Difference between revisions of "Pro Evolution Soccer 2014/Faces"
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==Applying faces== | ==Applying faces== | ||
<span style="color: red;">'''This guide will not remove the player's nose and might cause some issues'''</span> | |||
* Find the player ID of the player you want to edit in pes-evo. | * Find the player ID of the player you want to edit in pes-evo. | ||
* Save a .dds file with the face you created | * Save a .dds file with the face you created |
Revision as of 00:27, 26 January 2014
![]() Pro Evolution Soccer 2014 | |
---|---|
Game | Installation · File List |
Rules | Regulations · Changes · Rules · Requirements |
Info | Abilities · Player Skills · Playing Style · Tactics · Team IDs |
Modding | Adboards · Face Models · Faces · Kits · Stadiums ·Tottori Generic Head |
Faces in Pro Evolution Soccer 2014 require to be converted to .dds file. A .dds plug-in is availble here.
Tottori's Generic Head
If you are looking to make a face without changing the nose/mouth models, (you probably are) see Tottori Generic Head for more info.
Applying faces
This guide will not remove the player's nose and might cause some issues
- Find the player ID of the player you want to edit in pes-evo.
- Save a .dds file with the face you created
- Go to ...KONAMI\Pro Evolution Soccer 2014\4cc\GDB\face\ and create a folder with your player's team's name (a, b, d, cgl, ect.)
- In that folder, make a folder and name it the player's name
- Put the .dds file in that folder.
- Go to ...KONAMI\Pro Evolution Soccer 2014\4cc\GDB\face\map.txt and add the line player=playerID,"filelocation" replacing playerID with the player's ID and filelocation with the folder you made
- For example, if I was trying to make a face for cgl's Dramu player, I would put the face in ...KONAMI\Pro Evolution Soccer 2014\4cc\GDB\face\cgl\dramu
- Run the game (note, you can also edit all the other .dds files such as skin (for tattos/skin color) and hair.