Blender shortcuts

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Revision as of 18:30, 7 May 2024 by Qwott (talk | contribs)
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Introduction

This page lists some useful Blender shortcuts and tools. The bare minimum tools that are required to prepare a model for PES are highlighted in green. If a tool is only available in Blender versions newer than 2.79, it will be noted.

Some tools have options with additional shortcuts; these are displayed at the bottom of the viewport while the tool is active.

Viewport

Tool Shortcut Version Notes
Rotate MMB
Zoom Scroll wheel or Ctrl+mouse
Pan Shift+mouse

Basic

Tool Shortcut Version Notes
Select/deselect LMB Hold Shift to select/deselect multiple objects; the last selected object is the active object (indicated by a light orange outline).
Select/deselect all A
Box select B LMB to select; MMB to deselect.

Object mode

Tool Shortcut Version Notes
Join J Joins the selected objects with the active object. The merged object has the properties of what was the active object.
Apply transforms Ctrl+A Opens a dialog to apply the location, rotation, and/or scale of the object. This sets the current location/rotation to (0,0,0) and scale to 1. All changed transforms need to be applied before export, as these values are not respected by other programs.
Parent Ctrl+P Opens the dialog to parent the selected objects to the active object.

Edit mode

Tool Shortcut Version Notes
Separate P Separates the selected parts of the object into a new object. The new object retains the properties of the object it was separated from.
Edge tools Ctrl+E Opens a edge tool menu. Most importantly, this lets you mark UV seams and sharp edges.
Unwrap U Opens the dialog to unwrap the UVs for the selected parts of the object.