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New Aesthetics Exports
Introduction
This page will explain everything on how aesthetics will have to be delivered to be used in the 2015 4chan Winter Cup (this will not be used yet for the 2015 4chan Winter Cup Friendlies). This new way of aesthetics is mandatory for all teams participating in Winter. If for whatever reason something is not working, you cannot get stuff done in time or whatever, contact the current Aesthetics Helper as soon as possible to prevent drama after the deadlines.
As seen in the last cup, the 4chan Cup has reached a point where the game is so heavily modified with all custom faces, kits, stadiums and more via FileLoader that it has become incredibly unstable (in combination with streaming). Because of this the 4chan Cup will use another method of applying aesthetics to the game, namely the DLC method. This is a more 'natural' method of adding stuff to the base game. However, this does not mean FileLoader will be entirely gone, but it will remove our dependency on it for a great part and hopefully reduce the crashing and the delays that come with it.
FileLoader works by changing the priorities of the game when it comes to loading game data. Without FileLoader the game checks first for data in the DLC, starting with the latest DLC file. If none of the DLC contains the file the game wants to load, it will check the original dtxx.cpk in the Data folder. However FileLoader injects itself into the data loading order and puts itself above the DLC. So now the game will check the FileLoader folder first for a file before moving to DLC. Face- and KitLoader work in kind of the same way, injecting themselves into the game and manipulating data loading order. However, this method is very prone to failure (and crashing) when having to load large amounts of data. FileLoader and the game might accidently swap some data bits leading to corruption and failure of the game. Of course there are still some ways the game can crash unrelated to FileLoader, but unfortunately we can't do much about that.
As stated before, the DLC method is the standard way of applying new aesthetics to the game, several PES modding communities have been using this for a while as well. Hopefully this will make the game less likely to crash because the game will use its normal way of looking for and loading data. This will change the way some aesthetics in the future will have to delivered, but almost everything will be explained below.
Besides this, the 2015 4chan Winter Cup will use a new 'template' to deliver your team's aesthetics, this will be explained in more detail in the last part on this page.
This page will be updated regularly in the future with more information. When this entire page is finished it will be announced via the news page.
Kits
Of all the things that change with the 'new' DLC method, kits will change the most. For more information on how to set up kits with the DLC method, go to DLC Kits.
More coming soon on how to add kits and more to your aesthetics export.
Keep in mind that with DLC you'll only have 4 outfield and 2 GK kits, it might be possible to have more, but this will require extensive hex editing and no one likes that. So if you really need to have your special (GK) kit used for the next match, just send it in time to be added for the DLC of the day you want it used.
Faces
Other
Making and installing .cpk files
Although this is not necessary for managers because you can still use FileLoader for testing most of your aesthetics, but it can be handy to test your stuff or when compiling aesthetics for your own invitational, this will be explained on the following page: Installing DLC.
Aesthetics Export Template
The 2015 4chan Winter Cup and future cups will feature a new way of exporting aesthetics for your team. Instead of just randomly dumping all your new (and sometimes old) aesthetics into a single folder, you will now use a premade folder structure and text file. An explanation on how this template is to be used can be found below. The template can be downloaded here: Link coming soon.
This template will help the Aesthetics Helper by making sure all aesthetics are always in the same folder and will help you make sure you are not forgetting anything. Also, when you are going to compile team aesthetics try to make sure not to upload aesthetics that are already in the current cup DLC. Only add aesthetics that are new or are updated.
How to use the template
After downloading the template you can extract it anywhere. The first thing you ought to do is rename the folder of the export, so if you're managing /hc/ for example you will rename it HC Aesthetic Export. After that you can go copy your aesthetics to their corresponding folder.
- All your kit textures go into \Kits\Kit textures, these are usually named something like u1929p1_name.dds for example.
- The kit config files go into \Kits\Kit config files, these are the xxx_realUni.bin files.
- The face folders go into \Faces\Faces, these are the folders with for example face.xml and hair_col.dds. Make sure no config.txt and skin_color.dds is left in each face folder. Also rename the folders to the player ID and not the player name.
- The skin textures, HD and LOD, go into \Faces\Skin textures. Like the normal faces, these folders have the player ID and not player name.
- All custom stadium pitches go into \Stadium\Pitch and then in df or nf.
- Stadium thumbnails go into \Stadium\Thumbnail.
- Stadium adboards (these are not the billboards around the pitch with 4cc ads) go into \Stadium\Ad.
- Billboard textures for your team or stadium (the 4cc ads around the pitch) go into \Stadium\Billboards.
- Stadium sky textures go into \Stadium\Sky.
- Custom stadium textures go into \Stadium\Stadium.
More coming soon.
Reminder
Keep in mind that the Save/Export and the Aesthetics still need to be uploaded as separate files, do not combine them in a single export. This way the commissioner can just download the exports to quickly make the official saves while the Aesthetics Helper only has to download the aesthetics.