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Difference between revisions of "Talk:Pro Evolution Soccer 2016/Edit file"
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(about player registered position) |
ShiggyGiddy (talk | contribs) |
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* Header - The header may vary in length. There are some patches where the logo inside this file is changed, so the header length changes. | * Header - The header may vary in length. There are some patches where the logo inside this file is changed, so the header length changes. | ||
* Player entries start at offset 0x10AAA. There are 25000 entries. Each entry has 112 bytes (0x70). | * Player entries start at offset 0x10AAA. There are 25000 entries. <s>Each entry has 112 bytes (0x70).</s> | ||
* Player extra info (appearance mainly) entries start at offset 0x2BC42A. There are 25000 entries. Each entry has 72 bytes (0x48). | * Player extra info (appearance mainly) entries start at offset 0x2BC42A. There are 25000 entries. Each entry has 72 bytes (0x48). | ||
* Team entries start at offset 0x473B6A. There are 850 entries. Each entry has 456 bytes (0x1C8). | * Team entries start at offset 0x473B6A. There are 850 entries. Each entry has 456 bytes (0x1C8). | ||
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[[User:Heringer]] 14:57, 23 December 2015 | [[User:Heringer]] 14:57, 23 December 2015 | ||
Thank you! I will look into it and start adding things once Christmas is over. I am a bit surprised that the position enumeration is correct, because when I looked at it from in-game memory all left and right positions where swapped. Then again, I never confirmed through the save file. --[[User:ShiggyGiddy|ShiggyGiddy]] ([[User talk:ShiggyGiddy|talk]]) 08:42, 24 December 2015 (UTC) |
Revision as of 08:42, 24 December 2015
Here is some contribution:
Structure of EDIT00000000
- Header - The header may vary in length. There are some patches where the logo inside this file is changed, so the header length changes.
- Player entries start at offset 0x10AAA. There are 25000 entries.
Each entry has 112 bytes (0x70). - Player extra info (appearance mainly) entries start at offset 0x2BC42A. There are 25000 entries. Each entry has 72 bytes (0x48).
- Team entries start at offset 0x473B6A. There are 850 entries. Each entry has 456 bytes (0x1C8).
- Championships entries start at 0x4D257A. There are 100 entries. Each entry has 92 bytes (0x5C). Contains name and ball id.
- Stadium entries start at 0x4D496A. There are 100 entries. Each entry has 128 bytes (0x80).
- To be confirmed: Uniform entries start at 0x4D7B6A. There are 2500 entries. Each entry has 88 bytes (0x58).
- Teams roster entries start at 0x50D6CA. There are 850 entries. Each entry has 164 bytes (0xA4).
- Leagues roster entries start at 0x52F752. There are 712 entries, each entry has 4 bytes and is a team id. The league slots are fixed. It is a mess. I will post about it later.
- To be confirmed: Teams tactics entries start at 0x530272. There are 850 entries. Each entry has 520 bytes (0x208).
- To be confirmed: From 0x59C102 to the end there is nothing.
User:Heringer 08:17, 23 December 2015
I confirmed via unit testing that the position enumeration is correct and all players has values from 0 to 12. Though, the rule about the player offset 0x1F:7 does not seem to be correct.
User:Heringer 14:57, 23 December 2015
Thank you! I will look into it and start adding things once Christmas is over. I am a bit surprised that the position enumeration is correct, because when I looked at it from in-game memory all left and right positions where swapped. Then again, I never confirmed through the save file. --ShiggyGiddy (talk) 08:42, 24 December 2015 (UTC)