Difference between revisions of "User:Tomato"
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'''Skype''': atesteracc <br> | '''Skype''': atesteracc <br> | ||
'''Discord''': | '''Discord''': Tomato#3918 <br> | ||
'''IRC''': Tomato <br><br> | '''IRC''': Tomato <br><br> | ||
I also always have the thread open when I'm online, you might be able to reach me there as well. <br><br> | I also always have the thread open when I'm online, you might be able to reach me there as well. <br><br> | ||
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== Transfer == | == Transfer == | ||
An experimental script that should allow people to quickly copy their teams to other slots. | An experimental script that should allow people to quickly copy their teams to other slots. Can also transfer aesthetics exports now. | ||
[https://drive.google.com/file/d/0B40o12AUxPJHSkUxRkVzcXFQYm8/view?usp=sharing Transfer] - No requirements, updated | [https://drive.google.com/file/d/0B40o12AUxPJHSkUxRkVzcXFQYm8/view?usp=sharing Transfer] - No requirements, updated 12:20, 23 October 2016 (UTC)<br> | ||
* | [https://drive.google.com/file/d/0B40o12AUxPJHYTBWTExLNzcxUVU/view?usp=sharing Source code] - Built on Python 3.5.2, brace for spaghetti<br><br> | ||
* For exports, put a TEXPORT file in the script folder and run the transfer.exe. The team and player IDs in the TEXPORT will be modified to match the new slot. | |||
* For aesthetics, put an aesthetics export in the script folder and run aesthetics.exe. The team IDs in the aesthetics export will be modified to match the new ID. | |||
* The README.txt contains examples of correct syntax when entering the team names. | * The README.txt contains examples of correct syntax when entering the team names. |
Revision as of 12:20, 23 October 2016
Skype: atesteracc
Discord: Tomato#3918
IRC: Tomato
I also always have the thread open when I'm online, you might be able to reach me there as well.
Tools
Some Python scripts that make my life easier.
Ball
A horribly bloated all-in-one abomination that should make editing the ball binaries easier.
Ball - Plug and Play
Source code - Built on Python 3.5.1, depends on PyQt5
ball_nogui - No GUI, binary editing only, Python required
- The "Folder" button chooses the destination folder, everything else should be self-explanatory.
- Ball ID should be over 100 for now. The field can also be left as 0 if you have chosen the .bin files. If 0, the script will take the last entry in Ball.bin and add 1 to it.
- Folder can also be left empty. If empty, the folder the script is in will be used as the destination.
- Things like the menu position will be chosen automatically based on the values of the last entries in the ball binaries.
- The nogui version is for quick binary editing. It can only edit the ball binary files, but is useful if you need to add multiple ball entries quickly. Ball.bin and BallCondition.bin have to be in the same folder as the script.
Sleeves
A simple script for quickly changing the sleeve type of a team's players.
Sleeves - Requires Python
- Simply put a TEXPORT file in the script folder and run it. The script edits every player.
Transfer
An experimental script that should allow people to quickly copy their teams to other slots. Can also transfer aesthetics exports now.
Transfer - No requirements, updated 12:20, 23 October 2016 (UTC)
Source code - Built on Python 3.5.2, brace for spaghetti
- For exports, put a TEXPORT file in the script folder and run the transfer.exe. The team and player IDs in the TEXPORT will be modified to match the new slot.
- For aesthetics, put an aesthetics export in the script folder and run aesthetics.exe. The team IDs in the aesthetics export will be modified to match the new ID.
- The README.txt contains examples of correct syntax when entering the team names.
- The script is now slightly more tested, but taking backups is still recommended. Please complain if something catches fire and it might be fixed.
Faces
Makes packing faces a bit easier and lets you use a simpler folder structure.
Faces - Requires Python
- The included README has info on how to use.
Compile
Aims to make compiling aesthetics packs for cups easier by automating most of the process.
Compile - Plug and Play, updated 18:57, 16 July 2016 (UTC)
- The README contains information on how to use.
- This program is still a bit experimental and doesn't automate everything properly, but it's a start. It'll most likely be updated on a regular basis.