Tottori Generic Head
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About
The Tottori Generic Head (henceforth referred to as TGH) is a blender head made for making custom players easier. It works kind of like the old 13 create-a-player did by mapping a front-facing picture to the 3D face object.
Instructions
To start, get the TGH from insert-download-link here and decompress it. It will create a folder called TGH. First, rename this folder to the player's name you want to make.
Inside the folder, the main files are going to be:
- face_edithair.dds - This is the file your texture goes into eventually
- headguide.psd - This is a file to help you make your texture with some guides included.
- face_edithair_high_win32.model - This is the model file if you want to import it into blender with the PES 14 import tool.
- face_edithair_normal_detail.dds - This is the normal map file if you want to mess with it. It's set to a generic flat value for use with the TGH.
- face_edithair_specular_roughness.dds - This is the specular and roughness map file. They are also set to generic flat values.
- face.dds - This is the test pattern file for making it obvious that you haven't selected a custom hairstyle.
It's not necessary to mess with any of the other files.