Introduction
This page lists some useful Blender shortcuts and tools. The bare minimum tools that are required to prepare a model for PES are highlighted in green. If a tool is only available in Blender versions newer than 2.79, it will be noted.
Some tools have options with additional shortcuts; these are displayed at the bottom of the viewport while the tool is active.
Viewport
Tool
|
Shortcut
|
Version
|
Notes
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Rotate
|
MMB
|
|
|
Zoom
|
Scroll wheel or Ctrl+MMB
|
|
|
Pan
|
Shift+MMB
|
|
|
Re-center
|
Num.
|
|
Centers the camera on the selected objects and zooms to fit them in view.
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Toggle orthogonal
|
Num5
|
|
Switches between perspective and orthogonal view.
|
Front view
|
Num1
|
|
Hold Ctrl for the opposite side. Hold Shift to align the camera with a face in edit mode.
|
Left view
|
Num3
|
|
"
|
Top view
|
Num7
|
|
"
|
Toggle wireframe
|
Z
|
|
Blender 2.8+ also has the material preview and rendered shading modes available this way.
|
Basic
Tool
|
Shortcut
|
Version
|
Notes
|
Select/deselect
|
LMB
|
|
Hold Shift to select/deselect multiple objects; the last selected object is the active object (indicated by a light orange outline).
|
Select/deselect all
|
A
|
|
|
Box select
|
B
|
|
LMB to select; MMB to deselect.
|
Object mode
Tool
|
Shortcut
|
Version
|
Notes
|
Join
|
J
|
|
Joins the selected objects with the active object. The merged object has the properties of what was the active object.
|
Apply transforms
|
Ctrl+A
|
|
Opens a dialog to apply the location, rotation, and/or scale of the object. This sets the current location/rotation to (0,0,0) and scale to 1. All changed transforms need to be applied before export, as these values are not respected by other programs.
|
Parent
|
Ctrl+P
|
|
Opens the dialog to parent the selected objects to the active object.
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Edit mode
Tool
|
Shortcut
|
Version
|
Notes
|
Separate
|
P
|
|
Separates the selected parts of the object into a new object. The new object retains the properties of the object it was separated from.
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Edge tools
|
Ctrl+E
|
|
Opens a edge tool menu. Most importantly, this lets you mark UV seams and sharp edges.
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Unwrap
|
U
|
|
Opens the dialog to unwrap the UVs for the selected parts of the object.
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