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Difference between revisions of "Aesthetic Templates"
Noteperson (talk | contribs) (Posting 18 generic head template) |
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This [https://drive.google.com/open?id=1m0GJ6OxAPMorScQEZPig5HXrbjL4r6bY PES18 generic head template] contains the following: | This [https://drive.google.com/open?id=1m0GJ6OxAPMorScQEZPig5HXrbjL4r6bY PES18 generic head template] contains the following: | ||
*face_high.fmdl, just edit the texture paths to point to the correct playerID and build it into your FPK | *face_high.fmdl, just edit the texture paths to point to the correct playerID and build it into your FPK | ||
*face_diff.bin, build it into your FPK to hide the EEEE eyes and mouth | *face_diff-noEEEE.bin, rename to face_diff.bin and build it into your FPK to hide the EEEE eyes and mouth | ||
*face_diff-default.bin, rename to face_diff.bin and build it into your FPK to keep the default EEEE eyes and mouth | |||
*face.fpk-noHairFMDL.xml, rename to face.fpk.xml if you are not including a hair_high.fmdl in your FPK | |||
*face.fpk-withHairFMDL.xml, rename to face.fpk.xml if you are including a hair_high.fmdl in your FPK | |||
*gh_template.xcf, a template for creating textures for the head | *gh_template.xcf, a template for creating textures for the head | ||
*generic_head.blend, a blender model you can use to preview said textures | *generic_head.blend, a blender model you can use to preview said textures | ||
=Templates for PES16/PES17= | =Templates for PES16/PES17= |
Revision as of 23:52, 21 May 2019
Please give us a heads-up on the /4ccg/ thread or the /aesco/ discord if you find something wrong with any of the templates in this page.
Templates for PES18
Premade head templates
This PES18 generic head template contains the following:
- face_high.fmdl, just edit the texture paths to point to the correct playerID and build it into your FPK
- face_diff-noEEEE.bin, rename to face_diff.bin and build it into your FPK to hide the EEEE eyes and mouth
- face_diff-default.bin, rename to face_diff.bin and build it into your FPK to keep the default EEEE eyes and mouth
- face.fpk-noHairFMDL.xml, rename to face.fpk.xml if you are not including a hair_high.fmdl in your FPK
- face.fpk-withHairFMDL.xml, rename to face.fpk.xml if you are including a hair_high.fmdl in your FPK
- gh_template.xcf, a template for creating textures for the head
- generic_head.blend, a blender model you can use to preview said textures
Templates for PES16/PES17
Premade head templates
To use these take one of the contained folders and make a copy of it, edit the hair_parts_col dds texture inside (Paint.net recommended) and save. That folder is now your player's new face folder, which you can include in your aesthetic export and test with the compiler (see AET).
Box head templates: mega
Card head templates: mega
Templates for exporting models using blender
Base head with neck: mega
Blank head with nothing on the face meshes nor hair meshes (except Hair_2): mega
(Can also be used as invisible head by deleting the hair files.)
Ball template: mega
(The model file can also be used for exporting static models for players.)
Templates for player customization
Template for custom skin: mega
Template for custom kit and skin (Setting FPC is recommended to avoid glitches): mega