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Pro Evolution Soccer 2016/Boots
Pro Evolution Soccer 2016 | |
---|---|
Game | |
Rules | |
Info | |
Tools | |
Modding |
Introduction
This page will explain how custom boots can be created and imported into PES16. The first section will contain where the boots and their textures are located and how these textures are built up. The second section will contain information on how new boots are put ingame. The third section is the Notes and Help section. The fourth section is the Tools/Download section. The fifth and last section is a list with allocated slots all teams.
Making your boots
All boots in PES16 are located in 4cc_boots_gloves.cpk\common\character0\model\character\boots. All boots have their own folder. Because it is (still) impossible to model your own boots from scratch you'll have to use existing boots to work from, however you can (slightly) remodel your boots with the RigEx PES .model Importer / Mod Tool. So go into the game and try to find the boots you like and want to use as base for your new shoes. Now remember the ID of the boots you like. Now look for the boots folder with the same ID in the DLC. As soon as you have found the folder, make a new folder in your own DLC folder with a new ID. Make sure the ID is one that was allocated to your team and copy all the files from the original boot folder into the new folder. There is no need to change all the IDs in your new folder, the only ID that matters for the boot ID and allocation in-game is the one of the folder itself. However, all files are probably still compressed after copying, so unzlib them with PES 2013 Decrypter under Tools. In the end your new folder should look something like below, using k5062 as example for this page. It's also how a normal complete boots folder looks like:
All boot folders have the same files:
- boots.model: The boots model used on the player.
- boots_edit.model: The boots model used for the preview in the Edit menu.
- boots.mtl: Contains texture and shader info for the boots.model.
- boots_edit.mtl: Contains texture and shader info for the boots_edit.model.
- k<ID>_c: Diffuse map for the boots.model.
- k<ID>_n: Normal map for the boots.model.
- k<ID>_sr: Specular map for the boots.model.
- ek<ID>_c: Diffuse map for the boots_edit.model.
- ek<ID>_n: Normal map for the boots_edit.model.
- ek<ID>_sr: Specular map for the boots_edit.model.
- ek<ID>i_c: Diffuse map for the inside of the boots_edit.model.
- ek<ID>i_n: Normal map for the inside of the boots_edit.model.
- ek<ID>i_sr: Specular map for the inside of the boots_edit.model.
Now you are free to change all the textures to your wish. Keep in mind all textures have an alpha map. It is advised to use the ek<ID>_x.dds textures for modifications and save them afterwards over the k<ID>_x.dds textures. To get the perfect textures it will require some trial and error. The right part of the shoe is usually the bottom, the spikes are in the bottom left and various logos and names are spreaded over the textures. When you are done save all textures as .DDS DXT 5 Interpolated Alpha.
Getting the boots into the game
Just compile your DLC with the boots folder at the right location. You can then use RigIt to assign the correct boot ID to your player.
Notes and Help
- .mtl files can be opened with Notepad++ when unzlibbed.
- When the textures are missing but the boots are there, make sure that the filenames in the .mtl file matches the textures.
