Difference between revisions of "Blender shortcuts"
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= Introduction = | = Introduction = | ||
This page lists some useful Blender shortcuts and tools. The bare minimum tools that are required to prepare a model for PES are highlighted in green. If a tool is only available in Blender versions newer than 2.79, it will be noted. | This page lists some useful Blender shortcuts and tools. The bare minimum tools that are required to prepare a model for PES are highlighted in green. If a tool or shortcut is only available in Blender versions newer than 2.79, it will be noted. | ||
Some tools have options with additional shortcuts; these are displayed at the bottom of the viewport while the tool is active. | Some tools have options with additional shortcuts; these are displayed at the bottom of the viewport while the tool is active. | ||
Line 10: | Line 10: | ||
!Version | !Version | ||
!Notes | !Notes | ||
|-style="text-align:center;color: | |-style="text-align:center;background-color:#eeffee;" | ||
|style="width: 15%"|'''Rotate''' | |style="width: 15%"|'''Rotate''' | ||
|style="width: 15%"|'''MMB''' | |style="width: 15%"|'''MMB''' | ||
|style="width: 5%"| | |style="width: 5%"| | ||
|style="width: 65%"| | |style="width: 65%"| | ||
|-style="text-align:center;color: | |-style="text-align:center;background-color:#eeffee;;" | ||
|'''Zoom''' | |'''Zoom''' | ||
|''' | |'''Ctrl+MMB ''or'' scroll wheel''' | ||
| | | | ||
| | | | ||
|-style="text-align:center;color: | |-style="text-align:center;background-color:#eeffee;" | ||
|'''Pan''' | |'''Pan''' | ||
|'''Shift+MMB''' | |'''Shift+MMB''' | ||
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!Version | !Version | ||
!Notes | !Notes | ||
|-style="text-align:center;color: | |-style="text-align:center;background-color:#eeffee;" | ||
|style="width: 15%"|''' | |style="width: 15%"|'''Search''' | ||
|style="width: 15%"|''' | |style="width: 15%"|'''Space''' | ||
|style="width: 5%"| | |style="width: 5%"| | ||
|style="width: 65%"|Hold Shift to select/deselect multiple objects; the last selected object is the ''active object'' (indicated by a light orange outline). | |style="width: 65%"|Opens a searchable context-sensitive list that contains every tool in Blender and lists their shortcuts. | ||
|-style="text-align:center;color: | |-style="text-align:center;background-color:#eeffee;" | ||
|'''Toggle sidebar''' | |||
|'''N''' | |||
| | |||
|The sidebar contains a lot of useful information, most importantly transforms in object mode and selection coordinates and vertex weights in edit mode. | |||
|-style="text-align:center;background-color:#eeffee;" | |||
|'''Select/deselect''' | |||
|'''LMB''' | |||
| | |||
|Hold Shift to select/deselect multiple objects; the last selected object is the ''active object'' (indicated by a light orange outline). | |||
|-style="text-align:center;background-color:#eeffee;" | |||
|'''Select/deselect all''' | |'''Select/deselect all''' | ||
|'''A''' | |'''A''' | ||
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| | | | ||
|LMB to select; MMB to deselect. | |LMB to select; MMB to deselect. | ||
|-style="text-align:center;" | |||
|Circle select | |||
|'''C''' | |||
| | |||
|LMB to select; MMB to deselect. Mouse wheel or +/- to increase or decrease size. | |||
|-style="text-align:center;" | |||
|Loop select | |||
|'''Alt+LMB''' | |||
| | |||
|Attemps to select a continuous loop of vertices/edges/faces. Useful for selecting things like edges of holes. | |||
|-style="text-align:center;" | |||
|Invert selection | |||
|'''Ctrl+I''' | |||
| | |||
| | |||
|-style="text-align:center;background-color:#eeffee;" | |||
|'''Switch mode''' | |||
|'''Tab''' | |||
| | |||
|Toggles between object and edit mode. In Blender 2.8+, you get a pie menu with all modes. | |||
|-style="text-align:center;background-color:#eeffee;" | |||
|'''Move''' | |||
|'''G''' | |||
| | |||
|Press X, Y, or Z to only transform on that axis. Hold Shift to exlude that axis. Press the key twice to use the object's local axis. | |||
