DLC Kits
Introduction
While on the first glance it might look like there are some big differences between FileLoader/KitLoader kits and standard PES14 kits, there are actually a lot of a similarities. But the biggest differences are the kit config files and the UniColor.bin. This last file will be explained in more detail later on. The Making Kits section will explain everything on making the kits and config files and setting up UniColor.bin, but also how to install them in PES14 to test them. The Notes and Help section will contain various tips and tricks to keep in mind as well as some troubleshooting. The Tools section will contain links to almost every tool mentioned on this page.
This page will not explain how to make kits, please visit this page for that: Pro Evolution Soccer 2014/Kits
This page will be updated in parts. More information on kits in PES15 will come in the future too.
Making kits
A standard PES14 will consist of several textures, a kit config file and an entry in UniColor.bin. The first thing explained are the kit textures, the second the kit config file and the third and last, the UniColor.bin entry. Each part will be separately explained below.
Kit Textures
A normal kit will consist of somewhere between 2 and 6 textures. These 6 textures are:
- The kit itself, this texture always needs to be there or else the kit will just be completely white (this texture is required)
- The kit mask, this texture defines some graphical effects on the kit, for example make logos have a different lighting effect compared to normal clothing (this texture is required)
- The name texture, the game uses this texture to spell the name on the back of the shirt (this texture is not required)
- The back number texture, the game uses this texture to texture the player number on the back of the shirt (this texture is not required)
- The back number texture, the game uses this texture to texture the player number on the back of the shirt (this texture is not required)
- The leg number texture, the game uses this texture to texture the player number on the shorts (this texture is not required)
A complete example kit set will look like this without the config file:
As one can see all the textures are in the DDS format, this is the only format PES14 will recognize for kit texture. This means that all your Fileloader kits will have to be converted to DDS from PNG. There are various tools on the internet to convert PNG to DDS. However, there are multiple DDS settings when saving and choosing the wrong ones can make your kit or the entire game crash. In the list below are the best (and/or smallest) DDS settings I have found for each texture.
- The kit itself: DXT1 - No Alpha
- The kit mask: DXT1 - No Alpha
- The name texture: DXT5 - Interpolated Alpha
- The back number texture: DXT5 - Interpolated Alpha
- The back number texture: DXT5 - Interpolated Alpha
- The leg number texture: DXT5 - Interpolated Alpha
Note: All textures above require MIP maps.
While it is possible to use completely different names for the kits and textures than the format PES14 uses, we will still use this format for the kits in the 4cc. So for example the name texture of /mlp/'s (ID 1929) first outfield kit will be u1929p1_name.dds. This will be explained in further detail below in the next part.
Kit Config File
UniColor.bin
Notes and Help
Standard PES14 kit textures can be found in dt32.cpk\pes14_win_dat\common\character0\model\character\uniform\texture.
The standard PES14 kit config files can be found in dt32.cpk\pes14_win_dat\common\character0\model\character\appearance\uniform or downloaded under Tools.
UniColor.bin can be found in dt32.cpk\pes14_win_dat\common\character0\model\character\appearance\uniform.
It is possible to assign kits to teams without licensed kits, but this is not explained on this page.
Forgot your team ID? Check it here: Pro Evolution Soccer 2014/Team IDs.
Opening dt32.cpk with Jenkey's File Explorer can take a while, or not at all. If you want the original kit config files for your team, please use the link under tools.
Tools
- Original kit config files for all teams in the cup: https://drive.google.com/folderview?id=0B0TwHGHvKz8TYmp1ME1uNEV0S0E&usp=sharing
- DLC 2.00 UniColor.bin (zlibbed): https://drive.google.com/file/d/0B0TwHGHvKz8TRU5UUHpwR3Mzelk/view?usp=sharing
- Latest UniColor.bin: Coming some time during the 2015 4chan Winter Cup