The logo poll for the 2025 4chan Spring Babby Cup is now open. | ||
You can vote here. Logos are in this gallery. | ||
|
User:MarcoZ/AI Scrapbook
I'm calling this first version experiment16; I'll try to restore as many values from 16 as possible to 17 to see what the effect is. Note that this will not make the game yet another 16, as things like the broken GKs and the Advanced Tactics don't depend from these files.
The format is "Value in 17 -> Value in 16". Some of these may be out of order, will evaluate later.
Download
Experiment16 v0.1 is ready. This file gives 17 all the values from 16 listed below. For convenience's sake, I decided to leech off of the gametips CPK on our DLC, just rename your old one and replace it with this. If you're running Experiment16, you'll see it mentioned under the "Exhibiton" description.
Player
avoid
// Moderate回避時の角速度 // Angular velocity when avoiding Moderate 45.0 -> 37.5 //angleVelocity 8.0 -> 4.0 //cornerKickTime2
ballplayerDribble
//Safety// //< 方向決定距離 // <direction determination distance 6.0 -> 10 //distDecideAngle 3.0 -> 5 //enemyCheckDistMin
ballplayerShoot
//< シュート思考最大角度(ゴール正面からの角度差) // <Shoot thinking maximum angle (angular difference from the front of the goal) 30.0 -> 90 //rangeAngleGoalFront 50.0 -> 6 //rangeAngleMax 10.0 -> 4 //rangeDistForce 16.0 -> 3 //rangeDistHedding 26.0 -> 30 //rangeDistMiddle 16.0 -> 10//rangeDistShort
block
//touchAfterSec// 0.5 -> 2 //normal 1.0 //speedBall -> missing in 16
dribble
0.8 -> 1.0 //enemyDist
flypass
//attackSideAdjustAngleXZMax// 1.0 -> 180 1.0 -> 20 0.5 -> 10 //defenceSideAdjustAngleXZMax// 1.0 -> 180 0.25 -> 5 0.125 -> 2.5 0 //padding (?) 4.5 -> 6.0 //heightForDistMaxParaMax 6.0 -> 9.5 //heightForDistMaxParaMin 2.0 -> 1.2 //heightForDistMaxSkill 8.0 -> 1.75 //heightForDistMax_high 1.2 -> 60 //heightForDistMinParaMax 1.2 -> 10 //heightForDistMinParaMin 1.5 -> 0.3 //heightForDistMinSkill 1.75 //heightForDistMin_high * *Missing in PES16
grounderpass
//receiveSpeed// 38.0 -> 35.0 33.0 -> 30.0 28.0 -> 25.0 28.0 -> 25.0 30.0 -> 30.0
throughpass
25.0 -> 22.0 //searchLengthMax 30.0 -> 20.0 //searchLengthMax_fly 3.0 //angleYMax * 40.0 //distMaxAngleY * 12.0 //distMinAngleY * *Missing in PES16 entirely.
Team
Probably the spicy shit that made 16 behave like crap. (Or part of it)
basePosition
-10.0 -> 10 //adjustBackOF -4.0 -> -10 //adjustCloseRate_stratagy_defensive 10.0 -> 15.0 //adjustDefenceLine_strategy_defensive -5.0 -> -10 //adjustDefenceLine_strategy_levelup 2.0 -> 6 //adjustDfLineWidth_GoalKick 0.23 -> 0.2 //adjustSpaceCoverRate -1.5 -> -3 //adjustWidth_strategy_defensive 0.6 -> 0.3 //ballSideMaxRate_stratagy_defensive 30.0 -> 20.0 //baseDist_FreeKick 42.0 -> 40 //closeRate_DF_FW_Retreat 16.0 -> 10.0 //dfLineWidth_3 20.0 -> 24 //dfLineWidth_4 24.0 -> 28 //dfLineWidth_5 18.0 -> 20 //gklBaseX 0.42 -> 0.35 //gklBaseZRate 21.0 -> 30.0 //gksBaseX 0.42 -> 0.35 //gksBaseZRate 0.8 -> 0.6 //lastLineCloseMaxRate 35.0 -> 40 //lengthDf 35.0 -> 32 //lengthDf_Retreat 7.0 -> 3 //minWidth_stratagy_defensive 45.0 -> 42 //offenceWideLength 48.0 -> 45 //offenceWideLength_concept_side 0.6 -> 0.3 //sideBackPushUpRate 0.43 -> 0.4 //spaceCoverRate
defenceMark
60 -> 80 //backAngleLimitGoal 40 -> 28 //checkTargetGoalDist
Match
Probably not much lul
Currently ignoring this because too many of the values are in different positions in PES16; If the older dt18 files ever get properly mapped with variable names this may be explored further, but tampering with the ball physics fucks with the AI something fierce, so I'd rather not
Also contains stuff like injuries and match ratings