The logo competition for the 2025 4chan Summer Cup is now taking submissions. | ||
The deadline is July 7th, 23:59 UTC. Logos will be placed in this gallery to facilitate discussion. This will be followed by a polling period to determine which logo will be used. Please send all submissions to Potatotron. You must supply a high-res PNG file (5000x5000 limit) and the original multi-layer source file. | ||
Cloverleaf logo: .png .svg |
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Cloverball logo: .ai .png .svg |
Tools
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This page is meant to list all PES tools that we recommend worth using in one place. It is still under construction and thus incomplete.
Edit file
The Edit file (often simply referred to as save) stores all player stats, appearance settings, teams, tactics, and so on. It is created once you start the game and open the Edit menu.
In PES16 EDIT00000000 can be found in %HOMEPATH%\documents\KONAMI\Pro Evolution Soccer 2016\save. It is encrypted and thus, cannot be simply edited directly.
pes16decrypter4CCC fork (behind but stable) - Edit file decrypter used by the tools below.- PES Next-Gen Editor 2016 BETA 0.6.0 - Pretty complete editor including teams and line-up. Seems to be missing appearance.
- RigIt - Open-source editor that allows setting 4chan Cup specific options as well as otherwise unavailable appearance options.
- Using a hex editor - See Pro Evolution Soccer 2016/Edit file for details.
- PESGambiarra 2016 - A tool to edit teams and players stats and appearance using spreadsheets.
Aesthetics
- Compile - Aesthetics export compiler, turns a folder full of aesthetics exports into a complete aesthetics pack.