The logo competition for the 2025 4chan Winter Cup is now taking submissions. | ||
The deadline is January 6th, 23:59 UTC. Logos will be placed in this gallery to facilitate discussion. This will be followed by a polling period to determine which logo will be used. Please send all submissions to Potatotron. You must supply a high-res PNG file (5000x5000 limit) and the original multi-layer source file. | ||
Cloverleaf logo: .png .svg |
|
Cloverball logo: .ai .png .svg |
Difference between revisions of "User:Delta/Aesthetics"
(have fun) |
(WIP, preview of what this bullshit can do: https://my.mixtape.moe/frloss.webm) |
||
Line 1: | Line 1: | ||
==Loading models using boot slots== | This is a page where experimental aesthetics things i found are documented and somewhat made into a guide. Most of these will end up on https://implyingrigged.info/wiki/Blender_tutorials<br> | ||
For questions or help contact me on Discord: Delta#7052 | |||
=== Loading models using boot slots === | |||
This is a guide to load models using boot slots.<br /> | This is a guide to load models using boot slots.<br /> | ||
By using this methode you can give faces made ingame models or even swap aesthetics for players between matches. | By using this methode you can give faces made ingame models or even swap aesthetics for players between matches. | ||
Line 10: | Line 13: | ||
If you open PES now and go to that player your model should show up. | If you open PES now and go to that player your model should show up. | ||
Picture guide using the kettenkrad model from /u/ and invitational 20 player 85001 | Picture guide using the kettenkrad model from /u/ and invitational 20 player 85001 | ||
[ | [https://implyingrigged.info/w/images/b/b7/Boots_loading_guide.png Pictureguide] | ||
=== Loading models from kit config === | |||
This is a guide to load models using the kit config. | |||
Required reading: https://implyingrigged.info/wiki/Blender_tutorials#Custom_Models_as_Kits_-_The_Special_Scenario<br /> | |||
Now we know that we can use the collar slots to load in models. However we can abuse the kit config further and load in more models. | |||
https://i.imgur.com/K7Osdoj.png | |||
Currently the following models can be used from the kit config file:<br /> | |||
-Short sleeve model<br /> | |||
-Pants model<br /> | |||
-Summer collar model<br /> | |||
-Winter collar model<br /> | |||
However the short sleeve model uses the summer collar model and the long sleeve model uses the winter collar model. What does this mean for us? Using short sleeves gives the player the summer collar and thus 2 models. Using long sleeves gives the player the winter collar and thus only 1 model. | |||
Now the get your model in the game:<br /> | |||
Rename your model files<br /> | |||
For short sleeves: sleeve_short_xxx.model<br /> | |||
For pants: pants_xxx.model<br /> | |||
For collar: collar_xxx.model<br /> | |||
Where xxx is the slot you have given the model. Use a slot that cant be selected by the normal kit config program. | |||
Use a hexeditor to edit the kitconfig file. Use the above image to see what offset you need to change. | |||
The model file goes into \common\character0\model\character\uniform\nocloth | |||
[https://pastebin.com/PxBTwF2Z Current progress] |
Revision as of 11:54, 13 August 2018
This is a page where experimental aesthetics things i found are documented and somewhat made into a guide. Most of these will end up on https://implyingrigged.info/wiki/Blender_tutorials
For questions or help contact me on Discord: Delta#7052
Loading models using boot slots
This is a guide to load models using boot slots.
By using this methode you can give faces made ingame models or even swap aesthetics for players between matches.
First you need your model, texture and its mtl. Copy those files and put them in a new folder called kxxxx. Rename the .model file to boots.model and the .mtl to boots.mtl Then use this page:link to search for yourteams allocated boot slots and rename your folder to that number. So kxxxx becomes k4576 for example. Put this folder in the boots folder in your aesthetics export and compile it. Open then a Save editor and change the boots ID of the player you want the model on. If you open PES now and go to that player your model should show up.
Picture guide using the kettenkrad model from /u/ and invitational 20 player 85001
Pictureguide
Loading models from kit config
This is a guide to load models using the kit config.
Required reading: https://implyingrigged.info/wiki/Blender_tutorials#Custom_Models_as_Kits_-_The_Special_Scenario
Now we know that we can use the collar slots to load in models. However we can abuse the kit config further and load in more models.
https://i.imgur.com/K7Osdoj.png
Currently the following models can be used from the kit config file:
-Short sleeve model
-Pants model
-Summer collar model
-Winter collar model
However the short sleeve model uses the summer collar model and the long sleeve model uses the winter collar model. What does this mean for us? Using short sleeves gives the player the summer collar and thus 2 models. Using long sleeves gives the player the winter collar and thus only 1 model.
Now the get your model in the game:
Rename your model files
For short sleeves: sleeve_short_xxx.model
For pants: pants_xxx.model
For collar: collar_xxx.model
Where xxx is the slot you have given the model. Use a slot that cant be selected by the normal kit config program.
Use a hexeditor to edit the kitconfig file. Use the above image to see what offset you need to change.
The model file goes into \common\character0\model\character\uniform\nocloth