Introduction
This page lists some useful Blender shortcuts and tools. The bare minimum tools that are required to prepare a model for PES are highlighted in green. If a tool or shortcut is only available in Blender versions newer than 2.79, it will be noted.
Some tools have options with additional shortcuts; these are displayed at the bottom of the viewport while the tool is active.
Viewport
Tool
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Shortcut
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Version
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Notes
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Rotate
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MMB
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Zoom
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Ctrl+MMB or scroll wheel
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|
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Pan
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Shift+MMB
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Re-center
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Num.
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Centers the camera on the selected objects and zooms to fit them in view.
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Toggle orthogonal
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Num5
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Switches between perspective and orthogonal view.
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Front view
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Num1
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Hold Ctrl for the opposite side. Hold Shift to align the camera with a face in edit mode.
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Left view
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Num3
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"
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Top view
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Num7
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"
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Toggle wireframe
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Z
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Blender 2.8+ also has the material preview and rendered shading modes available this way.
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Basic
Tool
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Shortcut
|
Version
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Notes
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Search
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Space
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Opens a searchable context-sensitive list that contains every tool in Blender and lists their shortcuts.
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Toggle sidebar
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N
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The sidebar contains a lot of useful information, most importantly transforms in object mode and selection coordinates and vertex weights in edit mode.
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Select/deselect
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LMB
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Hold Shift to select/deselect multiple objects; the last selected object is the active object (indicated by a light orange outline).
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Select/deselect all
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A
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Box select
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B
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LMB to select; MMB to deselect.
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Circle select
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C
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LMB to select; MMB to deselect. Mouse wheel or +/- to increase or decrease size.
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Switch mode
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Tab
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Toggles between object and edit mode. In Blender 2.8+, you get a pie menu with all modes.
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Move
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G
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Press X, Y, or Z to only transform on that axis. Hold Shift to exlude that axis. Press the key twice to use the object's local axis.
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Scale
|
S
|
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"
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Rotate
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R
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Ditto. You can also press R twice to rotate freely.
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Reset transforms
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Alt+G/S/R
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Undo
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Ctrl+Z
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You can increase the number of undo steps in the settings.
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Redo
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Ctrl+Shift+Z
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Delete
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X or Delete
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Add
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Shift+A
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Add new objects (or mesh primitives to an existing object in edit mode).
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Duplicate
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Shift+D
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Set 3D cursor location
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Shift+S
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You can also right click (Shift+RMB in 2.8+) to place the 3D cursor at your cursor.
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Select orientation
|
,
|
2.8+
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Useful when things aren't aligned to the global axes. The view orientation can be used in conjuncture with aligning the camera to a face.
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Select pivot point
|
.
|
2.8+
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Allows you to change the pivot point of transformations.
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Hide
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H
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Hides the selection. Shift hides everything but the selection.
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Unhide all
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Alt+H
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|
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Object mode
Tool
|
Shortcut
|
Version
|
Notes
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Join
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J
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Joins the selected objects with the active object. The merged object has the properties of what was the active object.
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Apply transforms
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Ctrl+A
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Opens a dialog to apply the location, rotation, and/or scale of the object. This sets the current location/rotation to (0,0,0) and scale to 1. All changed transforms need to be applied before export, as these values are not respected by other programs.
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Parent
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Ctrl+P
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Opens the dialog to parent the selected objects to the active object.
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Clear parent
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Alt+P
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Move to
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M
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Moves an object to another layer (or folder in Blender 2.8+).
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Convert
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Alt+C
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Converts an object to another type (ex. curve to mesh).
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Edit mode
Tool
|
Shortcut
|
Version
|
Notes
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Separate
|
P
|
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Separates the selected parts of the object into a new object. The new object retains the properties of the object it was separated from.
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Vertex selection
|
1
|
2.8+
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Edge selection
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2
|
2.8+
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Face selection
|
3
|
2.8+
|
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Select linked
|
L
|
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Selects all vertices/edges/faces connected to what is under the cursor. Hold Shift to deselect.
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Extrude
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E
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Extrude the selection to create additional geometry.
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Merge
|
Alt+M (M in 2.8+)
|
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Allows you to merge vertices.
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Edge split
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V
|
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Splits the mesh along the selected vertices or edges. The cursor position determines the direction to split in.
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Edge slide
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Shift+V
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Slides a vertex along an edge.
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Knife tool
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K
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Makes cuts in the mesh to create additional edges. Has an option to cut all the way through the mesh.
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Loop cut
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Ctrl+R
|
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Subdivides a continuous row of quads (ideally forming a loop) along the length of the row.
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Bevel
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Ctrl+B
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Bevels edges.
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Inset
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I
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Insets faces with options for thickness and depth.
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Triangulate
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Ctrl+T
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Allows you to manually triangulate selected faces. Useful when working with low-poly models where automatic triangulation might produce results that break the silhouette or deform in unintended ways. Can also be used to tweak shading.
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Fill
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F
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Creates faces between selected vertices or edges. Can also be used to merge faces.
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Tris to quads
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Alt+F
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Automatically converts selected tris to quads. Useful for ripped models to make them easier to work with.
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Edge tools
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Ctrl+E
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Opens a edge tool menu. Most importantly, this lets you mark UV seams and sharp edges.
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Unwrap
|
U
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Opens the dialog to unwrap the UVs for the selected parts of the object.
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