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Difference between revisions of "Aesthetic Templates"
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Please give us a heads-up on the /4ccg/ thread or the [[Aesthetics_Council|/aesco/]] discord if you find something wrong with any of the templates in this page. | Please give us a heads-up on the /4ccg/ thread or the [[Aesthetics_Council|/aesco/]] discord if you find something wrong with any of the templates in this page. | ||
=Templates for PES18/19= | |||
=Templates for PES17= | ==Premade head templates== | ||
===Generic head=== | |||
This [https://drive.google.com/open?id=1m0GJ6OxAPMorScQEZPig5HXrbjL4r6bY PES18 generic head template] contains the following: | |||
*face_high.fmdl, just edit the texture paths to point to the correct playerID and build it into your FPK | |||
*face_diff-noEEEE.bin, rename to face_diff.bin and build it into your FPK to hide the EEEE eyes and mouth | |||
*face_diff-default.bin, rename to face_diff.bin and build it into your FPK to keep the default EEEE eyes and mouth | |||
*face.fpk-noHairFMDL.xml, rename to face.fpk.xml if you are not including a hair_high.fmdl in your FPK | |||
*face.fpk-withHairFMDL.xml, rename to face.fpk.xml if you are including a hair_high.fmdl in your FPK | |||
*gh_template.xcf, a template for creating textures for the head | |||
*generic_head.blend, a blender model you can use to preview said textures | |||
===Block head=== | |||
This [https://drive.google.com/open?id=1XU9xFreFZk5EotlH_choorzZIuRPUs-k PES18 block head template] contains the following: | |||
*hair_high.fmdl, edit the Base_Tex_SRGB texture to point to your texture (face_bsm_alp.dds by default) | |||
*texture_layout.png, a template for laying out your block head texture | |||
*Standard files: face.fpk.xml, face_diff.bin, face_nrm.ftex, face_srm.ftex, face_trm.ftex | |||
===Additional box and cardhead collection=== | |||
* [https://drive.google.com/file/d/1JuWGoLt3hwq85R50ObpZ-uJfJx76eQ-T/view?usp=sharing Boxheads Template Pack] | |||
* [https://drive.google.com/file/d/1nmbtDsQK8sL0SxaDuW9qkfAzHbbw5XQi/view?usp=sharing Cardhead Template Pack] | |||
Both should be simple enough to use. Edit the included '''boxhead.dds'''/'''cardhead.dds''' texture file to have the image(s) you want on your head and you're done, the aesthetics compiler does the rest | |||
==Full Body Model (FBM) template== | |||
This [https://cdn.discordapp.com/attachments/288818827352080384/579674702797209610/medical_staff_boots_reweighted.fmdl medic suit] model can be used as the basis for your own FBMs. | |||
=Templates for PES16/PES17= | |||
==Premade head templates== | ==Premade head templates== | ||
To use these take one of the contained folders and make a copy of it, edit the hair_parts_col dds texture inside (Paint.net recommended) and save. That folder is now your player's new face folder, which you can include in your aesthetic export and test with the compiler (see [[AET]]).<br> | |||
Box head templates: [https://mega.nz/#!O0tzGBZK!4Lg-xYrnjbFOuW9DMSzCtIjzVZUfubXl6DrofSjHjGA mega] | Box head templates: [https://mega.nz/#!O0tzGBZK!4Lg-xYrnjbFOuW9DMSzCtIjzVZUfubXl6DrofSjHjGA mega] | ||
Card head templates: [https://mega.nz/#!6k9jxLpY!0KgYCJ7z8b0mobbEuJ2sn99G7630mhcUvXMO6sqzco0 mega] | Card head templates: [https://mega.nz/#!6k9jxLpY!0KgYCJ7z8b0mobbEuJ2sn99G7630mhcUvXMO6sqzco0 mega] | ||
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Base head with neck: [https://mega.nz/#!fo9kEYgY!1G4JnN-GMCvF2j6FJkiZXYeB8_fCHnEMqZWdqGOjzFo mega] | Base head with neck: [https://mega.nz/#!fo9kEYgY!1G4JnN-GMCvF2j6FJkiZXYeB8_fCHnEMqZWdqGOjzFo mega] | ||
