Introduction
This page lists some useful Blender shortcuts and tools. The bare minimum tools that are required to prepare a model for PES are highlighted in green. If a tool is only available in Blender versions newer than 2.79, it will be noted.
Some tools have options with additional shortcuts; these are displayed at the bottom of the viewport while the tool is active.
Viewport
Tool
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Shortcut
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Version
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Notes
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Rotate
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MMB
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Zoom
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Scroll wheel or Ctrl+mouse
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Pan
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Shift+mouse
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Basic
Tool
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Shortcut
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Version
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Notes
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Select/deselect
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LMB
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Hold Shift to select/deselect multiple objects; the last selected object is the active object (indicated by a light orange outline).
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Select/deselect all
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A
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Box select
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B
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LMB to select; MMB to deselect.
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Object mode
Tool
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Shortcut
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Version
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Notes
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Join
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J
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Joins the selected objects with the active object. The merged object has the properties of what was the active object.
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Apply transforms
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Ctrl+A
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Opens a dialog to apply the location, rotation, and/or scale of the object. This sets the current location/rotation to (0,0,0) and scale to 1. All changed transforms need to be applied before export, as these values are not respected by other programs.
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Parent
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Ctrl+P
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Opens the dialog to parent the selected objects to the active object.
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Edit mode
Tool
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Shortcut
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Version
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Notes
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Separate
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P
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Separates the selected parts of the object into a new object. The new object retains the properties of the object it was separated from.
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Edge tools
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Ctrl+E
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Opens a edge tool menu. Most importantly, this lets you mark UV seams and sharp edges.
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Unwrap
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U
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Opens the dialog to unwrap the UVs for the selected parts of the object.
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