The logo competition for the 2025 4chan Winter Cup is now taking submissions.
The deadline is January 6th, 23:59 UTC. Logos will be placed in this gallery to facilitate discussion. This will be followed by a polling period to determine which logo will be used.

Please send all submissions to Potatotron. You must supply a high-res PNG file (5000x5000 limit) and the original multi-layer source file.

Cloverleaf logo: .png .svg

Cloverball logo: .ai .png .svg

Difference between revisions of "User:TheDM"

From Rigged Wiki
Jump to navigation Jump to search
m
(so i figured it mite b cool to keep track of news releases for 2016, and how they may affect the 4CC)
 
(One intermediate revision by the same user not shown)
Line 7: Line 7:
Steam: barrelmaker<br>
Steam: barrelmaker<br>


==Formaterino==
==PES 2016 WATCH==


Here we go. 56 teams total.
===Intelligent Player AI and Goalkeeper ID===


First stage is the pool stage, where all 56 teams are divided via arcane process into 7 pools of 8. These pools are double elimination: the final two teams qualify for the knockout stage. 13 games per pool, 91 total.
https://pes.konami.com/us/pes-2016/intelligent-player-ai-and-goal-keeper-id-2/<br>
*''2 – 3 player combination plays will be more accessible thanks to the improved concept of team strategy, which will depend on what type of tactic you set for your team. No longer will you have to rely on manually setting up and triggering a 1-2 as your players will now actively and intelligently run off passes into space and look for openings.''<br>
So looks like off-the-ball AI is getting "improved", and potentially a new slider/switch or two.


The knockout stage features 14 teams, so byes are required. The top two teams overall from the pool stage (done by: wins before penalties > GD > GF > RNG) get byes. The rest is standard. 13 games (plus third place I guess makes 14) total.
*''New goal keeper parameters have been added that will vary their choice and effectiveness in Catching, Clearance, Collapsing and Deflecting. This will add a whole new layer to our Goal Keepers character as you can count on him catching the ball rather than deflecting, or whether they are better at stopping close range shots.''
So there's more goalkeeper abilities, which probably won't affect the 4CC as our goalies have flat values across all abilities (unless /merit/ wants to get balls deep in tweaking). Could also mean more GK-specific Playing Styles and cards, which would be nice.


Add it all up, that's 105 total games for all 56 teams, 55 games less than the current total. That's almost an entire elite cup's difference.
*''Adding to all of the above will also be our Advanced Collision System, which has been significantly improved from last year’s version, calculating how players interacting and creating a unique outcome depending on the type of impact. This will also come in to play in our new physicality system that will really shine in Aerial Strength plays. You will now be able to disrupt larger and more powerful players or fight for the best position by simply using the left stick!''
Maybe AI aerial battles will be less retarded in 2016. Maybe more retarded. Probably more retarded.


Notes: draw was done completely randomly due to DM laziness. Pools would be more balanced if I bothered to make a better draw system, but that's just a detail. Another detail: when I was doing this I noticed a fuckton of rematches in the second loser's round, but that's an easy fix, you'd just flip the order of the first loser's round games.
===New and Improved Weather Effects===


