Difference between revisions of "/vt/ League Rules"

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#Managers may only have instructions on a single, sole conditional instruction unless in a free period
#Managers may only have instructions on a single, sole conditional instruction unless in a free period
#The following chart lists the intervals and allowed instructions:
#The following chart lists the intervals and allowed instructions:
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Revision as of 00:42, 26 April 2024

Rules for the /vt/ League.

Vt chan.jpg

All rules posted here are subject to change at any time, and may be updated at any time.
This page is currently up to date for: /vt/ League 6

Section 0: Foundation

  1. The Organizer reserves any and all rights to change any aspect of the League at any time, for any reason if deemed beneficial to the League as a whole

Section 1: General

Moona building.jpg

Subsection 1: Expectations

  1. Don't be a dick.
  2. /vt/ League is not a serious competition and ought not be taken particularly seriously by anyone involved.
  3. Anyone involved with the League is expected to be a good sport and demonstrate good sportsmanship.
  4. It is expected that anyone involved with /vt/ League uses 4chan and /vt/ while following all of 4chan's posting rules.

Subsection 2: Definitions

  1. The Organizer is the head member of /vt/ League and holds all executive powers relating to the League
  2. Proof of Interest (POI) refers to documentation that is required from a team at every sign-up period at the time of sign-up to demonstrate thread interest in a team. This is usually in the form of an archived 4chan thread.
  3. Tactical export refers to files containing all data relevant to a team's tactical properties.
  4. Aesthetics export refers to files containing all data relevant to a team's aesthetic properties.
  5. Deadline export refers to the official export that is uploaded a week before an official tournament begins.
  6. Nightly export refers to exports managers may submit prior to each matchday in which they can edit their formations and tactical settings.
  7. Manager refers to a person verified to provide tactics, as well as handle aesthetics, music, roster updates, and thread-relations for a /vt/ League team as well as link the team's official exports.
    1. Managers are fully expected to, without exception, be able to run the appropriate version of Pro Evolution Soccer and export tactics from it.
    2. Failure to follow the Management rules is grounds for a permanent ban.
  8. Caretaker refers to thread representatives that are responsible for a /vt/ League's aesthetics, roster, music, and thread-relations without verification to provide tactical input.
  9. Tester refers to a person involved with tactical input for a team while not assuming the manager role. Testers are unverified and subject to manager discretion. They may not submit tactical exports at any time for a team, only assist the manager of a single team during the course of a League iteration.
    1. Failure to follow the Testing rules is grounds for a permanent ban.
  10. Autopilot refers to a team that is without a tactics-providing manager and will have their tactics handled by the Organizer, within the full scope of normal Management abilities.

Subsection 3: Thread-Relations

Managers and Caretakers must:

  1. Always act in the best interest of their thread, both on and off the field
  2. Regularly use their thread and /vt/ as a whole
  3. Maintain their team's wikipage during and between each League iteration
  4. Inform their thread whenever they are playing or reasonably ensure they are informed by proxy
  5. Gather POI for their threads and sign-up for each League within a timely manner
  6. Acquire aesthetics for their teams or request them within a reasonable level of quality and time-period

Failure to follow the Thread-Relations rules is considered a serious offense and will result in consequences including, but not limited to: loss of tactical privileges, suspension, or a ban from the League

Section 2: Procedures

Fwnc vtlrules.png

Subsection 1: Management and Caretaking

Anyone looking to become a Manager must complete the following procedures as listed:

  1. Contact the Organizer to let their interest in management be known
  2. Contact the Organizer during the verification period and complete management verification
  3. Place their name on their team's wikipage after completing verification

Anyone looking to become a Caretaker must complete the following procedures as listed:

  1. Contact the Organizer to let their interest in caretaking be known
  2. Place their name on their team's wikipage as a Caretaker after confirmation by the Organizer

Subsection 2: Limitations

  1. A Manager may only manage one team at a time
    1. A Manager is allowed to caretake another team alongside their managed team
  2. A Caretaker may caretake up to two teams at a time, provided those teams have no Manager
    1. Expectations of contribution by a Caretaker of two teams are higher; failure to provide adequately for both teams may result in removal of the role from one or both teams
  3. A Caretaker must step down from his role in the case of the team gaining a verified Manager
  4. Any individual may not exceed being officially involved with 3 teams across 3 Leagues, in any capacity
  5. Any individual who fails verification for any team(s) multiple times will be barred from management indefinitely

