Difference between revisions of "Hype Machine"
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v0.8 "Rigami Vice" https://mega.nz/#!C5hlwYYT!hu6ElXWDwA5sy1_7A36kIyIyGtfvlTdE70uVHuIzE-Q | v0.8 "Rigami Vice" https://mega.nz/#!C5hlwYYT!hu6ElXWDwA5sy1_7A36kIyIyGtfvlTdE70uVHuIzE-Q | ||
v0.8.5 "Ecchi Racer" | v0.8.5.1 "Ecchi Racer" https://mega.nz/#!q9pABICB!6phJQtCG4dNetalPZZxOq2Df0rtRuJXW3ItzNeByImQ | ||
v0.8.8 "Rig-Com" https://mega.nz/#!vkgR0S4J!ybJmehIA0fL_LP_0wmtMDt-_Kbmd-3ffw6VlJg-QwqQ | v0.8.8 "Rig-Com" https://mega.nz/#!vkgR0S4J!ybJmehIA0fL_LP_0wmtMDt-_Kbmd-3ffw6VlJg-QwqQ |
Revision as of 12:03, 8 June 2019
This article is about the current hype machine used from Spring 2018. For the hype machine used from Spring 2013 to Summer 2016, see Hypemachine.
Hype Machine is a simple hype generator written using >Delphi and >SDL with functionality to have its aesthetics swapped at will.
- Currently it's not features complete and it's hardcoded. As time progresses more features will be added and hopefully the front-end will be developed.
Currently discontinued as I don't have time to work on hype machines no more.
Download
https://mega.nz/#!C5hlwYYT!hu6ElXWDwA5sy1_7A36kIyIyGtfvlTdE70uVHuIzE-Q
Previous versions: v0.7 "Starfield" https://mega.nz/#!a5ZSxayD!Z_LHQKIJ9ZfalEEef5ubH-HXTUhYkd4ARVMenuTAeFI
v0.8 "Rigami Vice" https://mega.nz/#!C5hlwYYT!hu6ElXWDwA5sy1_7A36kIyIyGtfvlTdE70uVHuIzE-Q
v0.8.5.1 "Ecchi Racer" https://mega.nz/#!q9pABICB!6phJQtCG4dNetalPZZxOq2Df0rtRuJXW3ItzNeByImQ
v0.8.8 "Rig-Com" https://mega.nz/#!vkgR0S4J!ybJmehIA0fL_LP_0wmtMDt-_Kbmd-3ffw6VlJg-QwqQ
v0.9 "Rig & Conquer" https://mega.nz/#!GtZmjaxI!P5xXVaDBYL-NZaSdCaXQixv5bIb48DBokR-DivzcxmE
Source code: v0.8 https://mega.nz/#!SpgRxCwB!2apVoZFqx630SvkKulXxS1WWlSvieKM-DIZmU7Nwsts
Note: Code contains little documentation and is best experimented with in safe environment.
(To compile this in Delphi you need appropriate file headers found at: https://github.com/ev1313/Pascal-SDL-2-Headers );