|-style="text-align:center;background-color:#eeffee;" | |||
|'''Scale''' | |||
|'''S''' | |||
| | |||
|" | |||
|-style="text-align:center;background-color:#eeffee;" | |||
|'''Rotate''' | |||
|'''R''' | |||
| | |||
|Ditto. You can also press R twice to rotate freely. | |||
|-style="text-align:center;background-color:#eeffee;" | |||
|'''Reset transforms''' | |||
|'''Alt+G/S/R''' | |||
| | |||
| | |||
|-style="text-align:center;background-color:#eeffee;" | |||
|'''Undo''' | |||
|'''Ctrl+Z''' | |||
| | |||
|You can increase the number of undo steps in the settings. | |||
|-style="text-align:center;background-color:#eeffee;" | |||
|'''Redo''' | |||
|'''Ctrl+Shift+Z''' | |||
| | |||
| | |||
|-style="text-align:center;background-color:#eeffee;" | |||
|'''Delete''' | |||
|'''X ''or'' Delete''' | |||
| | |||
| | |||
|-style="text-align:center;" | |||
|Add | |||
|'''Shift+A''' | |||
| | |||
|Add new objects (or mesh primitives to an existing object in edit mode). | |||
|-style="text-align:center;" | |||
|Duplicate | |||
|'''Shift+D''' | |||
| | |||
| | |||
|-style="text-align:center;" | |||
|Set 3D cursor location | |||
|'''Shift+S''' | |||
| | |||
|You can also right click (Shift+RMB in 2.8+) to place the 3D cursor at your cursor. | |||
|-style="text-align:center;" | |||
|Select orientation | |||
|''',''' | |||
|2.8+ | |||
|Useful when things aren't aligned to the global axes. The ''view'' orientation can be used in conjuncture with aligning the camera to a face. | |||
|-style="text-align:center;" | |||
|Select pivot point | |||
|'''.''' | |||
|2.8+ | |||
|Allows you to change the pivot point of transformations. | |||
|-style="text-align:center;" | |||
|Hide | |||
|'''H''' | |||
| | |||
|Hides the selection. Shift hides everything but the selection. | |||
|-style="text-align:center;" | |||
|Unhide all | |||
|'''Alt+H''' | |||
| | |||
| | |||
|} | |} | ||
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!Version | !Version | ||
!Notes | !Notes | ||
|-style="text-align:center;color: | |-style="text-align:center;background-color:#eeffee;" | ||
|style="width: 15%"|'''Join''' | |style="width: 15%"|'''Join''' | ||
|style="width: 15%"|'''J''' | |style="width: 15%"|'''J''' | ||
|style="width: 5%"| | |style="width: 5%"| | ||
|style="width: 65%"|Joins the selected objects with the active object. The merged object has the properties of what was the active object. | |style="width: 65%"|Joins the selected objects with the active object. The merged object has the properties of what was the active object. | ||
|-style="text-align:center;color: | |-style="text-align:center;background-color:#eeffee;" | ||
|'''Apply transforms''' | |'''Apply transforms''' | ||
|'''Ctrl+A''' | |'''Ctrl+A''' | ||
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| | | | ||
|Opens the dialog to parent the selected objects to the active object. | |Opens the dialog to parent the selected objects to the active object. | ||
|-style="text-align:center;" | |||
|Clear parent | |||
|'''Alt+P''' | |||
| | |||
| | |||
|-style="text-align:center;" | |||
|Move to | |||
|'''M''' | |||
| | |||
|Moves an object to another layer (or folder in Blender 2.8+). | |||
|-style="text-align:center;" | |||
|Convert | |||
|'''Alt+C''' | |||
| | |||
|Converts an object to another type (ex. curve to mesh). | |||
|} | |} | ||
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!Version | !Version | ||
!Notes | !Notes | ||
|-style="text-align:center;color: | |-style="text-align:center;background-color:#eeffee;" | ||
|style="width: 15%"|'''Separate''' | |style="width: 15%"|'''Separate''' | ||
|style="width: 15%"|'''P''' | |style="width: 15%"|'''P''' | ||
|style="width: 5%"| | |style="width: 5%"| | ||
|style="width: 65%"|Separates the selected parts of the object into a new object. The new object retains the properties of the object it was separated from. | |style="width: 65%"|Separates the selected parts of the object into a new object. The new object retains the properties of the object it was separated from. | ||
