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Talk:/t/

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/t/ Pastebin for Spring 2017

Note: This pastebin is for Spring 2017 only, if /t/ yet lives free beyond this time, adapt or rewrite this pastebin if they do not yet have a manager. Ideally the tactical export should be changed at least a little too.

Stadium: Random (should actually look like /t/'s stadium the pirate bay if aesthtics come through)
Ball: Random, unless it's a pointless meme game in which case GIANT SKULL
Kit: No hard preference but the new kit 3 is for meme games

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Preset Selection:

Does this game not matter? (In the group stage where /t/ advancing is already impossible or inevitable OR Final Boss/Wooden Spoon Match.)
	If so: Preset 3
	
Otherwise: Is there a red condition (best) AMF availible?
	If so: Preset 1
	
Otherwise: Is there a red condtion RWF availible?
	If so: Preset 2
	
Otherwise: Preset 1
---
Lineup:
--> Don't use autoline up (it swaps medal players around) <--

Bukkake is always in the net

For the CBs put the three best condition. Do not start "A S Muhdick R" or "Fucked To Death", as they are smallboys.

For the DMF, AMF and RWF it's best condition for whichever two are playing. One of the bench DMF and one of the bench AMFs are smaller than then rest but they don't need to be avoided.

If there are suspended medals second A position players are availible to replace them: 
	Do not have TPB play in JAV's position under any circumstance. 
	If the CF (utorrent) is suspended make him a SS and put TPB in his place.

Note that Preset's 2 and 3 use counter target on the RWF. 
	If you're using those presets you'll be subbing in a player for that role. This seems to break Counter Target (it will turn off as soon as the match starts/resumes). Please fix counter target to use the actual RWF. As far as I can tell there's no way to fix this in an export.
	
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During the Game:
--> see special situations below if /t/ falls behind <--

At Halftime:
	1. If /t/ is behind and/or has not scored yet, go +1 mentalities.

	2. If /t/ hasn't had a shot on target yet change presets:
		If on preset 1: Go to preset 2
		If on preset 2 or 3: Go to preset 1
		(do not sub out the out of position player yet, that will happen at 65)

Subs/time out at 65:
	1. If /t/ is not ahead change presets if you didn't change presets at halftime:
		If on preset 1: Go to preset 2
		If on preset 2: If /t/ has had >no goals go to preset 1, if they have actually scored instead go to preset 3
		If on preset 3: Go to preset 1
		
	2. Sub out the starting RWF/AMF/DMF (whichever two are playing) for best replacements
		Don't sub out the RWF if he was subbed on earlier due to /t/ falling to a 3 goal deficit
		If you are subbing in a RWF at this point Counter Target will break (as it tracks the subbed off player), redo Counter Target to follow the subbed on RWF.
	
	3. Sub out the most tired CB(s) (180cm CBs can be subbed in here, but shouldn't be the center CB)
	
Time out at anytime 75+:
	If /t/ is behind (or is tied and needs to win) go to +2
---
Special Situations:

Concession Time Out (First time /t/ falls to a 1 goal deficit):
	If on Preset 1: Drop the defensive line by 3
	Otherwise no changes here
	
Concession Time Out (First time /t/ falls to a 2 goal deficit):
	Change the Positioning to Flexible in attacking instructions on all three formation
	Go to +1 if not already there

Concession Time Out (First time /t/ falls to a 3 goal deficit):
	Go to Preset 3, sub on an RWF if needed and possible, make sure counter target is on the RWF, and go on +2 mentalities for the rest of the game
	Ignore any further instructions to change presets
	
Extra Time:
	4th sub is most tired non medal
	Return to +1 mentalities if on +2
	
Red Card Instruction:
	Go to preset 3 and put the suspended player in the RWF slot. Make a sub as needed if a player ended up out of position by doing this.
	Ignore any further instructions to change presets
	
Benuldies order:
	CF
	SS
	SS
	CMF
	CMF
	Rest by condition (but put any 78 CBs at the very end)