Section 3: Squad

Kaela rules.png

Subsection 1: Composition

  1. The 4-3-3 formation, and all variations of it are banned.
    1. Non-medal players may not not have the playstyle of "The Destroyer".
  2. Each team must have exactly 23 players in their squad.
    1. A squad must contain at least two players with Goalkeeper (GK) as Registered Position with the Playable Position of GK set to 'A', all other Playable Positions must be set to 'B'.
  3. Outfield players must have their Playable Position set to 'A' to match their Registered Position
    1. All their other Playable Positions must be set to 'B' by default
  4. A single player of each squad must be assigned the role of Team Captain and must be designated as such in-game.
  5. Players are categorized as non-medal, silver, or gold as follows:
    1. Eighteen of the players must be designated as non-medal players.
    2. Two outfield players must be designated as silver.
    3. Two outfield players must be designated as gold.
  6. Players with GK as their Registered Position may not be gold or silver.
    1. No player may have GK as an additional 'A' or 'B' Playable Positions.

Subsection 2: Player Parameters

  1. A team's total roster must conform to the following height bracket:
# Height Total Height (cm) Additional Perks
2x 205cm 410cm Players in this category have 2/2 Footedness
7x 191cm 1337cm Players in this category have 2/2 Footedness
8x 181cm 1448cm Players in this category may have 1 additional free Player Skill/COM Style
If GK, increase to 185cm
6x 170cm 1020cm Players in this category may have 2 additional free Player Skills/COM Styles
GKs may not be in this bracket
Total Height 4215cm
  1. Players must be exactly the height listed in their bracket and may not be shorter.
  2. Non-medal players with a Registered Position of any of LWF, RWF, LMF, or RMF may have an additional 7cm of height and +6 to all stats
    1. These players may also an additional free 'A' position at the other aforementioned position on their respective wing (i.e. a LMF may have a free 'A' position at LWF; or vice versa)
    2. These players may not have additional 'A' positions at any of the following positions: CMF, DMF, LB, RB, and CB
  3. Silver players with a Registered Position of either of LWF or RWF may have an additional 3cm of height and +3 to all stats
  4. Medal players with both the Registered Position of CF and a Playstyle of Target Man or Fox in the Box may have an additional 5cm of height
  5. All players must have their Weak Foot Usage and Weak Foot Accuracy stats set to 4 and 4 unless stated otherwise; this is often simply termed "4/4 Footedness".
  6. The Form setting is set to 8 for gold and silver players, and 4 for the remaining non-medal players.
  7. The Injury Resistance stat is set to 1 for all players.
  8. Players have a base stat amount, based on their status:
    1. Gold players have a base of 97 in all stats.
    2. Silver players have a base of 87 in all stats.
    3. Non-medal players have a base of 77 in all stats.
  9. A player is allowed a set number of 'Player Skills', under the following restrictions:
    1. Each regular player may have between 3 and 5 Player Skills.
    2. Each silver player can have between 3 and 5 Player Skills.
    3. Each gold player can have between 4 and 6 Player Skills.
  10. A player designated as the Team Captain may have an additional free Player Skill or COM Playing Style, as well as +2 to all stats, in addition to the 'Captaincy' skill for free
  11. A player is allowed a set number of free 'COM Styles', under the following restrictions:
    1. Each non-medal player may have up to 1 free COM Style.
    2. Each silver player may have up to 3 free COM Styles.
    3. Each gold player may have up to 5 free COM Styles.
  12. Gold and Silver players may have one additional 'A' position for free.
    1. Any further 'A' positions may be taken in exchange for one non-free Player Skill.
  13. 'Trick Cards' are a set of Player Skills that activate flashy player abilities deemed relatively inconsequential. These have been designated unrestricted and unlimited for all players. See below for a list of permitted trick cards:
    1. Acrobatic Finishing
    2. Heel Trick
    3. Malicia
    4. Scissors Feint
    5. Flip Flap
    6. Marseille Turn
    7. Sombrero
    8. Cut Behind & Turn
    9. Scotch Move
    10. Rabona

Subsection 3: Other Squad Rules

  1. Formations and tactics that are not possible to be made in the standard game are considered illegal and are not allowed.
  2. Medal players cannot be played as a goalkeeper at any time.
  3. If a team is found to have man-marking settings in their exports at any time before a match, the export will be rejected. This includes nightly exports.
  4. In a team's deadline export all options under ‘support settings’ must be set to OFF except for ‘switch preset tactic’ which must be set to ON.
  5. In case two teams have the same player on their roster, the managers should come to an agreement about it. If an agreement is not reached, the team with the oldest instance of League participation gets the right to use the name.
  6. A player may not have more than 10 'Player Skills', including tricks, due to a PES limitation.
  7. A player may not have more than 5 'COM Styles' due to a PES limitation.
  8. All four of a team's medals must play all 90' (or 120') for all games. Medals may not be subbed or benched unless injured or suspended.
  9. Players with Registered Position 'GK' may not play anywhere but Goalkeeper

