Difference between revisions of "Blender shortcuts"

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!Version
!Version
!Notes
!Notes
|-style="text-align:center;color: green;"
|-style="text-align:center;background-color:#eeffee;"
|style="width: 15%"|'''Separate'''
|style="width: 15%"|'''Separate'''
|style="width: 15%"|'''P'''
|style="width: 15%"|'''P'''
|style="width: 5%"|
|style="width: 5%"|
|style="width: 65%"|Separates the selected parts of the object into a new object. The new object retains the properties of the object it was separated from.
|style="width: 65%"|Separates the selected parts of the object into a new object. The new object retains the properties of the object it was separated from.
|-style="text-align:center;"
|Vertex selection
|'''1'''
|2.8+
|
|-style="text-align:center;"
|Edge selection
|'''2'''
|2.8+
|
|-style="text-align:center;"
|Face selection
|'''3'''
|2.8+
|
|-style="text-align:center;"
|Merge
|'''Alt+M'''
|
|Allows you to merge vertices.
|-style="text-align:center;"
|Extrude
|'''E'''
|
|Extrude the selection to create additional geometry.
|-style="text-align:center;"
|Loop cut
|'''Ctrl+R'''
|
|Subdivides a continuous row of quads (ideally forming a loop) along the length of the row.
|-style="text-align:center;"
|-style="text-align:center;"
|Edge tools
|Edge tools

Revision as of 21:25, 7 May 2024

Introduction

This page lists some useful Blender shortcuts and tools. The bare minimum tools that are required to prepare a model for PES are highlighted in green. If a tool is only available in Blender versions newer than 2.79, it will be noted.

Some tools have options with additional shortcuts; these are displayed at the bottom of the viewport while the tool is active.

Viewport

Tool Shortcut Version Notes
Rotate MMB
Zoom Ctrl+MMB or scroll wheel
Pan Shift+MMB
Re-center Num. Centers the camera on the selected objects and zooms to fit them in view.
Toggle orthogonal Num5 Switches between perspective and orthogonal view.
Front view Num1 Hold Ctrl for the opposite side. Hold Shift to align the camera with a face in edit mode.
Left view Num3 "
Top view Num7 "
Toggle wireframe Z Blender 2.8+ also has the material preview and rendered shading modes available this way.

Basic

Tool Shortcut Version Notes
Search Space Opens a searchable context-sensitive list that contains every tool in Blender and lists their shortcuts.
Select/deselect LMB Hold Shift to select/deselect multiple objects; the last selected object is the active object (indicated by a light orange outline).
Select/deselect all A
Box select B LMB to select; MMB to deselect.
Circle select C LMB to select; MMB to deselect. Mouse wheel or +/- to increase or decrease size.
Switch mode Tab Toggles between object and edit mode. In Blender 2.8+, you get a pie menu with all modes.
Move G Press X, Y, or Z to only transform on that axis. Hold Shift to exlude that axis. Press the key twice to use the object's local axis.
Scale S "
Rotate R Ditto. You can also press R twice to rotate freely.
Reset transforms Alt+G/S/R
Undo Ctrl+Z You can increase the number of undo steps in the settings.
Redo Ctrl+Shift+Z
Delete X or Delete
Add Shift+A Add new objects (or mesh primitives to an existing object in edit mode).
Duplicate Shift+D
Set 3D cursor location Shift+S You can also right click (Shift+RMB in 2.8+) to place the 3D cursor at your cursor.
Select orientation , 2.8+ Useful when things aren't aligned to the global axes. The view orientation can be used in conjuncture with aligning the camera to a face.
Select pivot point . 2.8+ Allows you to change the pivot point of transformations.

Object mode

Tool Shortcut Version Notes
Join J Joins the selected objects with the active object. The merged object has the properties of what was the active object.
Apply transforms Ctrl+A Opens a dialog to apply the location, rotation, and/or scale of the object. This sets the current location/rotation to (0,0,0) and scale to 1. All changed transforms need to be applied before export, as these values are not respected by other programs.
Parent Ctrl+P Opens the dialog to parent the selected objects to the active object.
Clear parent Alt+P
Move to M Moves an object to another layer (or folder in Blender 2.8+).
Convert Alt+C Converts an object to another type (ex. curve to mesh).

Edit mode

Tool Shortcut Version Notes
Separate P Separates the selected parts of the object into a new object. The new object retains the properties of the object it was separated from.
Vertex selection 1 2.8+
Edge selection 2 2.8+
Face selection 3 2.8+
Merge Alt+M Allows you to merge vertices.
Extrude E Extrude the selection to create additional geometry.
Loop cut Ctrl+R Subdivides a continuous row of quads (ideally forming a loop) along the length of the row.
Edge tools Ctrl+E Opens a edge tool menu. Most importantly, this lets you mark UV seams and sharp edges.
Unwrap U Opens the dialog to unwrap the UVs for the selected parts of the object.