Difference between revisions of "Blender shortcuts"
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!Version | !Version | ||
!Notes | !Notes | ||
|-style="text-align:center;color: | |-style="text-align:center;background-color:#eeffee;" | ||
|style="width: 15%"|'''Select/deselect''' | |style="width: 15%"|'''Select/deselect''' | ||
|style="width: 15%"|'''LMB''' | |style="width: 15%"|'''LMB''' | ||
|style="width: 5%"| | |style="width: 5%"| | ||
|style="width: 65%"|Hold Shift to select/deselect multiple objects; the last selected object is the ''active object'' (indicated by a light orange outline). | |style="width: 65%"|Hold Shift to select/deselect multiple objects; the last selected object is the ''active object'' (indicated by a light orange outline). | ||
|-style="text-align:center;color: | |-style="text-align:center;background-color:#eeffee;" | ||
|'''Select/deselect all''' | |'''Select/deselect all''' | ||
|'''A''' | |'''A''' | ||
Line 78: | Line 78: | ||
| | | | ||
|LMB to select; MMB to deselect. | |LMB to select; MMB to deselect. | ||
|-style="text-align:center;" | |||
|Circle select | |||
|'''C''' | |||
| | |||
|LMB to select; MMB to deselect. Mouse wheel or +/- to increase or decrease size. | |||
|-style="text-align:center;background-color:#eeffee;" | |||
|'''Switch mode''' | |||
|'''Tab''' | |||
| | |||
|Toggles between object and edit mode. In Blender 2.8+, you get a pie menu with all modes. | |||
|-style="text-align:center;background-color:#eeffee;" | |||
|'''Move''' | |||
|'''G''' | |||
| | |||
|Press X, Y, or Z to only transform on that axis. Hold Shift to exlude that axis. Press the key twice to use the object's local axis. | |||
|-style="text-align:center;background-color:#eeffee;" | |||
|'''Scale''' | |||
|'''S''' | |||
| | |||
|" | |||
|-style="text-align:center;background-color:#eeffee;" | |||
|'''Rotate''' | |||
|'''R''' | |||
| | |||
|Ditto. You can also press R twice to rotate freely. | |||
|-style="text-align:center;background-color:#eeffee;" | |||
|'''Reset transforms''' | |||
|'''Alt+G/S/R''' | |||
| | |||
| | |||
|-style="text-align:center;background-color:#eeffee;" | |||
|'''Undo''' | |||
|'''Ctrl+Z''' | |||
| | |||
|You can increase the number of undo steps in the settings. | |||
|-style="text-align:center;background-color:#eeffee;" | |||
|'''Redo''' | |||
|'''Ctrl+Shift+Z''' | |||
| | |||
| | |||
|-style="text-align:center;background-color:#eeffee;" | |||
|'''Delete''' | |||
|'''X ''or'' Delete''' | |||
| | |||
| | |||
|-style="text-align:center;" | |||
|Add | |||
|'''Shift+A''' | |||
| | |||
|Add new objects (or mesh primitives to an existing object in edit mode). | |||
|-style="text-align:center;" | |||
|Duplicate | |||
|'''Shift+D''' | |||
| | |||
| | |||
|-style="text-align:center;" | |||
|Set 3D cursor location | |||
|'''Shift+S''' | |||
| | |||
|You can also right click (Shift+RMB in 2.8+) to place the 3D cursor at your cursor. | |||
|-style="text-align:center;" | |||
|Select orientation | |||
|''',''' | |||
|2.8+ | |||
|Useful when things aren't aligned to the global axes. The ''view'' orientation can be used in conjuncture with aligning the camera to a face. | |||
|-style="text-align:center;" | |||
|Select pivot point | |||
|'''.''' | |||
|2.8+ | |||
|Allows you to change the pivot point of transformations. | |||
|} | |} | ||
Revision as of 21:01, 7 May 2024
Introduction
This page lists some useful Blender shortcuts and tools. The bare minimum tools that are required to prepare a model for PES are highlighted in green. If a tool is only available in Blender versions newer than 2.79, it will be noted.
Some tools have options with additional shortcuts; these are displayed at the bottom of the viewport while the tool is active.
Viewport
Tool | Shortcut | Version | Notes |
---|---|---|---|
Rotate | MMB | ||
Zoom | Scroll wheel or Ctrl+MMB | ||
Pan | Shift+MMB | ||
Re-center | Num. | Centers the camera on the selected objects and zooms to fit them in view. | |
Toggle orthogonal | Num5 | Switches between perspective and orthogonal view. | |
Front view | Num1 | Hold Ctrl for the opposite side. Hold Shift to align the camera with a face in edit mode. | |
Left view | Num3 | " | |
Top view | Num7 | " | |
Toggle wireframe | Z | Blender 2.8+ also has the material preview and rendered shading modes available this way. |
Basic
Tool | Shortcut | Version | Notes |
---|---|---|---|
Select/deselect | LMB | Hold Shift to select/deselect multiple objects; the last selected object is the active object (indicated by a light orange outline). | |
Select/deselect all | A | ||
Box select | B | LMB to select; MMB to deselect. | |
Circle select | C | LMB to select; MMB to deselect. Mouse wheel or +/- to increase or decrease size. | |
Switch mode | Tab | Toggles between object and edit mode. In Blender 2.8+, you get a pie menu with all modes. | |
Move | G | Press X, Y, or Z to only transform on that axis. Hold Shift to exlude that axis. Press the key twice to use the object's local axis. | |
Scale | S | " | |
Rotate | R | Ditto. You can also press R twice to rotate freely. | |
Reset transforms | Alt+G/S/R | ||
Undo | Ctrl+Z | You can increase the number of undo steps in the settings. | |
Redo | Ctrl+Shift+Z | ||
Delete | X or Delete | ||
Add | Shift+A | Add new objects (or mesh primitives to an existing object in edit mode). | |
Duplicate | Shift+D | ||
Set 3D cursor location | Shift+S | You can also right click (Shift+RMB in 2.8+) to place the 3D cursor at your cursor. | |
Select orientation | , | 2.8+ | Useful when things aren't aligned to the global axes. The view orientation can be used in conjuncture with aligning the camera to a face. |
Select pivot point | . | 2.8+ | Allows you to change the pivot point of transformations. |
Object mode
Tool | Shortcut | Version | Notes |
---|---|---|---|
Join | J | Joins the selected objects with the active object. The merged object has the properties of what was the active object. | |
Apply transforms | Ctrl+A | Opens a dialog to apply the location, rotation, and/or scale of the object. This sets the current location/rotation to (0,0,0) and scale to 1. All changed transforms need to be applied before export, as these values are not respected by other programs. | |
Parent | Ctrl+P | Opens the dialog to parent the selected objects to the active object. |
Edit mode
Tool | Shortcut | Version | Notes |
---|---|---|---|
Separate | P | Separates the selected parts of the object into a new object. The new object retains the properties of the object it was separated from. | |
Edge tools | Ctrl+E | Opens a edge tool menu. Most importantly, this lets you mark UV seams and sharp edges. | |
Unwrap | U | Opens the dialog to unwrap the UVs for the selected parts of the object. |