Difference between revisions of "Blender shortcuts"
Jump to navigation
Jump to search
Line 17: | Line 17: | ||
|-style="text-align:center;color: green;" | |-style="text-align:center;color: green;" | ||
|'''Zoom''' | |'''Zoom''' | ||
|'''Scroll wheel or Ctrl+ | |'''Scroll wheel or Ctrl+MMB''' | ||
| | | | ||
| | | | ||
|-style="text-align:center;color: green;" | |-style="text-align:center;color: green;" | ||
|'''Pan''' | |'''Pan''' | ||
|'''Shift+ | |'''Shift+MMB''' | ||
| | | | ||
| | | |
Revision as of 18:47, 7 May 2024
Introduction
This page lists some useful Blender shortcuts and tools. The bare minimum tools that are required to prepare a model for PES are highlighted in green. If a tool is only available in Blender versions newer than 2.79, it will be noted.
Some tools have options with additional shortcuts; these are displayed at the bottom of the viewport while the tool is active.
Viewport
Tool | Shortcut | Version | Notes |
---|---|---|---|
Rotate | MMB | ||
Zoom | Scroll wheel or Ctrl+MMB | ||
Pan | Shift+MMB | ||
Re-center | Num. | Centers the camera on the selected objects and zooms to fit them in view. | |
Toggle orthogonal | Num5 | Switches between perspective and orthogonal view. | |
Front view | Num1 | Hold Ctrl for the opposite side. Hold Shift to align the camera with a face in edit mode. | |
Left view | Num3 | " | |
Top view | Num7 | " | |
Toggle wireframe | Z | Blender 2.8+ also has the material preview and rendered shading modes available this way. |
Basic
Tool | Shortcut | Version | Notes |
---|---|---|---|
Select/deselect | LMB | Hold Shift to select/deselect multiple objects; the last selected object is the active object (indicated by a light orange outline). | |
Select/deselect all | A | ||
Box select | B | LMB to select; MMB to deselect. |
Object mode
Tool | Shortcut | Version | Notes |
---|---|---|---|
Join | J | Joins the selected objects with the active object. The merged object has the properties of what was the active object. | |
Apply transforms | Ctrl+A | Opens a dialog to apply the location, rotation, and/or scale of the object. This sets the current location/rotation to (0,0,0) and scale to 1. All changed transforms need to be applied before export, as these values are not respected by other programs. | |
Parent | Ctrl+P | Opens the dialog to parent the selected objects to the active object. |
Edit mode
Tool | Shortcut | Version | Notes |
---|---|---|---|
Separate | P | Separates the selected parts of the object into a new object. The new object retains the properties of the object it was separated from. | |
Edge tools | Ctrl+E | Opens a edge tool menu. Most importantly, this lets you mark UV seams and sharp edges. | |
Unwrap | U | Opens the dialog to unwrap the UVs for the selected parts of the object. |