|-style="text-align:center;" | |||
|Vertex selection | |||
|'''1''' | |||
|2.8+ | |||
| | |||
|-style="text-align:center;" | |||
|Edge selection | |||
|'''2''' | |||
|2.8+ | |||
| | |||
|-style="text-align:center;" | |||
|Face selection | |||
|'''3''' | |||
|2.8+ | |||
| | |||
|-style="text-align:center;" | |||
|Select linked | |||
|'''L''' | |||
| | |||
|Selects all vertices/edges/faces connected to what is under the cursor. Hold Shift to deselect. | |||
|-style="text-align:center;" | |||
|Extrude | |||
|'''E''' | |||
| | |||
|Extrude the selection to create additional geometry. | |||
|-style="text-align:center;" | |||
|Merge | |||
|'''Alt+M (M in 2.8+)''' | |||
| | |||
|Allows you to merge vertices. | |||
|-style="text-align:center;" | |||
|Edge split | |||
|'''V''' | |||
| | |||
|Splits the mesh along the selected vertices or edges. The cursor position determines the direction to split in. | |||
|-style="text-align:center;" | |||
|Edge slide | |||
|'''Shift+V''' | |||
| | |||
|Slides vertices along edges. | |||
|-style="text-align:center;" | |||
|Knife tool | |||
|'''K''' | |||
| | |||
|Makes cuts in the mesh to create additional edges. Has an option to cut all the way through the mesh. | |||
|-style="text-align:center;" | |||
|Loop cut | |||
|'''Ctrl+R''' | |||
| | |||
|Subdivides a continuous row of quads (ideally forming a loop) along the length of the row. | |||
|-style="text-align:center;" | |||
|Bevel | |||
|'''Ctrl+B''' | |||
| | |||
|Bevels edges. | |||
|-style="text-align:center;" | |||
|Inset | |||
|'''I''' | |||
| | |||
|Insets faces with options for thickness and depth. | |||
|-style="text-align:center;" | |||
|Triangulate | |||
|'''Ctrl+T''' | |||
| | |||
|Allows you to manually triangulate selected faces. Useful when working with low-poly models where automatic triangulation might produce results that break the silhouette or deform in unintended ways. Can also be used to tweak shading. | |||
|-style="text-align:center;" | |||
|Fill | |||
|'''F''' | |||
| | |||
|Creates faces between selected vertices or edges. Can also be used to merge faces. | |||
|-style="text-align:center;" | |||
|Connect vertices | |||
|'''J''' | |||
| | |||
|Creates an edge between the selected vertices. If the vertices share a face, the face will be broken up. Useful in conjuncture with the fill tool. | |||
|-style="text-align:center;" | |||
|Tris to quads | |||
|'''Alt+F''' | |||
| | |||
|Automatically converts selected tris to quads. Useful for ripped models to make them easier to work with. | |||
|-style="text-align:center;" | |-style="text-align:center;" | ||
|Edge tools | |Edge tools | ||
|'''Ctrl+E''' | |'''Ctrl+E''' | ||
| | | | ||
|Opens | |Opens the edge tool menu. Most importantly, this lets you mark UV seams and sharp edges. | ||
|-style="text-align:center;" | |-style="text-align:center;" | ||
|Unwrap | |Unwrap | ||
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| | | | ||
|Opens the dialog to unwrap the UVs for the selected parts of the object. | |Opens the dialog to unwrap the UVs for the selected parts of the object. | ||
|} | |||
= UV editor = | |||
{| class="wikitable" style="width: 100%;" | |||
!Tool | |||
!Shortcut | |||
!Version | |||
!Notes | |||
|-style="text-align:center;" | |||
|style="width: 15%"|Toggle snapping | |||
|style="width: 15%"|'''Shift+Tab''' | |||
|style="width: 5%"| | |||
|style="width: 65%"|Click the button next to the magnet icon to switch to vertex snapping; this makes it easy to stack UV islands. | |||
|} | |} |
Latest revision as of 16:05, 9 May 2024
Introduction
This page lists some useful Blender shortcuts and tools. The bare minimum tools that are required to prepare a model for PES are highlighted in green. If a tool or shortcut is only available in Blender versions newer than 2.79, it will be noted.
Some tools have options with additional shortcuts; these are displayed at the bottom of the viewport while the tool is active.
