User:MarcoZ/AI Scrapbook

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I'm calling this first version experiment16; I'll try to restore as many values from 16 as possible to 17 to see what the effect is. Note that this will not make the game yet another 16, as things like the broken GKs and the Advanced Tactics don't depend from these files.

The format is "Value in 17 -> Value in 16". Some of these may be out of order, will evaluate later.

Download

Experiment16 v0.1 is ready. This file gives 17 all the values from 16 listed below. For convenience's sake, I decided to leech off of the gametips CPK on our DLC, just rename your old one and replace it with this. If you're running Experiment16, you'll see it mentioned under the "Exhibiton" description.

Download


Player

avoid

// Moderate回避時の角速度 // Angular velocity when avoiding Moderate
45.0 -> 37.5    //angleVelocity
8.0    -> 4.0    //cornerKickTime2

ballplayerDribble

//Safety//
//< 方向決定距離 // <direction determination distance
6.0 -> 10        //distDecideAngle
3.0    -> 5    //enemyCheckDistMin

ballplayerShoot

//< シュート思考最大角度(ゴール正面からの角度差) // <Shoot thinking maximum angle (angular difference from the front of the goal)
30.0 -> 90    //rangeAngleGoalFront
50.0 -> 6    //rangeAngleMax
10.0 -> 4    //rangeDistForce
16.0    -> 3 //rangeDistHedding
26.0 -> 30    //rangeDistMiddle
16.0    -> 10//rangeDistShort

block

//touchAfterSec//
0.5    -> 2 //normal
1.0    //speedBall -> missing in 16 

dribble

0.8 -> 1.0    //enemyDist

flypass

//attackSideAdjustAngleXZMax//
1.0 -> 180
1.0 -> 20
0.5 -> 10
//defenceSideAdjustAngleXZMax//
1.0 -> 180
0.25 -> 5
0.125 -> 2.5
0   //padding (?)
 
4.5 -> 6.0        //heightForDistMaxParaMax
6.0 -> 9.5        //heightForDistMaxParaMin
2.0 -> 1.2        //heightForDistMaxSkill
8.0    -> 1.75       //heightForDistMax_high
1.2    -> 60    //heightForDistMinParaMax
1.2    -> 10    //heightForDistMinParaMin
1.5    -> 0.3     //heightForDistMinSkill
1.75    //heightForDistMin_high *
*Missing in PES16

grounderpass

//receiveSpeed//
38.0 -> 35.0
33.0 -> 30.0
28.0 -> 25.0
28.0 -> 25.0
30.0 -> 30.0

throughpass

25.0 -> 22.0	//searchLengthMax 
30.0 -> 20.0	//searchLengthMax_fly 
3.0        //angleYMax *
40.0    //distMaxAngleY *
12.0    //distMinAngleY *
*Missing in PES16 entirely.

Team

Probably the spicy shit that made 16 behave like crap. (Or part of it)

basePosition

-10.0 -> 10	//adjustBackOF
-4.0 -> -10	//adjustCloseRate_stratagy_defensive
10.0 -> 15.0	//adjustDefenceLine_strategy_defensive
-5.0 -> -10	//adjustDefenceLine_strategy_levelup
2.0 -> 6		//adjustDfLineWidth_GoalKick
0.23 -> 0.2	//adjustSpaceCoverRate
-1.5 -> -3	//adjustWidth_strategy_defensive
0.6 -> 0.3	//ballSideMaxRate_stratagy_defensive
30.0 -> 20.0	//baseDist_FreeKick
42.0 -> 40	//closeRate_DF_FW_Retreat
16.0 -> 10.0	//dfLineWidth_3
20.0 -> 24	//dfLineWidth_4
24.0 -> 28	//dfLineWidth_5
18.0 -> 20      //gklBaseX
0.42 -> 0.35    //gklBaseZRate
21.0 -> 30.0	//gksBaseX
0.42 -> 0.35    //gksBaseZRate
0.8 -> 0.6	//lastLineCloseMaxRate
35.0 -> 40	//lengthDf
35.0 -> 32       //lengthDf_Retreat
7.0 -> 3	//minWidth_stratagy_defensive
45.0 -> 42	//offenceWideLength
48.0 -> 45	//offenceWideLength_concept_side
0.6 -> 0.3	//sideBackPushUpRate
0.43 -> 0.4	//spaceCoverRate

defenceMark

60 -> 80        //backAngleLimitGoal
40 -> 28        //checkTargetGoalDist

Match

Probably not much lul

Currently ignoring this because too many of the values are in different positions in PES16; If the older dt18 files ever get properly mapped with variable names this may be explored further, but tampering with the ball physics fucks with the AI something fierce, so I'd rather not

Also contains stuff like injuries and match ratings