Tools
- PES 2013 Decrypter: https://drive.google.com/file/d/0B0TwHGHvKz8TcG5tb1cwZFpLUGs/view?usp=sharing
- Jenkey's File Explorer: https://drive.google.com/file/d/0B0TwHGHvKz8TM2JVTkRkMGdaZjA/view?usp=sharing
Allocated Boots
Boot ID Range | Team |
---|---|
0001-0100 | Standard PES boots |
0101-0125 | /3/ |
0126-0150 | /a/ |
0151-0175 | /aco/ |
0176-0200 | /adv/ |
0201-0225 | /an/ |
0226-0250 | /asp/ |
0251-0275 | /b/ |
0276-0300 | /bant/ |
0301-0325 | /biz/ |
0326-0350 | /c/ |
0351-0375 | /cgl/ |
0376-0400 | /ck/ |
0401-0425 | /cm/ |
0426-0450 | /co/ |
0451-0475 | /d/ |
0476-0500 | /diy/ |
0501-0525 | /e/ |
0526-0550 | /f/ |
0551-0575 | /fa/ |
0576-0600 | /fit/ |
0601-0625 | /g/ |
0626-0650 | /gd/ |
0651-0675 | /gif/ |
0676-0700 | /h/ |
0701-0725 | /his/ |
0726-0750 | /hm/ |
0751-0775 | /hr/ |
0776-0800 | /i/ |
0801-0825 | /ic/ |
0826-0850 | /int/ |
0851-0875 | /jp/ |
0876-0900 | /k/ |
0901-0925 | /lgbt/ |
0926-0950 | /lit/ |
0951-0975 | /m/ |
0976-1000 | /mlp/ |
1001-1025 | /mu/ |
1026-1050 | /n/ |
1051-1075 | /o/ |
1076-1100 | /out/ |
1101-1125 | /p/ |
1126-1150 | /po/ |
1151-1175 | /pol/ |
1176-1200 | /pw/ |
1201-1225 | /r9k/ |
1226-1250 | /s/ |
1251-1275 | /s4s/ |
1276-1300 | /sci/ |
1301-1325 | /soc/ |
1326-1350 | /sp/ |
1351-1375 | /t/ |
1376-1400 | /tg/ |
1401-1425 | /toy/ |
1426-1450 | /trv/ |
1451-1475 | /tv/ |
1476-1500 | /u/ |
1501-1525 | /v/ |
1526-1550 | /vg/ |
1551-1575 | /vm/ |
1576-1600 | /vmg/ |
1601-1625 | /vp/ |
1626-1650 | /vr/ |
1651-1675 | /vrpg/ |
1676-1700 | /vst/ |
1701-1725 | /vt/ |
1726-1750 | /w/ |
1751-1775 | /wg/ |
1776-1800 | /wsg/ |
1801-1825 | /x/ |
1826-1850 | /xs/ |
1851-1875 | /y/ |
1876-1900 | Backup 1 |
1901-1925 | Backup 2 |
1926-1950 | Backup 3 |
1951-1975 | Backup 4 |
1976-2000 | Backup 5 |
2001-2025 | Backup 6 |
2026-2050 | Backup 7 |
2051-2075 | Backup 8 |
2076-2100 | Backup 9 |
2101-2125 | VGL 1 |
2126-2150 | VGL 2 |
2151-2175 | VGL 3 |
2176-2200 | VGL 4 |
2201-2225 | VGL 5 |
2226-2250 | VGL 6 |
2251-2275 | VGL 7 |
2276-2300 | VGL 8 |
2301-2325 | VGL 9 |
2326-2350 | VGL 10 |
2351-2375 | VGL 11 |
2376-2400 | VGL 12 |
2401-2425 | VGL 13 |
2426-2450 | VGL 14 |
2451-2475 | VGL 15 |
2476-2500 | VGL 16 |
2501-2525 | VGL 17 |
2526-2550 | VGL 18 |
2551-2575 | VGL 19 |
2576-2600 | VGL 20 |
2601-2625 | VGL 21 |
2626-2650 | VGL 22 |
2651-2675 | VGL 23 |
2676-2700 | VGL 24 |
2701-2725 | VGL 25 |
2726-2750 | VGL 26 |
2751-2775 | VGL 27 |
2776-2800 | VGL 28 |
2801-2825 | VGL 29 |
2826-2850 | VGL 30 |
2851-2875 | VGL 31 |
2876-2900 | VGL 32 |
2901-2925 | VGL 33 |
2926-2950 | VGL 34 |
2951-2975 | VGL 35 |
2976-3000 | VGL 36 |
3001-3025 | VGL 37 |
3026-3050 | VGL 38 |
3051-3075 | VGL 39 |
3076-3100 | VGL 40 |
3101-3125 | VGL 41 |