Viewport
Tool | Shortcut | Version | Notes |
---|---|---|---|
Rotate | MMB | ||
Zoom | Ctrl+MMB or scroll wheel | ||
Pan | Shift+MMB | ||
Re-center | Num. | Centers the camera on the selected objects and zooms to fit them in view. | |
Toggle orthogonal | Num5 | Switches between perspective and orthogonal view. | |
Front view | Num1 | Hold Ctrl for the opposite side. Hold Shift to align the camera with a face in edit mode. | |
Left view | Num3 | " | |
Top view | Num7 | " | |
Toggle wireframe | Z | Blender 2.8+ also has the material preview and rendered shading modes available this way. |
Basic
Tool | Shortcut | Version | Notes |
---|---|---|---|
Search | Space | Opens a searchable context-sensitive list that contains every tool in Blender and lists their shortcuts. | |
Toggle sidebar | N | The sidebar contains a lot of useful information, most importantly transforms in object mode and selection coordinates and vertex weights in edit mode. | |
Select/deselect | LMB | Hold Shift to select/deselect multiple objects; the last selected object is the active object (indicated by a light orange outline). | |
Select/deselect all | A | ||
Box select | B | LMB to select; MMB to deselect. | |
Circle select | C | LMB to select; MMB to deselect. Mouse wheel or +/- to increase or decrease size. | |
Loop select | Alt+LMB | Attemps to select a continuous loop of vertices/edges/faces. Useful for selecting things like edges of holes. | |
Invert selection | Ctrl+I | ||
Switch mode | Tab | Toggles between object and edit mode. In Blender 2.8+, you get a pie menu with all modes. | |
Move | G | Press X, Y, or Z to only transform on that axis. Hold Shift to exlude that axis. Press the key twice to use the object's local axis. | |
Scale | S | " | |
Rotate | R | Ditto. You can also press R twice to rotate freely. | |
Reset transforms | Alt+G/S/R | ||
Undo | Ctrl+Z | You can increase the number of undo steps in the settings. | |
Redo | Ctrl+Shift+Z | ||
Delete | X or Delete | ||
Add | Shift+A | Add new objects (or mesh primitives to an existing object in edit mode). | |
Duplicate | Shift+D | ||
Set 3D cursor location | Shift+S | You can also right click (Shift+RMB in 2.8+) to place the 3D cursor at your cursor. | |
Select orientation | , | 2.8+ | Useful when things aren't aligned to the global axes. The view orientation can be used in conjuncture with aligning the camera to a face. |
Select pivot point | . | 2.8+ | Allows you to change the pivot point of transformations. |
Hide | H | Hides the selection. Shift hides everything but the selection. | |
Unhide all | Alt+H |
Object mode
Tool | Shortcut | Version | Notes |
---|---|---|---|
Join | J | Joins the selected objects with the active object. The merged object has the properties of what was the active object. | |
Apply transforms | Ctrl+A | Opens a dialog to apply the location, rotation, and/or scale of the object. This sets the current location/rotation to (0,0,0) and scale to 1. All changed transforms need to be applied before export, as these values are not respected by other programs. | |
Parent | Ctrl+P | Opens the dialog to parent the selected objects to the active object. | |
Clear parent | Alt+P | ||
Move to | M | Moves an object to another layer (or folder in Blender 2.8+). | |
Convert | Alt+C | Converts an object to another type (ex. curve to mesh). |
Edit mode
Tool | Shortcut | Version | Notes |
---|---|---|---|
Separate | P | Separates the selected parts of the object into a new object. The new object retains the properties of the object it was separated from. | |
Vertex selection | 1 | 2.8+ | |
Edge selection | 2 | 2.8+ | |
Face selection | 3 | 2.8+ | |
Select linked | L | Selects all vertices/edges/faces connected to what is under the cursor. Hold Shift to deselect. | |
Extrude | E | Extrude the selection to create additional geometry. | |
Merge | Alt+M (M in 2.8+) | Allows you to merge vertices. | |
Edge split | V | Splits the mesh along the selected vertices or edges. The cursor position determines the direction to split in. | |
Edge slide | Shift+V | Slides vertices along edges. | |
Knife tool | K | Makes cuts in the mesh to create additional edges. Has an option to cut all the way through the mesh. | |
Loop cut | Ctrl+R | Subdivides a continuous row of quads (ideally forming a loop) along the length of the row. | |
Bevel | Ctrl+B | Bevels edges. | |
Inset | I | Insets faces with options for thickness and depth. | |
Triangulate | Ctrl+T | Allows you to manually triangulate selected faces. Useful when working with low-poly models where automatic triangulation might produce results that break the silhouette or deform in unintended ways. Can also be used to tweak shading. | |
Fill | F | Creates faces between selected vertices or edges. Can also be used to merge faces. | |
Connect vertices | J | Creates an edge between the selected vertices. If the vertices share a face, the face will be broken up. Useful in conjuncture with the fill tool. | |
Tris to quads | Alt+F | Automatically converts selected tris to quads. Useful for ripped models to make them easier to work with. | |
Edge tools | Ctrl+E | Opens the edge tool menu. Most importantly, this lets you mark UV seams and sharp edges. | |
Unwrap | U | Opens the dialog to unwrap the UVs for the selected parts of the object. |
UV editor
Tool | Shortcut | Version | Notes |
---|---|---|---|
Toggle snapping | Shift+Tab | Click the button next to the magnet icon to switch to vertex snapping; this makes it easy to stack UV islands. |