===Pool Stage===
https://pes.konami.com/us/pes-2016/new-and-improved-weather-effects-2/<br>
====Pool A====
*''This new implementation will not only improve the effects of weather graphically in the game, but also affect the game-play itself, playing an important role in the revamped Master League mode and offline matches.The emphasis on realism will now allow for the chance of weather changing during a game and not just at the start of matches. The rain, combined with the new ball physics, will affect how the game is played, with passes speeding up and players with lower skills struggling to trap the ball. Defenders will also be hard pressed to stop their opponents as the rain can cause them to slip and fall on 1 on 1 situations.''<br>
{{8TeamBracket-DE
So as of right now the 4CC plays on Fine weather settings only, which makes sense. Might be cool though to enable weather for cup games, it would give matches a little more uniqueness/variety and potentially add more >fun. Or maybe not. Mrhdsagdfs.
|column-width=135
|score-width=25
<!-- TOP ROUND 1 -->
|R1D1team=m |R1D1score= |R1D1win=W
|R1D2team=i |R1D2score= |R1D2win=
|R1D3team=toy |R1D3score= |R1D3win=
|R1D4team=b |R1D4score= |R1D4win=W
|R1D5team=x |R1D5score= |R1D5win=W
|R1D6team=f |R1D6score= |R1D6win=
|R1D7team=r9k |R1D7score= |R1D7win=
|R1D8team=vg |R1D8score= |R1D8win=W
<!-- TOP ROUND 2 -->
|R2W1team=m |R2W1score= |R2W1win=
|R2W2team=b |R2W2score= |R2W2win=W
|R2W3team=x |R2W3score= |R2W3win=W
|R2W4team=vg |R2W4score= |R2W4win=
<!-- TOP QUALIFIER FINAL -->
|R4W1team=b |R4W1score= |R4W1win=
|R4W2team=x |R4W2score= |R4W2win=W
<!-- BOTTOM ROUND 1 -->
|R1D9team=i |R1D9score= |R1D9win=
|R1D10team=toy |R1D10score= |R1D10win=W
|R1D11team=f |R1D11score= |R1D11win=W
|R1D12team=r9k |R1D12score= |R1D12win=
<!-- BOTTOM ROUND 2 -->
|R2D1team=m |R2D1score= |R2D1win=W
|R2W5team=toy |R2W5score= |R2W5win=
|R2D2team=vg |R2D2score= |R2D2win=
|R2W6team=f |R2W6score= |R2W6win=W
<!-- BOTTOM ROUND 3 -->
|R3W1team=m |R3W1score= |R3W1win=
|R3W2team=vg |R3W2score= |R3W2win=W
<!-- BOTTOM QUALIFIER FINAL -->
|R4D1team=vg |R4D1score= |R4D1win=W
|R4W3team=b |R4W3score= |R4W3win=
<!-- QUALIFIED TEAMS -->
|R5W1team=x |R5W1score=Q |R5W1win=
|R5W2team=vg |R5W2score=Q |R5W2win=
}}
 
====Pool B====
{{8TeamBracket-DE
|column-width=135
|score-width=25
<!-- TOP ROUND 1 -->
|R1D1team=out |R1D1score= |R1D1win=
|R1D2team=3 |R1D2score= |R1D2win=W
|R1D3team=vp |R1D3score= |R1D3win=W
|R1D4team=int |R1D4score= |R1D4win=
|R1D5team=k |R1D5score= |R1D5win=W
|R1D6team=a |R1D6score= |R1D6win=
|R1D7team=trv |R1D7score= |R1D7win=
|R1D8team=sp |R1D8score= |R1D8win=W
<!-- TOP ROUND 2 -->
|R2W1team=3 |R2W1score= |R2W1win=
|R2W2team=vp |R2W2score= |R2W2win=W
|R2W3team=k |R2W3score= |R2W3win=
|R2W4team=sp |R2W4score= |R2W4win=W
<!-- TOP QUALIFIER FINAL -->
|R4W1team=vp |R4W1score= |R4W1win=W
|R4W2team=sp |R4W2score= |R4W2win=
<!-- BOTTOM ROUND 1 -->
|R1D9team=out |R1D9score= |R1D9win=
|R1D10team=int |R1D10score= |R1D10win=W
|R1D11team=a |R1D11score= |R1D11win=W
|R1D12team=trv |R1D12score= |R1D12win=
<!-- BOTTOM ROUND 2 -->
|R2D1team=3 |R2D1score= |R2D1win=
|R2W5team=out |R2W5score= |R2W5win=W
|R2D2team=k |R2D2score= |R2D2win=
|R2W6team=a |R2W6score= |R2W6win=W
<!-- BOTTOM ROUND 3 -->
|R3W1team=3 |R3W1score= |R3W1win=
|R3W2team=a |R3W2score= |R3W2win=W
<!-- BOTTOM QUALIFIER FINAL -->
|R4D1team=sp |R4D1score= |R4D1win=W
|R4W3team=a |R4W3score= |R4W3win=
<!-- QUALIFIED TEAMS -->
|R5W1team=vp |R5W1score=Q |R5W1win=
|R5W2team=a |R5W2score=Q |R5W2win=
}}
 
