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Difference between revisions of "User:TheDM"

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(so i figured it mite b cool to keep track of news releases for 2016, and how they may affect the 4CC)
 
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{{Anonymous|The DM|!!4ejBZS7hAn9}}
{{Anonymous|The DM|!!4ejBZS7hAn9}}


/tg/ manager, 7/12/2012 - present.
/tg/ manager, 7/12/2012 - 11/28/2014.


IRC: [tg]TheDM<br>
IRC: [tg]TheDM<br>
Line 7: Line 7:
Steam: barrelmaker<br>
Steam: barrelmaker<br>


==PES 2012 Install==
==PES 2016 WATCH==


I'm just going to assume you know how to install PES stuff. Here are the links:
===Intelligent Player AI and Goalkeeper ID===


'''Torrent'''<br>
https://pes.konami.com/us/pes-2016/intelligent-player-ai-and-goal-keeper-id-2/<br>
http://thepiratebay(dot)se/torrent/7192040/pes_2012_full_repack<br>
*''2 – 3 player combination plays will be more accessible thanks to the improved concept of team strategy, which will depend on what type of tactic you set for your team. No longer will you have to rely on manually setting up and triggering a 1-2 as your players will now actively and intelligently run off passes into space and look for openings.''<br>
So looks like off-the-ball AI is getting "improved", and potentially a new slider/switch or two.


'''Crack + Patch 1.06'''<br>
*''New goal keeper parameters have been added that will vary their choice and effectiveness in Catching, Clearance, Collapsing and Deflecting. This will add a whole new layer to our Goal Keepers character as you can count on him catching the ball rather than deflecting, or whether they are better at stopping close range shots.''
http://www.mediafire.com/download/6228zj5j1n1voo4/Pro.Evolution.Soccer.2012.Patch.v1.06-RELOADED.zip<br>
So there's more goalkeeper abilities, which probably won't affect the 4CC as our goalies have flat values across all abilities (unless /merit/ wants to get balls deep in tweaking). Could also mean more GK-specific Playing Styles and cards, which would be nice.


'''DLC 4.00'''<br>
*''Adding to all of the above will also be our Advanced Collision System, which has been significantly improved from last year’s version, calculating how players interacting and creating a unique outcome depending on the type of impact. This will also come in to play in our new physicality system that will really shine in Aerial Strength plays. You will now be able to disrupt larger and more powerful players or fight for the best position by simply using the left stick!''
http://www.pes-patch.com/2012/04/pes-2012-dlc-4-00.html<br>
Maybe AI aerial battles will be less retarded in 2016. Maybe more retarded. Probably more retarded.


'''Kitserver'''<br>
===New and Improved Weather Effects===
http://wwww.moddingway.com/file/23254.html<br>


'''Gameplay Tool'''<br>
https://pes.konami.com/us/pes-2016/new-and-improved-weather-effects-2/<br>
http://jenkey1002.blogspot.ca/2012/05/pes2012-gameplay-tool-version-644.html<br>
*''This new implementation will not only improve the effects of weather graphically in the game, but also affect the game-play itself, playing an important role in the revamped Master League mode and offline matches.The emphasis on realism will now allow for the chance of weather changing during a game and not just at the start of matches. The rain, combined with the new ball physics, will affect how the game is played, with passes speeding up and players with lower skills struggling to trap the ball. Defenders will also be hard pressed to stop their opponents as the rain can cause them to slip and fall on 1 on 1 situations.''<br>
In case you're retarded: don't run the sendspace exe, just extract the rar.<br>
So as of right now the 4CC plays on Fine weather settings only, which makes sense. Might be cool though to enable weather for cup games, it would give matches a little more uniqueness/variety and potentially add more >fun. Or maybe not. Mrhdsagdfs.
 
