The logo competition for the 2025 4chan Winter Cup is now taking submissions. | ||
The deadline is January 6th, 23:59 UTC. Logos will be placed in this gallery to facilitate discussion. This will be followed by a polling period to determine which logo will be used. Please send all submissions to Potatotron. You must supply a high-res PNG file (5000x5000 limit) and the original multi-layer source file. | ||
Cloverleaf logo: .png .svg |
|
Cloverball logo: .ai .png .svg |
User:Delta/Aesthetics
Loading models using boot slots
This is a guide to load models using boot slots.
By using this methode you can give faces made ingame models or even swap aesthetics for players between matches.
First you need your model, texture and its mtl. Copy those files and put them in a new folder called kxxxx. Rename the .model file to boots.model and the .mtl to boots.mtl Then use this page:link to search for yourteams allocated boot slots and rename your folder to that number. So kxxxx becomes k4576 for example. Put this folder in the boots folder in your aesthetics export and compile it. Open then a Save editor and change the boots ID of the player you want the model on. If you open PES now and go to that player your model should show up.
For questions or help contact me on Discord: Delta#7052
Picture guide using the kettenkrad model from /u/ and invitational 20 player 85001