====Pool C====
{{8TeamBracket-DE
|column-width=135
|score-width=25
<!-- TOP ROUND 1 -->
|R1D1team=mlp |R1D1score= |R1D1win=W
|R1D2team=lit |R1D2score= |R1D2win=
|R1D3team=e |R1D3score= |R1D3win=W
|R1D4team=tg |R1D4score= |R1D4win=
|R1D5team=pol |R1D5score= |R1D5win=W
|R1D6team=po |R1D6score= |R1D6win=
|R1D7team=c |R1D7score= |R1D7win=W
|R1D8team=cgl |R1D8score= |R1D8win=
<!-- TOP ROUND 2 -->
|R2W1team=mlp |R2W1score= |R2W1win=W
|R2W2team=e |R2W2score= |R2W2win=
|R2W3team=pol |R2W3score= |R2W3win=W
|R2W4team=c |R2W4score= |R2W4win=
<!-- TOP QUALIFIER FINAL -->
|R4W1team=mlp |R4W1score= |R4W1win=W
|R4W2team=pol |R4W2score= |R4W2win=
<!-- BOTTOM ROUND 1 -->
|R1D9team=lit |R1D9score= |R1D9win=
|R1D10team=tg |R1D10score= |R1D10win=W
|R1D11team=po |R1D11score= |R1D11win=W
|R1D12team=cgl |R1D12score= |R1D12win=
<!-- BOTTOM ROUND 2 -->
|R2D1team=e |R2D1score= |R2D1win=W
|R2W5team=tg |R2W5score= |R2W5win=
|R2D2team=cgl |R2D2score= |R2D2win=W
|R2W6team=c |R2W6score= |R2W6win=
<!-- BOTTOM ROUND 3 -->
|R3W1team=tg |R3W1score= |R3W1win=W
|R3W2team=c |R3W2score= |R3W2win=
<!-- BOTTOM QUALIFIER FINAL -->
|R4D1team=pol |R4D1score= |R4D1win=W
|R4W3team=tg |R4W3score= |R4W3win=
<!-- QUALIFIED TEAMS -->
|R5W1team=mlp |R5W1score=Q |R5W1win=
|R5W2team=tg |R5W2score=duh |R5W2win=
}}
 
====Pool D====
{{8TeamBracket-DE
|column-width=135
|score-width=25
<!-- TOP ROUND 1 -->
|R1D1team=sci |R1D1score= |R1D1win=W
|R1D2team=soc |R1D2score= |R1D2win=
|R1D3team=u |R1D3score= |R1D3win=W
|R1D4team=s4s |R1D4score= |R1D4win=
|R1D5team=ic |R1D5score= |R1D5win=
|R1D6team=vr |R1D6score= |R1D6win=W
|R1D7team=an |R1D7score= |R1D7win=W
|R1D8team=biz |R1D8score= |R1D8win=
<!-- TOP ROUND 2 -->
|R2W1team=sci |R2W1score= |R2W1win=
|R2W2team=u |R2W2score= |R2W2win=W
|R2W3team=vr |R2W3score= |R2W3win=
|R2W4team=an |R2W4score= |R2W4win=W
<!-- TOP QUALIFIER FINAL -->
|R4W1team=u |R4W1score= |R4W1win=
|R4W2team=an |R4W2score= |R4W2win=W
<!-- BOTTOM ROUND 1 -->
|R1D9team=soc |R1D9score= |R1D9win=
|R1D10team=s4s |R1D10score= |R1D10win=W
|R1D11team=ic |R1D11score= |R1D11win=W
|R1D12team=biz |R1D12score= |R1D12win=
<!-- BOTTOM ROUND 2 -->
|R2D1team=sci |R2D1score= |R2D1win=
|R2W5team=s4s |R2W5score= |R2W5win=W
|R2D2team=vr |R2D2score= |R2D2win=W
|R2W6team=ic |R2W6score= |R2W6win=
<!-- BOTTOM ROUND 3 -->
|R3W1team=s4s |R3W1score= |R3W1win=W
|R3W2team=vr |R3W2score= |R3W2win=
<!-- BOTTOM QUALIFIER FINAL -->
|R4D1team=u |R4D1score= |R4D1win=W
|R4W3team=s4s |R4W3score= |R4W3win=
<!-- QUALIFIED TEAMS -->
|R5W1team=an |R5W1score=Q |R5W1win=
|R5W2team=u |R5W2score=Q |R5W2win=
}}
 