'''Save'''<br>
http://www.mediafire.com/download/3uqybrb0cn8d98b/save.zip<br>
The option file is important since some content (like hairstyles) needs to be unlocked in this version. You can just rename the profile if for some bizarre reason you don't want to be The DM.<br>
 
'''Aesthetics'''<br>
http://www.mediafire.com/download/4q7nma4smhf35xh/GDB.7z<br>
So this is just the GDB folder from 2013, with the blenders disabled and the kits remapped.<br>
 
'''PES Editor''' (scroll down to "older versions")<br>
http://www.fifacz.com/editor.aspx<br>
PES Editor, unlike PEES, is actually useful.<br>
 
'''Running the Game'''<br>
At this point we have everything we need to run the game. However, we need to make a tweak to get kitserver and Gameplay tool to play nice with each other. Go to install/kitserver12 and open config.txt. Add the line "dll = Gameplayload" to the end of the [kload] section. Run using pes2012.exe, NOT PES 2012 - Gameplay run.exe. If all has gone swimmingly, you should see text in the upper left corner during startup from gameplay tool, and the default kitserver ball should be available in the pregame menu. If you've got the ball but not the kits, there's probably something wrong with the map file.<br>
 
'''Optional Stuff'''<br>
Data Explorer<br>
http://www.pespatchs.com/2012/09/pes-ultimate-data-explorer-v2-9-5-for-pes-2012-and-pes-2013-by-barcafan.html<br>
 
There's also another thing Jenkey made called the Mega Selector. From what I understand it's a tool to make replacing misc. textures like staff/stadium/referees/menus/etc. easier. In case you're interested:<br>
http://jenkey1002.blogspot.ca/2012/04/pes2012-mega-selector-tool-coming-soon.html<br>
 
==The DM's PES 2012 Oneshot==
 
Teams picked on whim, tactics thrown together by me, sorry if I ruined your team. I can't stream so all matches will be silent films on jewtube. PES 2012 + gameplay tool in GGSS, I'll go into detail more on the format some time in the future.
 
===Groups===
{{Group/top}}
{{Group/1|d|1|0|0|4|2|}}
{{Group/2|co|0|0|1|2|4|}}
{{Group/3|sci|0|0|1|2|4|}}
{{Group/4|m|1|0|0|4|2|}}
{{Group/end}}
<br>
https://www.youtube.com/watch?v=cCH-Q8XlzJE&feature=youtu.be
{{Football box
| date        =
| event        =
| round        =
| time        =
| team1        = {{team home|m}}
| team2        = {{team away|co}}
| score        = 4-2
| goals1      = {{goal|42}} Shin Getter Robo<br>{{goal|56||90+}} Alteisen Reise<br>{{goal|72}}Mazinkaiser
| goals2      = {{goal|53}} Gaston<br>{{goal|76}} Archer
| stadium      =
| attendance  =
}}
https://www.youtube.com/watch?v=V2a8WW22uVU&feature=youtu.be
{{Football box
| date        =
| event        =
| round        =
| time        =
| team1        = {{team home|sci}}
| team2        = {{team away|d}}
| score        = 2-4
| goals1      = {{goal|58}} Richard Feynman<br>{{goal|82}} Nikola Tesla
| goals2      = {{goal|14||31}} Egg Layer<br>{{goal|17}} Futa/Alternative<br>{{goal|90+}} Kami Tora
| stadium      =
| attendance  =
}}
{{Football box
| date        =
| event        =
| round        =
| time        =
| team1        = {{team home|m}}
| team2        = {{team away|sci}}
| score        =
| goals1      =
| goals2      =
| stadium      =
| attendance  =
}}
{{Football box
| date        =
| event        =
| round        =
| time        =
| team1        = {{team home|co}}
| team2        = {{team away|d}}
| score        =
| goals1      =
| goals2      =
| stadium      =
| attendance  =
}}
{{Football box
| date        =
| event        =
| round        =
| time        =
| team1        = {{team home|sci}}
| team2        = {{team away|co}}
| score        =
| goals1      =
| goals2      =
| stadium      =
| attendance  =
}}
{{Football box
| date        =
| event        =
| round        =
| time        =
| team1        = {{team home|d}}
| team2        = {{team away|m}}
| score        =
| goals1      =
| goals2      =
| stadium      =
| attendance  =
}}
 