Section 4: Exports

Ogey rrat vtlrules.jpg

Subsection 1: Deadlines

  1. The sign-up period is open for sign-ups until the max number of teams is reached or until one week before the tactical deadline of the League.
  2. Teams must submit POI directly via Discord DMs to the Organizer with their sign-up when they do so
    1. Teams that do not submit POI will have their sign-up promptly removed and will be required to sign-up again with POI sent in
    2. Roster poll results do not count as POI, a response from the thread is needed
  3. Teams with weak or suspicious POI will have their sign-up marked as "Under Review" and returned to later during sign-up confirmations. They may send in additional POI during this period to remedy this before review
  4. Music is due 12 hours before kickoff of the following day of matches
  5. The Tactical Deadline is exactly one week before the first day of any League
    1. The Tactical Deadline is absolute; teams that miss the Tactical Deadline will have their tactics rejected and their Manager demoted to Caretaker effective immediately
  6. All exports are to be posted on the Exports page by the Manager, Caretaker, Aesthetics Helper, or Organizer only

Subsection 3: Tactical

  1. A tactical export must be in the form of the correct version of PES Texport file, exported from the game via the in-game Export function.
  2. A tactical export must be exported and uploaded from one of the PES of a verified manager of the associated team only.
  3. A tactical export must not extremely low-quality nor excessively broken.
    1. Most, if not all, players should be in one of their A-positions on all three presets.
    2. A team's medals must mostly be towards the attacking half of the team.
    3. An export with very little care put into it (i.e. hitting random buttons in the Editor) will be disregarded at the Organizer's discretion.
  4. The Organizer may discard a manager's export if they are unable to manage the team actively during the League in the form of submitting nightlies and/or written instructions.

Subsection 3: Aesthetics

  1. Aesthetics in general must be made in good faith to not be needlessly obnoxious or obscurant
  2. Managers and Caretakers can request to use a specific kit, ball and/or stadium before every match, but the final decision is up to the Streamer. The home team is favored over the away team.
  3. Regardless of completeness, teams are required to submit an aesthetics export at the aesthetics deadline.
    1. The Aesthetics export is to follow the template here.
    2. The deadline aesthetics export must contain kits, portraits, logos, and as many completed players as possible: the rest can be added later via a mid-cup to the midcup channel.
  4. Any aesthetics to be added after the deadline, for example additional model folders, are referred to as Midcup Aesthetics. These are delivered via the midcup channel.
  5. At minimum a team must have two outfield kits, with a maximum of nine, and one goalkeeper kit. Teams are allowed to replace the standard football kit with a model which is applied to the whole team. This is referred to as a ‘custom kit model.’
    1. Both outfield kits must be aesthetically distinct, so that there is always a kit combination which does not make it difficult for the viewer to distinguish each team on the pitch during a match.
  6. Any model that completely replaces the default body of a player is referred to as a ‘full body model’ (FBM).
    1. All FBMs must have their textures edited to match the team's kits and swap correctly and functionally.
  7. Models cannot cover the ball while the players using them are dribbling. Any large card models placed behind a player must use the ‘onesided’ setting on their shader, which will make them look invisible when seen from behind.
  8. Models cannot be absurdly small; no less than approximately half of a normal player's height
  9. Gold medals must have their name colored Gold via the Editor; Silvers must have their name colored Silver via the Editor
    1. No other name colors are allowed

Failure to follow the Aesthetics Rules may result in loss of tactical privileges or suspension for any at-fault Manager or Caretaker.

Subsection 4: Music

  1. Managers and Caretakers must submit a working Music Export at the stated Music deadline for that League.
  2. A valid Music Export must contain at least an Anthem, a Victory Anthem, and Team Goalhorn.
    1. Goalhorns need to be long enough to play for at least one minute before looping.
  3. A team's music should always err on the side of 'too loud' rather than 'too quiet' as this is easier to adjust for the Streamer.
  4. A team's music must be relevant to the thread's topic.