====Pool E====
{{8TeamBracket-DE
|column-width=135
|score-width=25
<!-- TOP ROUND 1 -->
|R1D1team=n |R1D1score= |R1D1win=
|R1D2team=wg |R1D2score= |R1D2win=W
|R1D3team=co |R1D3score= |R1D3win=W
|R1D4team=lgbt |R1D4score= |R1D4win=
|R1D5team=s |R1D5score= |R1D5win=
|R1D6team=adv |R1D6score= |R1D6win=W
|R1D7team=gd |R1D7score= |R1D7win=W
|R1D8team=d |R1D8score= |R1D8win=
<!-- TOP ROUND 2 -->
|R2W1team=wg |R2W1score= |R2W1win=W
|R2W2team=co |R2W2score= |R2W2win=
|R2W3team=adv |R2W3score= |R2W3win=
|R2W4team=gd |R2W4score= |R2W4win=W
<!-- TOP QUALIFIER FINAL -->
|R4W1team=wg |R4W1score= |R4W1win=
|R4W2team=gd |R4W2score= |R4W2win=W
<!-- BOTTOM ROUND 1 -->
|R1D9team=n |R1D9score= |R1D9win=W
|R1D10team=lgbt |R1D10score= |R1D10win=
|R1D11team=s |R1D11score= |R1D11win=
|R1D12team=d |R1D12score= |R1D12win=W
<!-- BOTTOM ROUND 2 -->
|R2D1team=co |R2D1score= |R2D1win=
|R2W5team=n |R2W5score= |R2W5win=W
|R2D2team=adv |R2D2score= |R2D2win=
|R2W6team=d |R2W6score= |R2W6win=W
<!-- BOTTOM ROUND 3 -->
|R3W1team=n |R3W1score= |R3W1win=
|R3W2team=d |R3W2score= |R3W2win=W
<!-- BOTTOM QUALIFIER FINAL -->
|R4D1team=wg |R4D1score= |R4D1win=
|R4W3team=d |R4W3score= |R4W3win=W
<!-- QUALIFIED TEAMS -->
|R5W1team=gd |R5W1score=Q |R5W1win=
|R5W2team=d |R5W2score=Q |R5W2win=
}}
 
====Pool F====
{{8TeamBracket-DE
|column-width=135
|score-width=25
<!-- TOP ROUND 1 -->
|R1D1team=hr |R1D1score= |R1D1win=W
|R1D2team=g |R1D2score= |R1D2win=
|R1D3team=v |R1D3score= |R1D3win=
|R1D4team=tv |R1D4score= |R1D4win=W
|R1D5team=hm |R1D5score= |R1D5win=
|R1D6team=t |R1D6score= |R1D6win=W
|R1D7team=asp |R1D7score= |R1D7win=W
|R1D8team=h |R1D8score= |R1D8win=
<!-- TOP ROUND 2 -->
|R2W1team=hr |R2W1score= |R2W1win=W
|R2W2team=tv |R2W2score= |R2W2win=
|R2W3team=t |R2W3score= |R2W3win=
|R2W4team=asp |R2W4score= |R2W4win=W
<!-- TOP QUALIFIER FINAL -->
|R4W1team=hr |R4W1score= |R4W1win=
|R4W2team=asp |R4W2score= |R4W2win=W
<!-- BOTTOM ROUND 1 -->
|R1D9team=g |R1D9score= |R1D9win=W
|R1D10team=v |R1D10score= |R1D10win=
|R1D11team=hm |R1D11score= |R1D11win=
|R1D12team=h |R1D12score= |R1D12win=W
<!-- BOTTOM ROUND 2 -->
|R2D1team=tv |R2D1score= |R2D1win=W
|R2W5team=g |R2W5score= |R2W5win=
|R2D2team=t |R2D2score= |R2D2win=
|R2W6team=h |R2W6score= |R2W6win=W
<!-- BOTTOM ROUND 3 -->
|R3W1team=tv |R3W1score= |R3W1win=W
|R3W2team=h |R3W2score= |R3W2win=
<!-- BOTTOM QUALIFIER FINAL -->
|R4D1team=hr |R4D1score= |R4D1win=
|R4W3team=tv |R4W3score= |R4W3win=W
<!-- QUALIFIED TEAMS -->
|R5W1team=asp |R5W1score=Q |R5W1win=
|R5W2team=tv |R5W2score=Q |R5W2win=
}}
 