{{Group/top}}
{{Group/1|lit|1|0|0|2|0|}}
{{Group/2|int|0|0|1|1|3|}}
{{Group/3|tv|0|0|1|0|2|}}
{{Group/4|vg|1|0|0|3|1|}}
{{Group/end}}
<br>
{{Football box
| date        =
| event        =
| round        =
| time        =
| team1        = {{team home|vg}}
| team2        = {{team away|int}}
| score        = 3-1
| goals1      = {{goal|7}} Snowager<br>{{goal|54}} Blaster ;)<br>{{goal|72}} Git Gud
| goals2      = {{goal|37}} Putin
| stadium      =
| attendance  =
}}
{{Football box
| date        =
| event        =
| round        =
| time        =
| team1        = {{team home|tv}}
| team2        = {{team away|lit}}
| score        = 0-2
| goals1      =
| goals2      = {{goal|7}} Lolita Wanted It<br>{{goal|10}} DFW
| stadium      =
| attendance  =
}}
{{Football box
| date        =
| event        =
| round        =
| time        =
| team1        = {{team home|vg}}
| team2        = {{team away|tv}}
| score        =
| goals1      =
| goals2      =
| stadium      =
| attendance  =
}}
{{Football box
| date        =
| event        =
| round        =
| time        =
| team1        = {{team home|int}}
| team2        = {{team away|lit}}
| score        =
| goals1      =
| goals2      =
| stadium      =
| attendance  =
}}
{{Football box
| date        =
| event        =
| round        =
| time        =
| team1        = {{team home|tv}}
| team2        = {{team away|int}}
| score        =
| goals1      =
| goals2      =
| stadium      =
| attendance  =
}}
{{Football box
| date        =
| event        =
| round        =
| time        =
| team1        = {{team home|lit}}
| team2        = {{team away|vg}}
| score        =
| goals1      =
| goals2      =
| stadium      =
| attendance  =
}}

Latest revision as of 07:33, 30 June 2015

The DM !!4ejBZS7hAn9

/tg/ manager, 7/12/2012 - 11/28/2014.

IRC: [tg]TheDM
Skype: tg_theDM
Steam: barrelmaker

PES 2016 WATCH

Intelligent Player AI and Goalkeeper ID

https://pes.konami.com/us/pes-2016/intelligent-player-ai-and-goal-keeper-id-2/

  • 2 – 3 player combination plays will be more accessible thanks to the improved concept of team strategy, which will depend on what type of tactic you set for your team. No longer will you have to rely on manually setting up and triggering a 1-2 as your players will now actively and intelligently run off passes into space and look for openings.

So looks like off-the-ball AI is getting "improved", and potentially a new slider/switch or two.

  • New goal keeper parameters have been added that will vary their choice and effectiveness in Catching, Clearance, Collapsing and Deflecting. This will add a whole new layer to our Goal Keepers character as you can count on him catching the ball rather than deflecting, or whether they are better at stopping close range shots.

So there's more goalkeeper abilities, which probably won't affect the 4CC as our goalies have flat values across all abilities (unless /merit/ wants to get balls deep in tweaking). Could also mean more GK-specific Playing Styles and cards, which would be nice.

  • Adding to all of the above will also be our Advanced Collision System, which has been significantly improved from last year’s version, calculating how players interacting and creating a unique outcome depending on the type of impact. This will also come in to play in our new physicality system that will really shine in Aerial Strength plays. You will now be able to disrupt larger and more powerful players or fight for the best position by simply using the left stick!

Maybe AI aerial battles will be less retarded in 2016. Maybe more retarded. Probably more retarded.

New and Improved Weather Effects

https://pes.konami.com/us/pes-2016/new-and-improved-weather-effects-2/

  • This new implementation will not only improve the effects of weather graphically in the game, but also affect the game-play itself, playing an important role in the revamped Master League mode and offline matches.The emphasis on realism will now allow for the chance of weather changing during a game and not just at the start of matches. The rain, combined with the new ball physics, will affect how the game is played, with passes speeding up and players with lower skills struggling to trap the ball. Defenders will also be hard pressed to stop their opponents as the rain can cause them to slip and fall on 1 on 1 situations.

So as of right now the 4CC plays on Fine weather settings only, which makes sense. Might be cool though to enable weather for cup games, it would give matches a little more uniqueness/variety and potentially add more >fun. Or maybe not. Mrhdsagdfs.