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Difference between revisions of "Talk:Pro Evolution Soccer 2016/Edit file"
ShiggyGiddy (talk | contribs) (added some stuff from tony) |
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const uint OFFSET_TEAM_NATION = 0x8; | const uint OFFSET_TEAM_NATION = 0x8; | ||
const uint LENGTH_TEAM_NATION = 0x2; | const uint LENGTH_TEAM_NATION = 0x2; | ||
== Some stuff from Tony == | |||
Player appearance data | |||
* 0x14 Spectacles | |||
** 0-1 sleeve season style | |||
** 2-4 style of glasses (000 = none) | |||
** 5-7 glasses frame color | |||
* 0x2D Skin (and other things) | |||
*** 3-4 cheek data | |||
*** 5-7 skin ID (full range, where 7 = custom tattoo texture) |
Revision as of 00:49, 26 December 2015
Here is some contribution:
Structure of EDIT00000000
- Header - The header may vary in length. There are some patches where the logo inside this file is changed, so the header length changes.
- Player entries start at offset 0x10AAA. There are 25000 entries.
Each entry has 112 bytes (0x70). - Player extra info (appearance mainly) entries start at offset 0x2BC42A. There are 25000 entries. Each entry has 72 bytes (0x48).
- Team entries start at offset 0x473B6A. There are 850 entries. Each entry has 456 bytes (0x1C8).
- Championships entries start at 0x4D257A. There are 100 entries. Each entry has 92 bytes (0x5C). Contains name and ball id.
- Stadium entries start at 0x4D496A. There are 100 entries. Each entry has 128 bytes (0x80).
- To be confirmed: Uniform entries start at 0x4D7B6A. There are 2500 entries. Each entry has 88 bytes (0x58).
- Teams roster entries start at 0x50D6CA. There are 850 entries. Each entry has 164 bytes (0xA4).
- Leagues roster entries start at 0x52F752. There are 712 entries, each entry has 4 bytes and is a team id. The league slots are fixed. It is a mess. I will post about it later.
- To be confirmed: Teams tactics entries start at 0x530272. There are 850 entries. Each entry has 520 bytes (0x208).
- To be confirmed: From 0x59C102 to the end there is nothing.
User:Heringer 08:17, 23 December 2015
I confirmed via unit testing that the position enumeration is correct and all players has values from 0 to 12. Though, the rule about the player offset 0x1F:7 does not seem to be correct.
User:Heringer 14:57, 23 December 2015
Thank you! I will look into it and start adding things once Christmas is over. I am a bit surprised that the position enumeration is correct, because when I looked at it from in-game memory all left and right positions where swapped. Then again, I never confirmed through the save file. --ShiggyGiddy (talk) 08:42, 24 December 2015 (UTC)
Oh, man, you are rigth about the swapped positions. I did not notice it before, sorry. Just swap them and everything will be right. I used my enumeration from PES2015. I thought it was equal to your values, but there is really this difference (L/R swapped).
Here is it:
public enum Position { GK = 0, CB = 1, LB = 2, RB = 3, DMF = 4, CMF = 5, LMF = 6, RMF = 7, AMF = 8, LWF = 9, RWF = 10, SS = 11, CF = 12 }
User:Heringer 14:39, 24 December 2015
On PES2015, the bit you called "Unknown B (0x17:7)" was a flag to indicate if the player was edited or not.
User:Heringer 15:24, 24 December 2015
The playable position seems to be:
Bits 0-1: Centre Forward, Bits 2-3: Second Striker, Bits 4-5: Left Wing Forward, Bits 6-7: Right Wing Forward, Bits 8-9: Attacking Midfielder, Bits 10-11: Defensive Midfielder, Bits 12-13: Centre Midfielder, Bits 14-15: Left Midfielder, Bits 16-17: Right Midfielder, Bits 18-19: Right Back, Bits 20-21: Left Back, Bits 22-23: Centre Back, Bits 24-25: Goalkeeper
Everything else in player entry seems to be ok as you defined.
In the team entry, i can tell you:
const uint OFFSET_COACH_NATION = 0xC; const uint LENGTH_COACH_NATION = 0x2; const uint OFFSET_TEAM_NATION = 0x8; const uint LENGTH_TEAM_NATION = 0x2;
Some stuff from Tony
Player appearance data
- 0x14 Spectacles
- 0-1 sleeve season style
- 2-4 style of glasses (000 = none)
- 5-7 glasses frame color
- 0x2D Skin (and other things)
- 3-4 cheek data
- 5-7 skin ID (full range, where 7 = custom tattoo texture)