Section 5: Tournament Conduct

Schizothread vtlrules.png

Subsection 1: Nightly Exports

  1. Nightly exports are Texport exports sent directly (via Discord DMs) to the Organizer no later than nine hours before kickoff of the following matchday
  2. Player information (i.e. cards, height, playstyle, order) may not be changed in a Nightly export
  3. Nightly Exports are not used for a team's first match of a League
  4. An invalid Nightly Export may be corrected by the Organizer if deemed a minor error, or disregarded in full if greatly erroneous
  5. In the case a Nightly Export is not sent or is disregarded due to errors or lateness, the deadline Tactical Export will be used

Subsection 2: Match Management

  1. There is no "live-management" in /vt/ League, nor are there any additional pauses to gameplay beyond the required
    1. The only stoppage in play initiated by the Streamer will be a pause at 65' in-game for subs of the 3 most-tired non-medals or other specified non-medal positions
  2. Pre-game subs are done by condition on a given preset
  3. Managers may submit Pastebins to the Organizer that allow for moderate adjustment of their team during the course of a match for each match the team plays
    1. These Pastebins are due at the same time as Nightlies, and are submitted directly to the Organizer
      1. If no Pastebin is submitted, nor any message to reuse a previous set of instructions, is given to the Organizer by the deadline, the team will have no changes during the match
        1. For the League's final day, a team's manager may submit any number of pastebin-instructions for specific opponents, but must also submit a general-use set of instructions
  4. Pastebins are limited to specific intervals and specific types of instructions
  5. Managers may only have instructions on a single, sole conditional instruction unless in a free period
  6. The following chart lists the intervals and allowed instructions:
Time Allowed Instructions
15 - 45+' Preset changes are free (within reason)
Halftime (45') Preset change, #A/D change on resuming preset, or both on 1 conditional instruction
45 - 65 Preset changes are free (within reason)
Subs (65') Preset change, #A/D change on resuming preset, or both on 1 conditional instruction
70' - 85' Preset changes are free (within reason) until E.T. or end of game
ET Start (90') Preset change, #A/D change on resuming preset, or both on 1 conditional instruction
ET Half (105') Preset change, #A/D change on resuming preset, or both on 1 conditional instruction
108' - 120+' Preset changes are free (within reason)
  1. The following are allowed to be specified in a Pre-Match section of the Pastebin:
    1. Use of second-A or B-positions for subs
    2. Starting preset
    3. Desired positions for substitutes at 65' (i.e. "LB, RB, DMF")
    4. Set-piece takers, excluding Join the Attack
      1. GK may not take any set-pieces, with the exception of PK Taker
    5. If no instructions are given, preference will be given to the best-condition player that matches the Playing Style of the original player.
      1. If no identical substitute is available, the sub chosen is at the Organizer's discretion
        1. Taller players will generally be preferred over a shorter, identical one on tied conditions
        2. Players with buffed stats will generally be treated as one condition higher than an identical player without said buffs would be (i.e. a green condition buffed player would be treated as orange for subs)

Unless specified to be allowed within the Rules, it can be assumed an instruction is not allowed

Subsection 3: Settings

The current regulation PES settings are:

  1. Game version:
    1. Pro Evolution Soccer 2016
    2. Konami Patch 1.04.00 / DLC '4CC Pack'
    3. Language: British English (enGB/eng)
  2. General settings:
    1. Match Level: Super Star AI
    2. Match Time: 10 min.
    3. Conditions: Random for both Home and Away
    4. No. of Substitutions: 3 (4 if extra time is enabled for the match, the 4th sub can only be used during extra time)
    5. Injuries: On
    6. Game Speed: 0
  3. Stadium settings:
    1. Time: Day or Night
    2. Season: Summer
    3. Weather: Random
    4. Length of grass: Random
    5. Pitch conditions: Random

Subsection 4: Other Match Rules

  1. Penalty Kicks at the end of Extra Time are ordered as GSGS, ordered by condition within their medal status
    1. Non-medals with the Penalty Specialist will be put after the last medal, ordered by condition if multiple
  2. The 4th sub is taken at the beginning of Extra Time
  3. A player that accumulates two yellow cards, or a red card, is suspended for the following match
    1. Cards are cleared at the end of the Group Stage and at the end of the Quarter-Finals
      1. Suspensions are not cleared, however.
  4. In the case of a injured player unable to continue when subs are available, any player from the bench who has the same 'A' position as their current position will be subbed in for them.
    1. In the case there are no other players with a suitable 'A' position, the highest condition outfielder will be subbed in instead.
  5. In the case of a red card, no changes will be made to either team.
  6. Final League rankings are determined by the following order: Round of Elimination, Penalty Kicks, Extra Time, Goal Differential, Goals For, Group Stage Performance.
  7. Pastebin Instructions that rely on the other team's instructions will be ignored.