed the studio. |
Red Alert 2 - Hell March 2 |
Substitutes
No. | Position | Name | Picture | Description | Goalhorn | ||
04 |
|
Katamaritaino | |||||
27 |
|
NeoTokyo | |||||
99 |
|
/jp/ here, fuck you | I mean, 2hu is technically video games I guess. | ||||
61 |
|
Danny B | |||||
22 |
|
HIGH QUALITY RIPS | |||||
85 |
|
Mick Gordon | |||||
07 |
|
Into Free Motherfucker | |||||
02 |
|
Divinity | |||||
20 |
|
UNDERSTAND UNDERSTAND | |||||
75 |
|
Jeremy Soule | |||||
11 |
|
Remixes | |||||
09 |
|
Based Kojima |