The logo competition for the 2025 4chan Summer Cup is now taking submissions.
The deadline is July 7th, 23:59 UTC. Logos will be placed in this gallery to facilitate discussion. This will be followed by a polling period to determine which logo will be used.

Please send all submissions to Potatotron. You must supply a high-res PNG file (5000x5000 limit) and the original multi-layer source file.

Cloverleaf logo: .png .svg

Cloverball logo: .ai .png .svg

Difference between revisions of "User:Tomato"

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(Updating to PES17)
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= Tools =
= Tools =
Some Python scripts that make my life easier.
Some Python scripts that make my life easier.
== Ball ==
A horribly bloated all-in-one abomination that should make editing the ball binaries easier.
[https://drive.google.com/file/d/0B40o12AUxPJHMldQUjVvOG1OODg/view?usp=sharing Ball] - Plug and Play
[https://drive.google.com/file/d/0B40o12AUxPJHTXhYOTJpRzFPYWc/view?usp=sharing Source code] - Built on Python 3.5.1, depends on PyQt5
[https://drive.google.com/file/d/0B40o12AUxPJHWXpHYmJwdndYMVk/view?usp=sharing ball_nogui] - No GUI, binary editing only, Python required <br><br>
* The "Folder" button chooses the destination folder, everything else should be self-explanatory.
* Ball ID should be over 100 for now. The field can also be left as 0 if you have chosen the .bin files. If 0, the script will take the last entry in Ball.bin and add 1 to it.
* Folder can also be left empty. If empty, the folder the script is in will be used as the destination.
* Things like the menu position will be chosen automatically based on the values of the last entries in the ball binaries.
* The nogui version is for quick binary editing. It can only edit the ball binary files, but is useful if you need to add multiple ball entries quickly. Ball.bin and BallCondition.bin have to be in the same folder as the script.
== Sleeves ==
A simple script for quickly changing the sleeve type of a team's players.
[https://drive.google.com/file/d/0B40o12AUxPJHYUI1cWczN0JpSzg/view?usp=sharing Sleeves] - Requires Python <br><br>
* Simply put a TEXPORT file in the script folder and run it. The script edits every player.


== Transfer ==
== Transfer ==
An experimental script that should allow people to quickly copy their teams to other slots. Can also transfer aesthetics exports now.
An experimental script that should allow people to quickly copy their teams to other slots. Can also transfer aesthetics exports now.


[https://drive.google.com/file/d/0B40o12AUxPJHSkUxRkVzcXFQYm8/view?usp=sharing Transfer] - No requirements, updated 12:20, 23 October 2016 (UTC)<br>
[https://drive.google.com/file/d/0B40o12AUxPJHdWViVm5JcHpBTG8/view?usp=sharing Transfer] - No requirements, updated 02:56, 4 February 2017 (UTC)<br>


[https://drive.google.com/file/d/0B40o12AUxPJHYTBWTExLNzcxUVU/view?usp=sharing Source code] - Built on Python 3.5.2, brace for spaghetti<br><br>
[https://drive.google.com/file/d/0B40o12AUxPJHSHFCSkRoYkF2aVU/view?usp=sharing Source code] - Built on Python 3.5.2, brace for spaghetti<br><br>


* For exports, put a TEXPORT file in the script folder and run the transfer.exe. The team and player IDs in the TEXPORT will be modified to match the new slot.
* For exports, put a TEXPORT file in the script folder and run the transfer.exe. The team and player IDs in the TEXPORT will be modified to match the new slot.
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* '''The script is now slightly more tested, but taking backups is still recommended. Please complain if something catches fire and it might be fixed.'''
* '''The script is now slightly more tested, but taking backups is still recommended. Please complain if something catches fire and it might be fixed.'''


== Faces ==
== Editor ==
Makes packing faces a bit easier and lets you use a simpler folder structure.
Source code will be published here to avoid cluttering the PES17 pages further. It's not very well commented so you might want to hit me up if you want to get deep into the spaghetti.
 
[https://drive.google.com/file/d/0B40o12AUxPJHTzlKdTB2MExnVVE/view?usp=sharing Faces] - Requires Python<br><br>
 
* The included README has info on how to use.
 
== Compile ==
Aims to make compiling aesthetics packs for cups easier by automating most of the process.
 
[https://drive.google.com/file/d/0B40o12AUxPJHRnJTXzFzMWJjSWc/view?usp=sharing Compile] - Plug and Play, updated 18:57, 16 July 2016 (UTC)<br><br>


* The README contains information on how to use.
[https://drive.google.com/file/d/0B40o12AUxPJHdEFFZ0psUXpGWFE/view?usp=sharing Source code] - Python 3.5.2


* This program is still a bit experimental and doesn't automate everything properly, but it's a start. It'll most likely be updated on a regular basis.
Official .exe builds are built with pyinstaller. You can get a good idea about the options by reading the docs, or you can hit me up and pitch your changes.

Revision as of 02:56, 4 February 2017

Skype: atesteracc
Discord: Tomato#3918
IRC: Tomato

I also always have the thread open when I'm online, you might be able to reach me there as well.

Tools

Some Python scripts that make my life easier.

Transfer

An experimental script that should allow people to quickly copy their teams to other slots. Can also transfer aesthetics exports now.

Transfer - No requirements, updated 02:56, 4 February 2017 (UTC)

Source code - Built on Python 3.5.2, brace for spaghetti

  • For exports, put a TEXPORT file in the script folder and run the transfer.exe. The team and player IDs in the TEXPORT will be modified to match the new slot.
  • For aesthetics, put an aesthetics export in the script folder and run aesthetics.exe. The team IDs in the aesthetics export will be modified to match the new ID.
  • The README.txt contains examples of correct syntax when entering the team names.
  • The script is now slightly more tested, but taking backups is still recommended. Please complain if something catches fire and it might be fixed.

Editor

Source code will be published here to avoid cluttering the PES17 pages further. It's not very well commented so you might want to hit me up if you want to get deep into the spaghetti.

Source code - Python 3.5.2

Official .exe builds are built with pyinstaller. You can get a good idea about the options by reading the docs, or you can hit me up and pitch your changes.