Difference between revisions of "Hype Machine"

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v0.8 "Rigami Vice" https://mega.nz/#!C5hlwYYT!hu6ElXWDwA5sy1_7A36kIyIyGtfvlTdE70uVHuIzE-Q
v0.8 "Rigami Vice" https://mega.nz/#!C5hlwYYT!hu6ElXWDwA5sy1_7A36kIyIyGtfvlTdE70uVHuIzE-Q


v0.8.5 "Ecchi Racer"  
v0.8.5.1 "Ecchi Racer" https://mega.nz/#!q9pABICB!6phJQtCG4dNetalPZZxOq2Df0rtRuJXW3ItzNeByImQ


v0.8.8 "Rig-Com" https://mega.nz/#!vkgR0S4J!ybJmehIA0fL_LP_0wmtMDt-_Kbmd-3ffw6VlJg-QwqQ
v0.8.8 "Rig-Com" https://mega.nz/#!vkgR0S4J!ybJmehIA0fL_LP_0wmtMDt-_Kbmd-3ffw6VlJg-QwqQ

Revision as of 12:03, 8 June 2019

This article is about the current hype machine used from Spring 2018. For the hype machine used from Spring 2013 to Summer 2016, see Hypemachine.

Hype Machine is a simple hype generator written using >Delphi and >SDL with functionality to have its aesthetics swapped at will.

  • Currently it's not features complete and it's hardcoded. As time progresses more features will be added and hopefully the front-end will be developed.

Currently discontinued as I don't have time to work on hype machines no more.

Download

https://mega.nz/#!C5hlwYYT!hu6ElXWDwA5sy1_7A36kIyIyGtfvlTdE70uVHuIzE-Q

Previous versions: v0.7 "Starfield" https://mega.nz/#!a5ZSxayD!Z_LHQKIJ9ZfalEEef5ubH-HXTUhYkd4ARVMenuTAeFI

v0.8 "Rigami Vice" https://mega.nz/#!C5hlwYYT!hu6ElXWDwA5sy1_7A36kIyIyGtfvlTdE70uVHuIzE-Q

v0.8.5.1 "Ecchi Racer" https://mega.nz/#!q9pABICB!6phJQtCG4dNetalPZZxOq2Df0rtRuJXW3ItzNeByImQ

v0.8.8 "Rig-Com" https://mega.nz/#!vkgR0S4J!ybJmehIA0fL_LP_0wmtMDt-_Kbmd-3ffw6VlJg-QwqQ

v0.9 "Rig & Conquer" https://mega.nz/#!GtZmjaxI!P5xXVaDBYL-NZaSdCaXQixv5bIb48DBokR-DivzcxmE

Source code: v0.8 https://mega.nz/#!SpgRxCwB!2apVoZFqx630SvkKulXxS1WWlSvieKM-DIZmU7Nwsts

Note: Code contains little documentation and is best experimented with in safe environment.

(To compile this in Delphi you need appropriate file headers found at: https://github.com/ev1313/Pascal-SDL-2-Headers );