Blank head with nothing on the face meshes nor hair meshes (except Hair_2): [https://mega.nz/#!a8tH3biI!H0IuzyO4ZPJcbBlO0wQypMLuJlTg2jiICmu_PHBIX6k mega] <br> | Blank head with nothing on the face meshes nor hair meshes (except Hair_2): [https://mega.nz/#!a8tH3biI!H0IuzyO4ZPJcbBlO0wQypMLuJlTg2jiICmu_PHBIX6k mega] <br> | ||
(Can also be used as invisible head by deleting the hair files.) | (Can also be used as invisible head by deleting the hair files.) | ||
Ball template: [https://mega.nz/#!3h000QwB!REWpAj8PzNhOxd_6zbc_AFuUp6HXyeop36w3ruVC-R8 mega] | |||
(The model file can also be used for exporting static models for players.) | |||
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Template for custom skin: [https://mega.nz/#!7p8HRChR!uTsmzd2rzF5WSWg2-PEqfKs1u5Ys3S9Bjf4RIJm12UE mega] | Template for custom skin: [https://mega.nz/#!7p8HRChR!uTsmzd2rzF5WSWg2-PEqfKs1u5Ys3S9Bjf4RIJm12UE mega] | ||
Template for custom kit and skin (Setting [[Pro_Evolution_Soccer_2017/Full_Player_Customization|FPC]] is recommended to avoid glitches): [https://mega.nz/#!O8000SKY!rFn7RJgWWyJ3uvDZjaqKsxgwbtdujuyi6uhVipB3Y_g mega] | Template for custom kit and skin (Setting [[Pro_Evolution_Soccer_2017/Full_Player_Customization|FPC]] is recommended to avoid glitches): [https://mega.nz/#!O8000SKY!rFn7RJgWWyJ3uvDZjaqKsxgwbtdujuyi6uhVipB3Y_g mega] |
Latest revision as of 13:27, 24 March 2020
Please give us a heads-up on the /4ccg/ thread or the /aesco/ discord if you find something wrong with any of the templates in this page.
Templates for PES18/19
Premade head templates
Generic head
This PES18 generic head template contains the following:
- face_high.fmdl, just edit the texture paths to point to the correct playerID and build it into your FPK
- face_diff-noEEEE.bin, rename to face_diff.bin and build it into your FPK to hide the EEEE eyes and mouth
- face_diff-default.bin, rename to face_diff.bin and build it into your FPK to keep the default EEEE eyes and mouth
- face.fpk-noHairFMDL.xml, rename to face.fpk.xml if you are not including a hair_high.fmdl in your FPK
- face.fpk-withHairFMDL.xml, rename to face.fpk.xml if you are including a hair_high.fmdl in your FPK
- gh_template.xcf, a template for creating textures for the head
- generic_head.blend, a blender model you can use to preview said textures
Block head
This PES18 block head template contains the following:
- hair_high.fmdl, edit the Base_Tex_SRGB texture to point to your texture (face_bsm_alp.dds by default)
- texture_layout.png, a template for laying out your block head texture
- Standard files: face.fpk.xml, face_diff.bin, face_nrm.ftex, face_srm.ftex, face_trm.ftex
Additional box and cardhead collection
Both should be simple enough to use. Edit the included boxhead.dds/cardhead.dds texture file to have the image(s) you want on your head and you're done, the aesthetics compiler does the rest
Full Body Model (FBM) template
This medic suit model can be used as the basis for your own FBMs.
Templates for PES16/PES17
Premade head templates
To use these take one of the contained folders and make a copy of it, edit the hair_parts_col dds texture inside (Paint.net recommended) and save. That folder is now your player's new face folder, which you can include in your aesthetic export and test with the compiler (see AET).
Box head templates: mega
Card head templates: mega
Templates for exporting models using blender
Base head with neck: mega
Blank head with nothing on the face meshes nor hair meshes (except Hair_2): mega
(Can also be used as invisible head by deleting the hair files.)
Ball template: mega
(The model file can also be used for exporting static models for players.)
Templates for player customization
Template for custom skin: mega
Template for custom kit and skin (Setting FPC is recommended to avoid glitches): mega