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(Added section for PES19, updated 4ccEditor DL links)
(Added link to the aet compiler, refs compiler and balls compiler and added a section for tools which support all versions)
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It is still under construction and thus incomplete.<br><br>
It is still under construction and thus incomplete.<br><br>


=PES 19=
= All PES versions =
 
== Edit file ==
== Edit file ==
* '''[https://github.com/the4chancup/4ccEditor/releases 4ccEditor]''' - An editor for PES19, 18, 17, and 16 EDIT files with several convenient features, including editing aesthetics settings and the ability to port teams between versions.
* '''[https://github.com/the4chancup/4ccEditor/releases 4ccEditor]''' - An editor for PES19, 18, 17, and 16 EDIT files with several convenient features, including editing aesthetics settings and the ability to port teams between versions. ''This is the recommended editor to use and the only one updated regularly.''
 
== Balls ==
* '''[https://drive.google.com/file/d/1LXekacjIZt_dz9Xf8OgZ13pyjC5xWOFk/view?usp=sharing 4cc balls compiler 2.00]''' - Packs your ball folders depending on the folder names listed on the balls_list txt. This version supports both fmdls, with automatic texture path changing, and .model files. It also comes with a few ball folders you can use as template. ''Please read the readme file included to learn how to use it.''
 
== Aesthetic exports ==
* '''[https://github.com/the4chancup/4cc-aet-compiler/releases 4cc aet compiler]''' (grab the 7z in the Assets box)<br>
This tool converts aesthetic exports following the '''[[AET]]''' format into a cpk and automatically adds it to the PES DLC filelist, so that you can test them right away.<br>
It also warns about any errors in the export, so you can use this tool to check if you compiled it properly. ''Please read the readme file included to learn how to use it.''<br>
You can also keep track of the latest updates and download experimental versions on the [https://github.com/the4chancup/4cc-aet-compiler GitHub page]. Feel free to report bugs and request new features on the Issues tab.
 
 
= PES 19 =
Make sure to check the ''[[Tools#All_PES_versions|All PES versions]]'' section first.
 
== Referees ==
* '''[https://drive.google.com/file/d/1LXekacjIZt_dz9Xf8OgZ13pyjC5xWOFk/view?usp=sharing 4cc refs compiler 2.00]''' - Packs your referee face folders depending on the folder names listed on the refs list txt. This version supports fmdls and automatic texture path changing (you need to replace the player ID 'XXXxx' with 'referee000' manually on any models you want to use first), but it doesn't pack boots and gloves yet.
 


=PES 18=
= PES 17 =
== Edit file ==
Make sure to check the ''[[Tools#All_PES_versions|All PES versions]]'' section first.
* '''[https://github.com/the4chancup/4ccEditor/releases 4ccEditor]''' - An editor for PES19, 18, 17, and 16 EDIT files with several convenient features, including editing aesthetics settings and the ability to port teams between versions.


=PES 17=
== Edit file ==
== Edit file ==
The '''Edit file''' (often simply referred to as '''save''') stores all player stats, appearance settings, teams, tactics, and so on.
The '''Edit file''' (often simply referred to as '''save''') stores all player stats, appearance settings, teams, tactics, and so on.
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* [[Pro Evolution Soccer 2016/Working with a hex editor|Using a hex editor]] - See [[Pro Evolution Soccer 2017/Edit file]] for details.
* [[Pro Evolution Soccer 2016/Working with a hex editor|Using a hex editor]] - See [[Pro Evolution Soccer 2017/Edit file]] for details.
* [https://drive.google.com/file/d/0B40o12AUxPJHdWViVm5JcHpBTG8/view?usp=sharing Transfer] - Easily transfer exports and aesthetics between slots
* [https://drive.google.com/file/d/0B40o12AUxPJHdWViVm5JcHpBTG8/view?usp=sharing Transfer] - Easily transfer exports and aesthetics between slots
<br>
 
=PES 16=
 
= PES 16 =
Make sure to check the ''[[Tools#All_PES_versions|All PES versions]]'' section first.
 