====Pool G====
{{8TeamBracket-DE
|column-width=135
|score-width=25
<!-- TOP ROUND 1 -->
|R1D1team=diy |R1D1score= |R1D1win=
|R1D2team=ck |R1D2score= |R1D2win=W
|R1D3team=wsg |R1D3score= |R1D3win=W
|R1D4team=o |R1D4score= |R1D4win=
|R1D5team=w |R1D5score= |R1D5win=
|R1D6team=mu |R1D6score= |R1D6win=W
|R1D7team=y |R1D7score= |R1D7win=
|R1D8team=jp |R1D8score= |R1D8win=W
<!-- TOP ROUND 2 -->
|R2W1team=ck |R2W1score= |R2W1win=W
|R2W2team=wsg |R2W2score= |R2W2win=
|R2W3team=mu |R2W3score= |R2W3win=W
|R2W4team=jp |R2W4score= |R2W4win=
<!-- TOP QUALIFIER FINAL -->
|R4W1team=ck |R4W1score= |R4W1win=
|R4W2team=mu |R4W2score= |R4W2win=W
<!-- BOTTOM ROUND 1 -->
|R1D9team=diy |R1D9score= |R1D9win=W
|R1D10team=o |R1D10score= |R1D10win=
|R1D11team=w |R1D11score= |R1D11win=W
|R1D12team=y |R1D12score= |R1D12win=
<!-- BOTTOM ROUND 2 -->
|R2D1team=wsg |R2D1score= |R2D1win=
|R2W5team=diy |R2W5score= |R2W5win=W
|R2D2team=jp |R2D2score= |R2D2win=
|R2W6team=w |R2W6score= |R2W6win=W
<!-- BOTTOM ROUND 3 -->
|R3W1team=diy |R3W1score= |R3W1win=W
|R3W2team=w |R3W2score= |R3W2win=
<!-- BOTTOM QUALIFIER FINAL -->
|R4D1team=ck |R4D1score= |R4D1win=W
|R4W3team=diy |R4W3score= |R4W3win=
<!-- QUALIFIED TEAMS -->
|R5W1team=mu |R5W1score=Q |R5W1win=
|R5W2team=ck |R5W2score=Q |R5W2win=
}}
 
===Knockout Stage===
[[File:Formaterino_knockouts.png]]

Latest revision as of 07:33, 30 June 2015

The DM !!4ejBZS7hAn9

/tg/ manager, 7/12/2012 - 11/28/2014.

IRC: [tg]TheDM
Skype: tg_theDM
Steam: barrelmaker

PES 2016 WATCH

Intelligent Player AI and Goalkeeper ID

https://pes.konami.com/us/pes-2016/intelligent-player-ai-and-goal-keeper-id-2/

  • 2 – 3 player combination plays will be more accessible thanks to the improved concept of team strategy, which will depend on what type of tactic you set for your team. No longer will you have to rely on manually setting up and triggering a 1-2 as your players will now actively and intelligently run off passes into space and look for openings.

So looks like off-the-ball AI is getting "improved", and potentially a new slider/switch or two.

  • New goal keeper parameters have been added that will vary their choice and effectiveness in Catching, Clearance, Collapsing and Deflecting. This will add a whole new layer to our Goal Keepers character as you can count on him catching the ball rather than deflecting, or whether they are better at stopping close range shots.

So there's more goalkeeper abilities, which probably won't affect the 4CC as our goalies have flat values across all abilities (unless /merit/ wants to get balls deep in tweaking). Could also mean more GK-specific Playing Styles and cards, which would be nice.

  • Adding to all of the above will also be our Advanced Collision System, which has been significantly improved from last year’s version, calculating how players interacting and creating a unique outcome depending on the type of impact. This will also come in to play in our new physicality system that will really shine in Aerial Strength plays. You will now be able to disrupt larger and more powerful players or fight for the best position by simply using the left stick!

Maybe AI aerial battles will be less retarded in 2016. Maybe more retarded. Probably more retarded.

New and Improved Weather Effects

https://pes.konami.com/us/pes-2016/new-and-improved-weather-effects-2/

  • This new implementation will not only improve the effects of weather graphically in the game, but also affect the game-play itself, playing an important role in the revamped Master League mode and offline matches.The emphasis on realism will now allow for the chance of weather changing during a game and not just at the start of matches. The rain, combined with the new ball physics, will affect how the game is played, with passes speeding up and players with lower skills struggling to trap the ball. Defenders will also be hard pressed to stop their opponents as the rain can cause them to slip and fall on 1 on 1 situations.

So as of right now the 4CC plays on Fine weather settings only, which makes sense. Might be cool though to enable weather for cup games, it would give matches a little more uniqueness/variety and potentially add more >fun. Or maybe not. Mrhdsagdfs.