3126-3150 | VGL 42 |
3151-3175 | VGL 43 |
3176-3200 | VGL 44 |
3201-3225 | VGL 45 |
3226-3250 | VGL 46 |
3251-3275 | VGL 47 |
3276-3300 | VGL 48 |
3301-3325 | VGL 49 |
3326-3350 | VGL 50 |
3351-3375 | VGL 51 |
3376-3400 | VGL 52 |
3401-3425 | VGL 53 |
3426-3450 | VGL 54 |
3451-3475 | VGL 55 |
3476-3500 | VGL 56 |
3501-3525 | VGL 57 |
3526-3550 | VGL 58 |
3551-3575 | VGL 59 |
3576-3600 | VGL 60 |
3601-3625 | VGL 61 |
3626-3650 | VGL 62 |
3651-3675 | VGL 63 |
3676-3700 | VGL 64 |
3701-3725 | VGL 65 |
3726-3750 | VGL 66 |
3751-3775 | VGL 67 |
3776-3800 | VGL 68 |
3801-3825 | VGL 69 |
3826-3850 | VGL 70 |
3851-3875 | Invitational 1 |
3876-3900 | Invitational 2 |
3901-3925 | Invitational 3 |
3926-3950 | Invitational 4 |
3951-3975 | Invitational 5 |
3976-4000 | Invitational 6 |
4001-4025 | Invitational 7 |
4026-4050 | Invitational 8 |
4051-4075 | Invitational 9 |
4076-4100 | Invitational 10 |
4101-4125 | Invitational 11 |
4126-4150 | Invitational 12 |
4151-4175 | Invitational 13 |
4176-4200 | Invitational 14 |
4201-4225 | Invitational 15 |
4226-4250 | Invitational 16 |
4251-4275 | Invitational 17 |
4276-4300 | Invitational 18 |
4301-4325 | Invitational 19 |
4326-4350 | Invitational 20 |
4351-4375 | Invitational 21 |
4376-4400 | Invitational 22 |
4401-4425 | Invitational 23 |
4426-4450 | Invitational 24 |
4451-4475 | Invitational 25 |
4476-4500 | Invitational 26 |
4501-4525 | Invitational 27 |
4526-4550 | Invitational 28 |
4551-4575 | Invitational 29 |
4576-4600 | Invitational 30 |
4601-4625 | Invitational 31 |
4626-4650 | Invitational 32 |
4651-4675 | Invitational 33 |
4676-4700 | Invitational 34 |
4701-4725 | Invitational 35 |
4726-4750 | Invitational 36 |
4751-4775 | Invitational 37 |
4776-4800 | Invitational 38 |
4801-4825 | Invitational 39 |
4826-4850 | Invitational 40 |
4851-4875 | Invitational 41 |
4876-4900 | Invitational 42 |
4901-4925 | Invitational 43 |
4926-4950 | Invitational 44 |
4951-4975 | Invitational 45 |
4976-5000 | Invitational 46 |
5001-5025 | Invitational 47 |
5026-5050 | Invitational 48 |
5051-5075 | Invitational 49 |
5076-5100 | Invitational 50 |
5101-5125 | Invitational 51 |
5126-5150 | Invitational 52 |
5151-5175 | Invitational 53 |
5176-5200 | Invitational 54 |
5201-5225 | Invitational 55 |
5226-5250 | Invitational 56 |
5251-5275 | Invitational 57 |
5276-5300 | Invitational 58 |
5301-5325 | Invitational 59 |
5326-5350 | Invitational 60 |
5351-5375 | Invitational 61 |
5376-5400 | Invitational 62 |
5401-5425 | Invitational 63 |
5426-5450 | Invitational 64 |
5451-5475 | Invitational 65 |
5476-5500 | Invitational 66 |
5501-5525 | Invitational 67 |
5526-5550 | Invitational 68 |
5551-5575 | Invitational 69 |
5576-5600 | Invitational 70 |