== Edit file ==
== Edit file ==
The '''Edit file''' (often simply referred to as '''save''') stores all player stats, appearance settings, teams, tactics, and so on.
The '''Edit file''' (often simply referred to as '''save''') stores all player stats, appearance settings, teams, tactics, and so on.
Line 32: Line 51:


* <s>'''[https://github.com/baleeted/pes16decrypter/releases pes16decrypter]'''</s> [https://github.com/the4chancup/pes16decrypter 4CCC fork (behind but stable)] - Edit file decrypter used by the tools below.
* <s>'''[https://github.com/baleeted/pes16decrypter/releases pes16decrypter]'''</s> [https://github.com/the4chancup/pes16decrypter 4CCC fork (behind but stable)] - Edit file decrypter used by the tools below.
* '''[https://github.com/the4chancup/4ccEditor/releases 4ccEditor]''' - An editor for PES19, 18, 17, and 16 EDIT files with several convenient features, including editing aesthetics settings and the ability to port teams between versions.
* '''[http://www.evo-web.co.uk/forums/showthread.php?t=75730 PES Next-Gen Editor 2016]''' [http://www118.zippyshare.com/v/m2DZOHRc/file.html BETA 0.6.0] - Pretty complete editor including teams and line-up. Seems to be missing appearance.
* '''[http://www.evo-web.co.uk/forums/showthread.php?t=75730 PES Next-Gen Editor 2016]''' [http://www118.zippyshare.com/v/m2DZOHRc/file.html BETA 0.6.0] - Pretty complete editor including teams and line-up. Seems to be missing appearance.
* '''[[RigIt]]''' - Open-source editor that allows setting 4chan Cup specific options as well as otherwise unavailable appearance options.
* '''[[RigIt]]''' - Open-source editor that allows setting 4chan Cup specific options as well as otherwise unavailable appearance options.
* [[Pro Evolution Soccer 2016/Working with a hex editor|Using a hex editor]] - See [[Pro Evolution Soccer 2016/Edit file]] for details.
* [[Pro Evolution Soccer 2016/Working with a hex editor|Using a hex editor]] - See [[Pro Evolution Soccer 2016/Edit file]] for details.
* [https://defenestrationlabs.wordpress.com/pesgambiarra-2016/ PESGambiarra 2016] - A tool to edit teams and players stats and appearance using spreadsheets.
* [https://defenestrationlabs.wordpress.com/pesgambiarra-2016/ PESGambiarra 2016] - A tool to edit teams and players stats and appearance using spreadsheets.

Revision as of 18:53, 8 September 2020

This page is meant to list all PES tools that we recommend worth using in one place. It is still under construction and thus incomplete.

All PES versions

Edit file

  • 4ccEditor - An editor for PES19, 18, 17, and 16 EDIT files with several convenient features, including editing aesthetics settings and the ability to port teams between versions. This is the recommended editor to use and the only one updated regularly.

Balls

  • 4cc balls compiler 2.00 - Packs your ball folders depending on the folder names listed on the balls_list txt. This version supports both fmdls, with automatic texture path changing, and .model files. It also comes with a few ball folders you can use as template. Please read the readme file included to learn how to use it.

Aesthetic exports

This tool converts aesthetic exports following the AET format into a cpk and automatically adds it to the PES DLC filelist, so that you can test them right away.
It also warns about any errors in the export, so you can use this tool to check if you compiled it properly. Please read the readme file included to learn how to use it.
You can also keep track of the latest updates and download experimental versions on the GitHub page. Feel free to report bugs and request new features on the Issues tab.


PES 19

Make sure to check the All PES versions section first.

Referees

  • 4cc refs compiler 2.00 - Packs your referee face folders depending on the folder names listed on the refs list txt. This version supports fmdls and automatic texture path changing (you need to replace the player ID 'XXXxx' with 'referee000' manually on any models you want to use first), but it doesn't pack boots and gloves yet.


PES 17

Make sure to check the All PES versions section first.

Edit file

The Edit file (often simply referred to as save) stores all player stats, appearance settings, teams, tactics, and so on. It is created once you start the game and open the Edit menu.
In PES17 EDIT00000000 can be found in %HOMEPATH%\documents\KONAMI\Pro Evolution Soccer 2017\save.

  • Editor - A new PES17 editor with the familiar UI of PES Next-Gen Editor.
  • 4ccEditor - An editor for PES19, 18, 17, and 16 EDIT files with several convenient features, including editing aesthetics settings and the ability to port teams between versions.

Other


PES 16

Make sure to check the All PES versions section first.

Edit file

The Edit file (often simply referred to as save) stores all player stats, appearance settings, teams, tactics, and so on. It is created once you start the game and open the Edit menu.

In PES16 EDIT00000000 can be found in %HOMEPATH%\documents\KONAMI\Pro Evolution Soccer 2016\save. It is encrypted and thus, cannot be simply edited directly.